Player Matchup

Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Rinksy
Cthulhu
Level 160
God Stats
58W - 19L
1,864 SR
Queue Stats
836W - 255L
1,962 Elo+
Party 1
Team Averages
Level 159
1,621 SR
1,654 Elo+

VS

Team Averages
Level 53
1,379 SR
1,337 Elo+
Jormungandr
Jormungandr
Polissons
Jormungandr
Level 64
God Stats
0W - 3L
1,589 SR
Queue Stats
188W - 195L
1,473 Elo+
Solo
Heimdallr
Heimdallr
ProstoDi
Heimdallr
Level 58
God Stats
2W - 10L
1,282 SR
Queue Stats
73W - 108L
1,322 Elo+
Solo
Agni
Agni
Rayicxzz
Agni
Level 36
God Stats
0W - 2L
1,265 SR
Queue Stats
18W - 38L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
8 / 0 / 7
7,371
1,053
11,351
8,252
3,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
 
Baron Samedi
10
3 / 0 / 13
6,684
955
5,775
5,361
3,165
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
Rinksy
Cthulhu
10
5 / 0 / 11
7,012
1,002
5,601
8,741
6,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Polissons
Jormungandr
7
0 / 7 / 0
4,864
695
2,452
13,340
7,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
ProstoDi
Heimdallr
8
0 / 3 / 0
4,603
658
1,979
5,321
1,905
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Agni
8
0 / 6 / 0
4,770
681
2,912
8,170
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
16
Kills
0
0
Deaths
16
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
0
7
11.5
W
Baron Samedi
 
Baron Samedi
3
0
13
9.5
L
Jormungandr
Polissons
Jormungandr
0
7
0
0
L
Heimdallr
ProstoDi
Heimdallr
0
3
0
0
L
Agni
0
6
0
0
W
Cthulhu
Rinksy
Cthulhu
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,727
Damage
7,343
22,354
Taken
26,831
13,270
Mitigated
11,843
11,319
Healing
1,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,351
6,328
0
2,301
8,252
3,910
1,249
3,006
5,246
0
34,197
W
Baron Samedi
 
Baron Samedi
5,775
805
3,927
3,273
5,361
3,165
662
1,570
3,791
13,319
0
L
Jormungandr
Polissons
Jormungandr
2,452
582
0
412
13,340
7,276
0
5,037
7,861
8,109
0
L
Heimdallr
ProstoDi
Heimdallr
1,979
694
0
694
5,321
1,905
0
2,421
2,770
0
6,384
L
Agni
2,912
42
0
20
8,170
2,662
0
3,244
4,824
12,430
0
W
Cthulhu
Rinksy
Cthulhu
5,601
506
469
1,349
8,741
6,195
324
1,164
7,577
15,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,067
Gold Earned
14,237
101
Minions Killed
37
6
Camps Cleared
0
422,448
Distance Traveled
296,195
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,371
1,053
47
7
4
124,889
4
W
Baron Samedi
6,684
955
17
2
1
128,628
0
L
Jormungandr
4,864
695
3
0
0
93,959
0
L
Heimdallr
4,603
658
10
1
0
67,535
0
L
Agni
4,770
681
24
3
0
134,701
2
W
Cthulhu
7,012
1,002
37
5
1
168,931
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role