Player Matchup

Sol
Sol
BIGPURRRRRR
Sol
Level 109
God Stats
17W - 25L
1,405 SR
Queue Stats
308W - 332L
1,466 Elo+
Party 1
Atlas
Atlas
Draleowolf7
Atlas
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 22L
1,405 Elo+
Solo
Pele
Pele
GreatGastro
Pele
Level 138
God Stats
5W - 1L
1,784 SR
Queue Stats
198W - 182L
1,561 Elo+
Party 1
Neith
Neith
NAJIRAMBA
Neith
Level 160
God Stats
15W - 9L
1,555 SR
Queue Stats
443W - 449L
1,454 Elo+
Party 1
Da Ji
Da Ji
thatk6079
Da Ji
Level 144
God Stats
1W - 3L
1,480 SR
Queue Stats
150W - 170L
1,446 Elo+
Party 1
Team Averages
Level 130
1,545 SR
1,466 Elo+

VS

Team Averages
Level 104
1,352 SR
1,459 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
BMONEY4477
Ra
Level 88
God Stats
4W - 4L
1,569 SR
Queue Stats
173W - 176L
1,470 Elo+
Party 3
Olorun
Olorun
Encampedrabbit
Olorun
Level 84
God Stats
0W - 3L
1,179 SR
Queue Stats
88W - 75L
1,430 Elo+
Party 2
Bellona
Bellona
GucciGoooober
Bellona
Level 109
God Stats
2W - 7L
1,337 SR
Queue Stats
223W - 239L
1,393 Elo+
Party 2
Ne Zha
Ne Zha
ItzSpirit
Ne Zha
Level 114
God Stats
7W - 6L
1,175 SR
Queue Stats
373W - 368L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
6,254
625
3,295
5,508
1,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 0 / 1
5,397
540
2,648
7,395
3,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 4
6,688
669
7,475
6,882
2,259
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
NAJIRAMBA
Neith
10
2 / 0 / 2
5,710
571
6,506
5,815
2,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
thatk6079
Da Ji
10
7 / 3 / 2
6,827
683
5,433
7,836
2,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
0 / 1 / 0
4,194
419
3,695
6,718
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 2 / 1
5,408
541
1,399
4,859
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
4,468
447
3,989
7,620
3,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
8
0 / 4 / 0
4,787
479
3,561
9,255
5,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
ItzSpirit
Ne Zha
9
3 / 5 / 2
5,702
570
5,077
9,603
3,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
14
Kills
5
5
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
0
0
W
1
2
3
1.25
L
2
2
1
1.25
W
1
0
1
1.5
L
0
3
0
0
W
3
0
4
5
L
Bellona
0
4
0
0
L
Ne Zha
ItzSpirit
Ne Zha
3
5
2
0.8
W
Neith
NAJIRAMBA
Neith
2
0
2
3
W
Da Ji
thatk6079
Da Ji
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,357
Damage
17,721
33,436
Taken
38,055
12,951
Mitigated
17,475
13,562
Healing
8,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,695
1,479
183
400
6,718
4,243
0
1,282
5,436
14,066
0
W
3,295
1,250
0
2,061
5,508
1,661
2,034
636
4,728
45,691
0
L
1,399
80
16
916
4,859
1,797
0
1,772
3,087
26,118
0
W
2,648
825
289
2,325
7,395
3,755
95
3,817
3,578
10,875
0
L
3,989
1,754
53
2,716
7,620
3,030
0
1,366
6,254
32,070
3,622
W
7,475
2,486
0
3,026
6,882
2,259
318
93
6,749
0
44,612
L
Bellona
3,561
1,448
0
1,441
9,255
5,340
0
260
8,995
0
28,597
L
Ne Zha
ItzSpirit
Ne Zha
5,077
2,716
0
2,859
9,603
3,065
0
1,263
8,340
0
26,051
W
Neith
NAJIRAMBA
Neith
6,506
2,686
0
3,073
5,815
2,407
321
3,308
2,507
0
44,547
W
Da Ji
thatk6079
Da Ji
5,433
1,993
0
2,788
7,836
2,869
0
373
7,350
0
30,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,876
Gold Earned
24,559
318
Minions Killed
239
0
Camps Cleared
0
975,761
Distance Traveled
951,419
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,194
419
18
2
0
207,798
0
W
Sol
6,254
625
77
8
0
170,513
3
L
Ra
5,408
541
58
6
0
174,767
0
W
Atlas
5,397
540
10
1
0
204,239
5
L
Olorun
4,468
447
58
6
0
173,538
1
W
Pele
6,688
669
86
9
0
222,681
2
L
Bellona
4,787
479
55
6
0
196,064
1
L
Ne Zha
5,702
570
50
5
0
199,252
2
W
Neith
5,710
571
84
8
0
180,798
1
W
Da Ji
6,827
683
61
6
0
197,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role