Player Matchup

Lancelot
Lancelot
BGMeech863
Lancelot
Level 110
God Stats
37W - 44L
1,457 SR
Queue Stats
149W - 180L
1,305 Elo+
Solo
Izanami
Izanami
Dan Dlamond
Izanami
Level 133
God Stats
26W - 14L
1,612 SR
Queue Stats
206W - 237L
1,364 Elo+
Solo
Skadi
Skadi
NatsuBoi42
Skadi
Level 29
God Stats
13W - 11L
1,506 SR
Queue Stats
52W - 57L
1,239 Elo+
Party 2
Hera
Hera
Untalbronx
Hera
Level 65
God Stats
3W - 5L
1,500 SR
Queue Stats
515W - 552L
1,305 Elo+
Solo
Arachne
Arachne
Vengeful Roman
Arachne
Level 48
God Stats
1W - 3L
1,216 SR
Queue Stats
68W - 84L
1,248 Elo+
Party 2
Team Averages
Level 77
1,458 SR
1,292 Elo+

VS

Team Averages
Level 107
1,516 SR
1,352 Elo+
Erlang Shen
Erlang Shen
MannyDoore
Erlang Shen
Level 68
God Stats
1W - 3L
1,418 SR
Queue Stats
186W - 224L
1,300 Elo+
Party 1
Anubis
Anubis
Marauder Snipez
Anubis
Level 69
God Stats
1W - 1L
1,695 SR
Queue Stats
205W - 226L
1,318 Elo+
Party 1
Izanami
Izanami
TLP Gary
Izanami
Level 89
God Stats
9W - 14L
1,443 SR
Queue Stats
82W - 77L
1,431 Elo+
Party 3
Mulan
Mulan
X CursedOkami X
Mulan
Level 156
God Stats
27W - 30L
1,457 SR
Queue Stats
246W - 286L
1,338 Elo+
Party 3
Medusa
Medusa
mano4040
Medusa
Level 155
God Stats
4W - 7L
1,569 SR
Queue Stats
179W - 191L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BGMeech863
Lancelot
15
1 / 1 / 1
8,758
515
9,234
11,558
8,477
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Dan Dlamond
Izanami
12
2 / 4 / 7
7,912
465
9,149
11,856
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
12
3 / 4 / 5
7,657
450
9,347
12,530
3,424
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 4 / 1
8,766
516
9,673
10,477
3,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 2 / 2
9,307
547
10,039
12,506
5,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
MannyDoore
Erlang Shen
14
0 / 0 / 0
8,614
507
3,784
12,405
9,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
5 / 5 / 0
8,916
524
11,867
13,443
6,855
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
TLP Gary
Izanami
14
3 / 4 / 3
8,878
522
5,923
11,308
4,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 5 / 3
8,559
503
8,249
18,329
9,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
mano4040
Medusa
13
5 / 3 / 2
8,741
514
7,764
15,292
5,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
16
Kills
15
15
Deaths
17
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BGMeech863
Lancelot
1
1
1
1.5
W
Izanami
Dan Dlamond
Izanami
2
4
7
1.38
L
Erlang Shen
MannyDoore
Erlang Shen
0
0
0
0
L
5
5
0
1
W
Skadi
3
4
5
1.38
L
Izanami
TLP Gary
Izanami
3
4
3
1.13
W
3
4
1
0.88
W
7
2
2
4
L
2
5
3
0.7
L
Medusa
mano4040
Medusa
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,442
Damage
37,587
58,927
Taken
70,777
23,607
Mitigated
35,947
17,667
Healing
30,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BGMeech863
Lancelot
9,234
2,438
0
4,444
11,558
8,477
1,230
603
10,955
0
64,102
W
Izanami
Dan Dlamond
Izanami
9,149
6,384
178
3,559
11,856
3,448
1,083
2,214
9,642
0
48,361
L
Erlang Shen
MannyDoore
Erlang Shen
3,784
2,560
0
6,946
12,405
9,570
1,992
0
12,405
0
63,461
L
11,867
1,176
0
4,795
13,443
6,855
996
5,689
7,754
60,315
0
W
Skadi
9,347
3,866
0
2,957
12,530
3,424
116
856
11,674
0
37,130
L
Izanami
TLP Gary
Izanami
5,923
4,881
281
3,253
11,308
4,327
880
0
11,308
0
56,758
W
9,673
3,784
0
2,257
10,477
3,040
477
6,172
4,305
69,233
0
W
10,039
7,375
0
4,272
12,506
5,218
241
2,022
10,484
0
60,137
L
8,249
1,477
0
7,617
18,329
9,306
0
2,690
15,639
0
61,636
L
Medusa
mano4040
Medusa
7,764
2,902
304
7,075
15,292
5,889
19
1,294
13,998
0
57,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,400
Gold Earned
43,708
462
Minions Killed
463
0
Camps Cleared
0
1,646,472
Distance Traveled
1,424,666
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,758
515
126
7
0
362,159
2
W
Izanami
7,912
465
75
4
0
283,597
4
L
Erlang Shen
8,614
507
110
6
0
248,468
4
L
Anubis
8,916
524
84
5
0
252,204
0
W
Skadi
7,657
450
56
3
0
312,467
0
L
Izanami
8,878
522
109
6
0
315,049
0
W
Hera
8,766
516
113
7
0
300,703
1
W
Arachne
9,307
547
92
5
0
387,546
0
L
Mulan
8,559
503
97
6
0
343,482
1
L
Medusa
8,741
514
63
4
0
265,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role