Player Matchup

Cthulhu
Cthulhu
EmJay0815
Cthulhu
Level 45
God Stats
7W - 9L
1,345 SR
Queue Stats
182W - 172L
1,469 Elo+
Party 1
Hercules
Hercules
IRHeisenberg
Hercules
Level 133
God Stats
5W - 5L
1,331 SR
Queue Stats
405W - 424L
1,451 Elo+
Solo
Ah Puch
Ah Puch
MoeVanTerror
Ah Puch
Level 141
God Stats
8W - 4L
1,837 SR
Queue Stats
189W - 172L
1,497 Elo+
Party 1
Ganesha
Ganesha
NoscopeSilvia69
Ganesha
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 72L
1,455 Elo+
Party 1
Xbalanque
Xbalanque
V4nhons
Xbalanque
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 134L
1,488 Elo+
Party 1
Team Averages
Level 82
1,503 SR
1,472 Elo+

VS

Team Averages
Level 101
1,403 SR
1,404 Elo+
Bakasura
Bakasura
 
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Koujian
Geb
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 103L
1,408 Elo+
Solo
Lancelot
Lancelot
sPectTra
Lancelot
Level 149
God Stats
4W - 10L
1,164 SR
Queue Stats
782W - 822L
1,441 Elo+
Solo
Sol
Sol
speedinhead
Sol
Level 102
God Stats
2W - 2L
1,665 SR
Queue Stats
53W - 50L
1,467 Elo+
Solo
Fenrir
Fenrir
vITrashleyIv
Fenrir
Level 68
God Stats
0W - 1L
1,186 SR
Queue Stats
4W - 12L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EmJay0815
Cthulhu
16
6 / 1 / 14
9,751
813
11,139
16,099
18,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
IRHeisenberg
Hercules
17
5 / 2 / 12
10,054
838
8,811
15,254
16,027
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ah Puch
MoeVanTerror
Ah Puch
18
7 / 2 / 15
10,650
888
24,796
8,792
5,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
0 / 4 / 20
9,518
793
7,637
17,668
20,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xbalanque
V4nhons
Xbalanque
17
7 / 2 / 16
10,236
853
13,073
13,307
7,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
3 / 4 / 6
8,349
696
7,376
13,355
8,259
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Geb
14
2 / 5 / 6
8,266
689
9,950
18,279
14,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
sPectTra
Lancelot
13
1 / 6 / 6
7,632
636
7,946
14,959
6,912
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 4 / 4
9,345
779
12,507
14,203
5,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
13
2 / 6 / 4
8,100
675
7,292
11,214
12,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
37
25
Kills
11
11
Deaths
25
77
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
4
6
1.5
W
Cthulhu
EmJay0815
Cthulhu
6
1
14
13
W
Hercules
IRHeisenberg
Hercules
5
2
12
5.5
L
Geb
2
5
6
1
W
Ah Puch
MoeVanTerror
Ah Puch
7
2
15
7.25
W
0
4
20
2.5
W
Xbalanque
V4nhons
Xbalanque
7
2
16
7.5
L
Lancelot
sPectTra
Lancelot
1
6
6
0.67
L
3
4
4
1.25
L
Fenrir
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,456
Damage
45,071
71,120
Taken
72,010
67,433
Mitigated
48,148
24,532
Healing
22,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,376
4,102
1,155
3,672
13,355
8,259
0
7,845
5,288
0
9,255
W
Cthulhu
EmJay0815
Cthulhu
11,139
894
4,240
4,300
16,099
18,386
0
5,731
9,504
18,878
0
W
Hercules
IRHeisenberg
Hercules
8,811
1,702
1,456
3,506
15,254
16,027
272
5,301
9,583
0
20,891
L
Geb
9,950
1,110
695
4,920
18,279
14,794
0
10,941
7,021
14,641
0
W
Ah Puch
MoeVanTerror
Ah Puch
24,796
643
2,193
1,598
8,792
5,172
2,028
1,750
6,648
46,628
0
W
7,637
688
643
1,911
17,668
20,432
312
5,678
11,452
13,449
0
W
Xbalanque
V4nhons
Xbalanque
13,073
4,744
2,018
2,667
13,307
7,416
4,566
3,284
9,804
0
30,628
L
Lancelot
sPectTra
Lancelot
7,946
1,007
986
3,622
14,959
6,912
0
7,750
6,839
0
17,080
L
12,507
4,066
587
6,306
14,203
5,731
0
8,500
5,377
30,155
1,095
L
Fenrir
7,292
856
187
786
11,214
12,452
0
7,108
3,913
0
9,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,209
Gold Earned
41,692
135
Minions Killed
108
0
Camps Cleared
0
1,126,713
Distance Traveled
1,052,782
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,349
696
26
2
0
229,484
0
W
Cthulhu
9,751
813
22
2
0
238,189
0
W
Hercules
10,054
838
35
3
0
222,241
5
L
Geb
8,266
689
12
1
0
180,460
1
W
Ah Puch
10,650
888
48
4
0
212,187
2
W
Ganesha
9,518
793
0
0
0
221,448
0
W
Xbalanque
10,236
853
30
3
0
232,648
0
L
Lancelot
7,632
636
15
1
0
228,213
4
L
Sol
9,345
779
50
4
0
182,233
0
L
Fenrir
8,100
675
5
0
0
232,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role