Player Matchup

Charybdis
Charybdis
GS2 Jackson
Charybdis
Level 155
God Stats
3W - 5L
1,297 SR
Queue Stats
136W - 149L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
KDAristotle
Zhong Kui
Level 146
God Stats
3W - 1L
1,673 SR
Queue Stats
174W - 178L
1,465 Elo+
Party 1
Thanatos
Thanatos
Silkman_Jr
Thanatos
Level 29
God Stats
1W - 6L
1,177 SR
Queue Stats
151W - 161L
1,439 Elo+
Party 1
Team Averages
Level 110
1,382 SR
1,475 Elo+

VS

Team Averages
Level 48
1,412 SR
1,535 Elo+
Cthulhu
Cthulhu
Lil_z_Max
Cthulhu
Level 84
God Stats
1W - 2L
1,237 SR
Queue Stats
90W - 71L
1,455 Elo+
Solo
Merlin
Merlin
Littleman44
Merlin
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 5L
1,651 Elo+
Party 2
Bastet
Bastet
Thoreskin6743
Bastet
Level 34
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GS2 Jackson
Charybdis
15
7 / 5 / 5
11,222
802
15,805
16,785
8,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
KDAristotle
Zhong Kui
13
1 / 6 / 10
9,403
672
14,952
18,248
16,095
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Silkman_Jr
Thanatos
14
5 / 5 / 8
10,136
724
5,252
12,838
5,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lil_z_Max
Cthulhu
14
3 / 4 / 8
10,728
766
8,947
18,800
20,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
13
2 / 5 / 12
9,785
699
12,125
9,516
3,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
11 / 4 / 4
11,606
829
16,927
18,688
9,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
40
13
Kills
16
16
Deaths
13
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charybdis
GS2 Jackson
Charybdis
7
5
5
1.9
L
Zhong Kui
KDAristotle
Zhong Kui
1
6
10
1
W
Cthulhu
Lil_z_Max
Cthulhu
3
4
8
1.75
W
Merlin
2
5
12
1.6
L
Thanatos
Silkman_Jr
Thanatos
5
5
8
1.8
W
11
4
4
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,009
Damage
37,999
47,871
Taken
47,004
29,948
Mitigated
33,104
11,282
Healing
12,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
GS2 Jackson
Charybdis
15,805
6,798
0
3,157
16,785
8,031
741
7,640
9,145
0
41,641
L
Zhong Kui
KDAristotle
Zhong Kui
14,952
1,243
0
3,220
18,248
16,095
90
8,147
10,101
34,456
0
W
Cthulhu
Lil_z_Max
Cthulhu
8,947
468
461
5,575
18,800
20,022
90
5,595
13,205
30,901
0
W
Merlin
12,125
691
0
1,092
9,516
3,808
1,219
3,353
6,163
34,839
0
L
Thanatos
Silkman_Jr
Thanatos
5,252
1,602
0
4,905
12,838
5,822
0
5,675
7,163
0
15,571
W
16,927
5,470
0
5,241
18,688
9,274
927
6,283
12,405
0
45,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,761
Gold Earned
32,119
134
Minions Killed
151
4
Camps Cleared
8
709,882
Distance Traveled
756,700
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,222
802
64
5
0
229,294
5
L
Zhong Kui
9,403
672
44
3
3
224,344
3
W
Cthulhu
10,728
766
53
4
2
265,068
2
W
Merlin
9,785
699
50
4
0
207,021
2
L
Thanatos
10,136
724
26
2
1
256,244
2
W
Bastet
11,606
829
48
3
6
284,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role