Player Matchup

Vamana
Vamana
H0dorH0dorH0dor
Vamana
Level 126
God Stats
5W - 8L
1,461 SR
Queue Stats
464W - 488L
1,506 Elo+
Solo
Ganesha
Ganesha
SIllypeach
Ganesha
Level 158
God Stats
26W - 22L
1,590 SR
Queue Stats
1,060W - 1,058L
1,493 Elo+
Solo
He Bo
He Bo
Vichkata9212
He Bo
Level 69
God Stats
0W - 4L
1,144 SR
Queue Stats
157W - 164L
1,558 Elo+
Solo
Chronos
Chronos
i--TROLL-x
Chronos
Level 154
God Stats
7W - 8L
1,513 SR
Queue Stats
431W - 425L
1,546 Elo+
Solo
Anubis
Anubis
xAffluencex
Anubis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,543 Elo+
Solo
Team Averages
Level 119
1,442 SR
1,529 Elo+

VS

Team Averages
Level 140
1,576 SR
1,487 Elo+
Loki
Loki
 
Loki
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
IAphroditeI
Sobek
Level 154
God Stats
3W - 3L
1,693 SR
Queue Stats
196W - 208L
1,518 Elo+
Solo
Raijin
Raijin
MajorSunShine090
Raijin
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 45L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
RunUpG3tD0N3Up21
Danzaburou
Level 129
God Stats
10W - 3L
1,591 SR
Queue Stats
419W - 413L
1,462 Elo+
Solo
Fenrir
Fenrir
frost3264
Fenrir
Level 129
God Stats
1W - 2L
1,599 SR
Queue Stats
67W - 55L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 8
7,938
794
11,093
13,268
12,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
SIllypeach
Ganesha
14
0 / 5 / 11
7,721
772
6,975
16,647
19,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 6 / 6
8,364
836
7,175
10,319
4,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos
i--TROLL-x
Chronos
15
5 / 3 / 7
8,841
884
10,764
10,465
4,726
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anubis
15
4 / 5 / 4
8,351
835
7,370
11,407
6,837
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
5 / 3 / 12
9,256
926
9,972
6,963
4,736
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 2 / 16
9,795
980
7,887
15,140
18,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 4 / 10
9,162
916
15,996
7,401
3,840
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
RunUpG3tD0N3Up21
Danzaburou
17
4 / 1 / 16
9,841
984
14,986
10,654
5,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
frost3264
Fenrir
15
5 / 4 / 11
9,102
910
7,452
14,360
13,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
88
14
Kills
23
23
Deaths
14
36
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
3
12
3.67
L
1
4
8
1.25
W
4
2
16
6
W
5
4
10
2.5
W
Danzaburou
RunUpG3tD0N3Up21
Danzaburou
4
1
16
12
L
Ganesha
SIllypeach
Ganesha
0
5
11
1.1
L
4
6
6
1.17
W
Fenrir
frost3264
Fenrir
5
4
11
2.63
L
Chronos
i--TROLL-x
Chronos
5
3
7
2.83
L
Anubis
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,377
Damage
56,293
62,106
Taken
54,518
47,899
Mitigated
45,891
12,163
Healing
22,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,972
3,050
733
1,154
6,963
4,736
447
3,855
3,108
0
20,702
L
11,093
5,420
2,356
2,732
13,268
12,706
0
5,271
7,867
0
17,590
W
7,887
657
1,257
6,753
15,140
18,392
460
7,666
7,474
15,138
0
W
15,996
1,551
985
670
7,401
3,840
528
4,831
2,570
25,202
0
W
Danzaburou
RunUpG3tD0N3Up21
Danzaburou
14,986
6,515
1,474
4,859
10,654
5,689
2,125
6,235
4,419
0
33,053
L
Ganesha
SIllypeach
Ganesha
6,975
826
751
1,591
16,647
19,321
0
6,135
10,349
9,890
0
L
7,175
493
644
906
10,319
4,309
0
4,767
5,440
19,534
0
W
Fenrir
frost3264
Fenrir
7,452
1,042
487
4,215
14,360
13,234
189
9,697
4,663
0
9,551
L
Chronos
i--TROLL-x
Chronos
10,764
4,365
224
1,057
10,465
4,726
0
3,132
7,276
17,264
0
L
Anubis
7,370
1,433
0
1,902
11,407
6,837
0
4,578
6,758
18,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,215
Gold Earned
47,156
93
Minions Killed
108
0
Camps Cleared
0
899,423
Distance Traveled
938,464
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,256
926
28
3
0
165,633
0
L
Vamana
7,938
794
15
2
0
199,814
2
W
Sobek
9,795
980
21
2
0
226,695
0
W
Raijin
9,162
916
23
2
0
164,272
1
W
Danzaburou
9,841
984
35
4
0
189,752
0
L
Ganesha
7,721
772
2
0
0
199,195
3
L
He Bo
8,364
836
20
2
0
175,179
0
W
Fenrir
9,102
910
1
0
0
192,112
1
L
Chronos
8,841
884
29
3
0
164,585
0
L
Anubis
8,351
835
27
3
0
160,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role