Player Matchup

Achilles
Achilles
Bronze III
Gm Awilix
Achilles
Bronze III
Level 46
God Stats
0W - 1L
1,903 SR
Queue Stats
1W - 4L
1,591 MMR
Solo
Cupid
Cupid
Bronze V
oTOMGUNo
Cupid
Bronze V
Level 131
God Stats
3W - 3L
1,483 SR
Queue Stats
4W - 4L
1,639 MMR
Solo
Cerberus
Cerberus
Silver I
picasso af
Cerberus
Silver I
Level 143
God Stats
12W - 9L
1,668 SR
Queue Stats
15W - 14L
1,451 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,684 SR
1,560 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,676 SR
1,580 MMR
Ra
Ra
Gold V
 
Ra
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Platinum V
Ricknelson66
Ares
Platinum V
Level 86
God Stats
27W - 19L
1,584 SR
Queue Stats
324W - 305L
1,649 MMR
Party 1
Medusa
Medusa
Platinum V
zeninho_cheira_r
Medusa
Platinum V
Level 157
God Stats
2W - 4L
1,944 SR
Queue Stats
245W - 248L
1,591 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gm Awilix
Achilles
15
3 / 5 / 2
11,377
632
14,211
21,029
28,607
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
oTOMGUNo
Cupid
16
0 / 8 / 2
10,452
581
7,629
16,886
9,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
picasso af
Cerberus
17
2 / 3 / 3
12,884
716
16,229
28,620
42,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
LancelotAtlasCliodhnaShivaHera

VS

Bans
BastetChaacBaron SamediVulcanScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
3 / 1 / 11
11,992
666
17,242
11,094
6,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 1 / 12
13,707
762
18,893
19,224
26,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
9 / 3 / 6
13,366
743
22,092
18,193
10,213
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
16
16
Deaths
5
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
11
8.5
L
Achilles
Gm Awilix
Achilles
3
5
2
0.8
W
4
1
12
10
L
Cupid
oTOMGUNo
Cupid
0
8
2
0.13
L
Cerberus
picasso af
Cerberus
2
3
3
1.17
W
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,069
Damage
58,227
66,535
Taken
48,511
80,577
Mitigated
43,593
13,386
Healing
18,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
17,242
271
3,655
4,016
11,094
6,530
540
4,271
6,823
59,809
0
L
Achilles
Gm Awilix
Achilles
14,211
5,187
0
2,311
21,029
28,607
0
10,778
10,251
0
38,790
W
18,893
698
0
6,205
19,224
26,850
266
4,301
14,923
28,107
0
L
Cupid
oTOMGUNo
Cupid
7,629
3,877
1,521
2,502
16,886
9,390
0
10,397
6,489
0
53,465
L
Cerberus
picasso af
Cerberus
16,229
722
827
6,225
28,620
42,580
0
15,297
13,323
34,833
0
W
22,092
9,294
0
4,670
18,193
10,213
1,773
8,081
10,112
0
77,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,713
Gold Earned
39,065
197
Minions Killed
210
7
Camps Cleared
7
907,053
Distance Traveled
1,054,878
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,992
666
87
5
4
375,800
6
L
Achilles
11,377
632
50
3
2
306,124
4
W
Ares
13,707
762
17
1
1
366,568
3
L
Cupid
10,452
581
98
5
5
264,776
2
L
Cerberus
12,884
716
49
3
0
336,153
2
W
Medusa
13,366
743
106
6
2
312,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role