Player Matchup

Ne Zha
Ne Zha
DaJuiced1
Ne Zha
Level 121
God Stats
11W - 4L
1,662 SR
Queue Stats
119W - 106L
1,517 Elo+
Party 1
Cabrakan
Cabrakan
SmiteMustBeToxic
Cabrakan
Level 124
God Stats
1W - 0L
1,573 SR
Queue Stats
114W - 93L
1,535 Elo+
Solo
Scylla
Scylla
TrippieNarwhal
Scylla
Level 121
God Stats
1W - 0L
1,892 SR
Queue Stats
8W - 5L
1,572 Elo+
Party 1
Team Averages
Level 122
1,709 SR
1,541 Elo+

VS

Team Averages
Level 89
1,288 SR
1,418 Elo+
Cthulhu
Cthulhu
Cuda809
Cthulhu
Level 123
God Stats
6W - 3L
1,695 SR
Queue Stats
101W - 79L
1,610 Elo+
Solo
Hel
Hel
KenseiMF
Hel
Level 75
God Stats
2W - 5L
1,091 SR
Queue Stats
38W - 56L
1,319 Elo+
Party 2
Charybdis
Charybdis
Toothless_Baboon
Charybdis
Level 69
God Stats
4W - 6L
1,078 SR
Queue Stats
34W - 46L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DaJuiced1
Ne Zha
16
4 / 2 / 10
10,668
711
15,331
12,654
6,958
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 2 / 14
11,789
786
11,286
17,246
22,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
12 / 3 / 6
12,476
832
22,791
7,858
3,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cuda809
Cthulhu
15
5 / 5 / 0
11,004
734
9,026
21,126
25,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 7 / 4
9,535
636
6,168
17,680
6,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
14
1 / 7 / 4
9,297
620
7,676
17,509
6,726
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
19
Kills
7
7
Deaths
19
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Cuda809
Cthulhu
5
5
0
1
W
Ne Zha
DaJuiced1
Ne Zha
4
2
10
4.5
L
1
7
4
0.43
W
3
2
14
5
L
Charybdis
1
7
4
0.43
W
12
3
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,408
Damage
22,870
37,758
Taken
56,315
33,081
Mitigated
39,052
5,675
Healing
11,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Cuda809
Cthulhu
9,026
448
522
2,001
21,126
25,568
0
10,955
9,751
29,428
0
W
Ne Zha
DaJuiced1
Ne Zha
15,331
4,966
0
2,820
12,654
6,958
421
4,793
7,605
0
40,062
L
6,168
168
3,017
4,204
17,680
6,758
92
11,623
5,872
32,830
0
W
11,286
2,162
0
2,725
17,246
22,172
301
6,718
10,528
22,099
0
L
Charybdis
7,676
3,101
408
1,485
17,509
6,726
228
11,132
6,061
0
19,781
W
22,791
2,563
0
130
7,858
3,951
1,624
3,936
3,922
61,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,933
Gold Earned
29,836
149
Minions Killed
139
8
Camps Cleared
4
791,050
Distance Traveled
685,577
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,004
734
38
3
0
243,870
2
W
Ne Zha
10,668
711
29
2
2
301,507
4
L
Hel
9,535
636
57
4
2
225,442
1
W
Cabrakan
11,789
786
17
1
1
256,729
1
L
Charybdis
9,297
620
44
3
2
216,265
0
W
Scylla
12,476
832
103
7
5
232,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role