Player Matchup

Horus
Horus
Hatenoid
Horus
Level 109
God Stats
0W - 3L
1,288 SR
Queue Stats
121W - 123L
1,500 Elo+
Party 1
Hades
Hades
InphaseGecko773
Hades
Level 109
God Stats
0W - 3L
1,253 SR
Queue Stats
166W - 164L
1,504 Elo+
Party 1
Zhong Kui
Zhong Kui
Naajka
Zhong Kui
Level 67
God Stats
4W - 2L
1,761 SR
Queue Stats
105W - 104L
1,565 Elo+
Party 1
Erlang Shen
Erlang Shen
Yac
Erlang Shen
Level 49
God Stats
4W - 5L
1,464 SR
Queue Stats
83W - 82L
1,475 Elo+
Party 1
Ravana
Ravana
Ywuria
Ravana
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 89L
1,525 Elo+
Party 1
Team Averages
Level 84
1,453 SR
1,514 Elo+

VS

Team Averages
Level 105
1,569 SR
1,567 Elo+
Chang'e
Chang'e
 
Chang'e
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
ExplodingVEVO
Bakasura
Level 121
God Stats
9W - 0L
1,327 SR
Queue Stats
209W - 163L
1,609 Elo+
Party 2
Izanami
Izanami
Hunter_RWBY
Izanami
Level 143
God Stats
8W - 5L
1,655 SR
Queue Stats
542W - 453L
1,594 Elo+
Party 2
Arachne
Arachne
Soonotcool
Arachne
Level 29
God Stats
14W - 7L
1,584 SR
Queue Stats
26W - 15L
1,472 Elo+
Party 2
Atlas
Atlas
Trodmurcury8
Atlas
Level 129
God Stats
21W - 5L
1,779 SR
Queue Stats
662W - 561L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hatenoid
Horus
11
0 / 5 / 1
7,091
373
6,516
18,218
17,317
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 6 / 0
8,146
429
15,415
18,698
12,821
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Naajka
Zhong Kui
14
1 / 3 / 0
8,764
461
10,896
14,976
10,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
Yac
Erlang Shen
11
0 / 6 / 1
7,501
395
5,881
17,813
8,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
Ywuria
Ravana
14
2 / 4 / 0
9,252
487
11,270
15,792
14,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
7 / 0 / 11
10,696
563
15,086
13,016
6,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
ExplodingVEVO
Bakasura
19
8 / 1 / 3
11,565
609
17,452
21,198
15,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Hunter_RWBY
Izanami
18
2 / 1 / 5
11,106
585
8,352
12,539
5,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arachne
Soonotcool
Arachne
15
4 / 2 / 17
9,968
525
11,044
17,595
9,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 16
9,814
517
12,174
18,492
22,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
76
4
Kills
24
24
Deaths
4
2
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
7
0
11
12.5
W
Bakasura
ExplodingVEVO
Bakasura
8
1
3
9.5
L
Horus
Hatenoid
Horus
0
5
1
0.1
W
Izanami
Hunter_RWBY
Izanami
2
1
5
4.5
L
1
6
0
0.17
L
Zhong Kui
Naajka
Zhong Kui
1
3
0
0.33
W
Arachne
Soonotcool
Arachne
4
2
17
6.25
W
3
0
16
11
L
Erlang Shen
Yac
Erlang Shen
0
6
1
0.08
L
Ravana
Ywuria
Ravana
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,978
Damage
64,108
85,497
Taken
82,840
64,261
Mitigated
59,589
27,837
Healing
41,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
15,086
640
3,904
8,425
13,016
6,381
0
5,492
7,524
87,492
0
W
Bakasura
ExplodingVEVO
Bakasura
17,452
10,616
0
8,258
21,198
15,960
1,702
1,910
19,288
0
81,295
L
Horus
Hatenoid
Horus
6,516
3,113
1,190
3,057
18,218
17,317
0
7,695
10,243
0
29,663
W
Izanami
Hunter_RWBY
Izanami
8,352
6,599
0
5,403
12,539
5,484
0
5,389
7,150
0
127,550
L
15,415
815
1,382
6,664
18,698
12,821
0
10,591
8,037
70,351
0
L
Zhong Kui
Naajka
Zhong Kui
10,896
2,391
0
7,297
14,976
10,441
0
3,824
10,802
79,947
0
W
Arachne
Soonotcool
Arachne
11,044
6,571
0
7,305
17,595
9,439
779
6,881
10,714
0
62,053
W
12,174
5,770
3,815
4,008
18,492
22,325
423
6,639
11,853
36,557
0
L
Erlang Shen
Yac
Erlang Shen
5,881
2,236
0
4,006
17,813
8,920
0
4,224
12,528
0
65,031
L
Ravana
Ywuria
Ravana
11,270
2,826
0
4,241
15,792
14,762
0
1,694
10,433
0
75,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,754
Gold Earned
53,149
534
Minions Killed
632
0
Camps Cleared
0
1,735,012
Distance Traveled
1,886,989
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,696
563
132
7
0
373,029
3
W
Bakasura
11,565
609
181
10
0
399,609
2
L
Horus
7,091
373
54
3
0
347,727
5
W
Izanami
11,106
585
198
10
0
353,692
2
L
Hades
8,146
429
121
6
0
306,790
2
L
Zhong Kui
8,764
461
122
6
0
329,819
5
W
Arachne
9,968
525
87
5
0
395,800
4
W
Atlas
9,814
517
34
2
0
364,859
1
L
Erlang Shen
7,501
395
96
5
0
411,983
1
L
Ravana
9,252
487
141
7
0
338,693
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role