Player Matchup

Aphrodite
Aphrodite
Aura7Magic
Aphrodite
Level 122
God Stats
89W - 97L
1,519 SR
Queue Stats
148W - 170L
1,503 Elo+
Party 1
Skadi
Skadi
CGRrampage
Skadi
Level 125
God Stats
1W - 0L
1,564 SR
Queue Stats
53W - 24L
1,614 Elo+
Party 2
Kukulkan
Kukulkan
HarrietToobMen
Kukulkan
Level 64
God Stats
4W - 0L
1,588 SR
Queue Stats
65W - 33L
1,604 Elo+
Party 2
Shiva
Shiva
MuburTheGuide
Shiva
Level 127
God Stats
4W - 2L
1,432 SR
Queue Stats
67W - 36L
1,664 Elo+
Party 2
Artio
Artio
Riverchance
Artio
Level 100
God Stats
20W - 20L
1,529 SR
Queue Stats
111W - 105L
1,566 Elo+
Party 1
Team Averages
Level 108
1,526 SR
1,590 Elo+

VS

Team Averages
Level 129
1,502 SR
1,529 Elo+
Mercury
Mercury
 
Mercury
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
LadenTriplejeff
Zhong Kui
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,562 Elo+
Solo
Achilles
Achilles
Richmond_N
Achilles
Level 125
God Stats
80W - 79L
1,476 SR
Queue Stats
345W - 375L
1,497 Elo+
Solo
Hachiman
Hachiman
jabessevilan
Hachiman
Level 123
God Stats
5W - 6L
1,560 SR
Queue Stats
585W - 592L
1,508 Elo+
Solo
Kumbhakarna
Kumbhakarna
rexcooler
Kumbhakarna
Level 126
God Stats
2W - 6L
1,476 SR
Queue Stats
139W - 116L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aura7Magic
Aphrodite
16
3 / 0 / 9
11,402
1,140
9,250
5,674
4,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Skadi
17
6 / 1 / 8
11,258
1,126
17,870
8,927
4,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
17
2 / 1 / 10
11,259
1,126
18,323
7,896
4,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 2 / 9
11,537
1,154
20,672
14,808
21,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
0 / 0 / 15
10,247
1,025
11,423
13,397
16,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Team 1 Tickets

245

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
0 / 6 / 3
10,044
1,004
9,196
18,478
9,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
LadenTriplejeff
Zhong Kui
16
1 / 3 / 1
10,361
1,036
13,588
14,264
9,985
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Richmond_N
Achilles
15
2 / 2 / 1
10,049
1,005
10,350
16,708
14,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
jabessevilan
Hachiman
16
1 / 2 / 2
10,557
1,056
11,304
10,266
4,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kumbhakarna
rexcooler
Kumbhakarna
16
0 / 4 / 3
11,031
1,103
3,484
22,503
24,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
14
17
Kills
4
4
Deaths
17
51
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
6
3
0.25
W
Aphrodite
Aura7Magic
Aphrodite
3
0
9
7.5
W
Skadi
6
1
8
10
W
Kukulkan
2
1
10
7
L
Zhong Kui
LadenTriplejeff
Zhong Kui
1
3
1
0.5
W
6
2
9
5.25
L
Achilles
Richmond_N
Achilles
2
2
1
1.25
W
0
0
15
7.5
L
Hachiman
jabessevilan
Hachiman
1
2
2
1
L
Kumbhakarna
rexcooler
Kumbhakarna
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,538
Damage
47,922
50,702
Taken
82,219
51,658
Mitigated
62,742
20,121
Healing
9,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
9,196
4,961
0
286
18,478
9,639
0
9,765
8,628
0
27,070
W
Aphrodite
Aura7Magic
Aphrodite
9,250
220
5,180
3,920
5,674
4,414
0
2,001
3,673
21,758
0
W
Skadi
17,870
8,917
0
1,111
8,927
4,990
0
2,624
6,303
0
30,818
W
Kukulkan
18,323
1,838
0
21
7,896
4,237
0
2,707
5,189
54,876
0
L
Zhong Kui
LadenTriplejeff
Zhong Kui
13,588
1,319
0
4,021
14,264
9,985
0
5,568
8,524
51,744
0
W
20,672
2,874
76
985
14,808
21,278
0
3,289
11,519
0
33,311
L
Achilles
Richmond_N
Achilles
10,350
1,633
0
1,121
16,708
14,145
0
7,934
8,553
0
18,819
W
11,423
388
2,842
5,986
13,397
16,739
0
6,451
6,946
16,533
0
L
Hachiman
jabessevilan
Hachiman
11,304
5,773
0
193
10,266
4,450
0
3,344
6,675
0
34,111
L
Kumbhakarna
rexcooler
Kumbhakarna
3,484
28
719
3,491
22,503
24,523
0
11,123
10,843
6,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,703
Gold Earned
52,042
199
Minions Killed
214
10
Camps Cleared
6
1,055,264
Distance Traveled
1,022,997
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,044
1,004
45
5
3
219,829
0
W
Aphrodite
11,402
1,140
33
3
0
215,811
0
W
Skadi
11,258
1,126
26
3
4
196,571
0
W
Kukulkan
11,259
1,126
94
9
3
187,916
2
L
Zhong Kui
10,361
1,036
102
10
0
194,961
0
W
Shiva
11,537
1,154
33
3
2
220,230
0
L
Achilles
10,049
1,005
20
2
0
201,531
0
W
Artio
10,247
1,025
13
1
1
234,736
0
L
Hachiman
10,557
1,056
43
4
3
198,223
1
L
Kumbhakarna
11,031
1,103
4
0
0
208,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role