Player Matchup

Thoth
Thoth
 
Thoth
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Woutttz
Danzaburou
Level 56
God Stats
10W - 8L
1,559 SR
Queue Stats
63W - 54L
1,378 Elo+
Solo
Zeus
Zeus
laurastyga
Zeus
Level 111
God Stats
1W - 3L
1,467 SR
Queue Stats
182W - 192L
1,378 Elo+
Solo
Shiva
Shiva
o Robb
Shiva
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,265 Elo+
Solo
Team Averages
Level 81
1,505 SR
1,404 Elo+

VS

Team Averages
Level 66
1,456 SR
1,377 Elo+
King Arthur
King Arthur
Dani78FT
King Arthur
Level 81
God Stats
5W - 6L
1,287 SR
Queue Stats
239W - 264L
1,311 Elo+
Solo
Da Ji
Da Ji
Kun_hakuryu
Da Ji
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 90L
1,447 Elo+
Solo
Skadi
Skadi
PacO_JoneS_EsToy
Skadi
Level 44
God Stats
9W - 5L
1,812 SR
Queue Stats
15W - 15L
1,500 Elo+
Solo
Hel
Hel
Xx KealyK xX
Hel
Level 47
God Stats
1W - 4L
1,267 SR
Queue Stats
52W - 61L
1,319 Elo+
Solo
Hera
Hera
candy lord9682
Hera
Level 110
God Stats
6W - 7L
1,413 SR
Queue Stats
43W - 46L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
0 / 3 / 0
6,410
401
1,201
5,245
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
 
Bacchus
5
0 / 0 / 2
5,585
349
1,305
3,409
1,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Woutttz
Danzaburou
14
4 / 2 / 0
8,495
531
7,424
12,455
5,025
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 6 / 2
8,256
516
6,273
13,735
4,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
o Robb
Shiva
12
2 / 3 / 2
7,873
492
9,662
16,175
13,109
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dani78FT
King Arthur
13
1 / 3 / 3
7,516
470
8,426
13,752
10,870
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
11 / 0 / 2
9,746
609
11,839
11,905
5,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 3 / 0
8,066
504
6,587
12,757
5,248
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 1
6,406
400
3,187
7,770
4,198
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 1 / 4
8,889
556
4,221
4,828
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
9
Kills
14
14
Deaths
9
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
3
0
0
L
Bacchus
 
Bacchus
0
0
2
1
W
King Arthur
Dani78FT
King Arthur
1
3
3
0.83
W
11
0
2
12
W
1
3
0
0.33
L
Danzaburou
Woutttz
Danzaburou
4
2
0
2
W
0
2
1
0.25
W
1
1
4
3
L
3
6
2
0.67
L
Shiva
o Robb
Shiva
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,865
Damage
34,260
51,019
Taken
51,012
26,153
Mitigated
28,259
12,798
Healing
12,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
1,201
160
0
540
5,245
1,642
0
2,198
2,719
30,455
0
L
Bacchus
 
Bacchus
1,305
350
0
1,259
3,409
1,924
0
269
3,140
7,424
0
W
King Arthur
Dani78FT
King Arthur
8,426
632
0
500
13,752
10,870
180
1,855
11,897
0
46,657
W
11,839
2,912
0
5,178
11,905
5,683
0
1,440
10,343
0
68,951
W
6,587
3,268
244
1,776
12,757
5,248
2,525
1,233
11,524
0
66,623
L
Danzaburou
Woutttz
Danzaburou
7,424
2,935
0
3,408
12,455
5,025
888
1,030
11,385
0
58,240
W
3,187
327
1,648
2,811
7,770
4,198
1,345
1,895
5,875
33,307
0
W
4,221
389
0
139
4,828
2,260
834
2,150
2,594
69,066
0
L
6,273
1,472
0
3,422
13,735
4,453
956
1,364
12,305
53,251
0
L
Shiva
o Robb
Shiva
9,662
2,122
0
4,169
16,175
13,109
52
2,113
14,062
0
48,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,619
Gold Earned
40,623
330
Minions Killed
430
0
Camps Cleared
0
1,147,760
Distance Traveled
1,376,575
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,410
401
48
3
0
211,673
2
L
Bacchus
5,585
349
9
1
0
95,206
2
W
King Arthur
7,516
470
61
4
0
318,695
4
W
Da Ji
9,746
609
109
7
0
327,224
2
W
Skadi
8,066
504
100
6
0
247,913
1
L
Danzaburou
8,495
531
100
6
0
292,779
5
W
Hel
6,406
400
41
3
0
242,357
0
W
Hera
8,889
556
119
7
0
240,386
0
L
Zeus
8,256
516
88
6
0
233,637
0
L
Shiva
7,873
492
85
5
0
314,465
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role