Player Matchup

Guan Yu
Guan Yu
Gold III
B4N5A1
Guan Yu
Gold III
Level 143
God Stats
17W - 9L
1,640 SR
Queue Stats
249W - 251L
1,522 MMR
Solo
Izanami
Izanami
Gold I
Rambison
Izanami
Gold I
Level 63
God Stats
29W - 17L
1,719 SR
Queue Stats
157W - 165L
1,606 MMR
Solo
Osiris
Osiris
Gold IV
Zekraoui
Osiris
Gold IV
Level 42
God Stats
2W - 2L
1,844 SR
Queue Stats
26W - 22L
1,616 MMR
Party 2
Khepri
Khepri
Gold V
huntersmeet
Khepri
Gold V
Level 84
God Stats
11W - 4L
1,875 SR
Queue Stats
26W - 22L
1,550 MMR
Party 2
Vulcan
Vulcan
Silver II
patarsonofzeus
Vulcan
Silver II
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 48L
1,546 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 78
1,715 SR
1,568 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 146
1,608 SR
1,533 MMR
Sun Wukong
Sun Wukong
Gold II
TheCrazyCesar51
Sun Wukong
Gold II
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 224L
1,556 MMR
Solo
Pele
Pele
Silver II
Tyłer
Pele
Silver II
Level 129
God Stats
1W - 1L
1,773 SR
Queue Stats
7W - 3L
1,603 MMR
Party 1
He Bo
He Bo
Gold II
XWarmachine97X
He Bo
Gold II
Level 160
God Stats
4W - 5L
1,397 SR
Queue Stats
189W - 159L
1,546 MMR
Solo
Freya
Freya
Gold IV
botone245
Freya
Gold IV
Level 142
God Stats
37W - 28L
1,670 SR
Queue Stats
468W - 471L
1,463 MMR
Solo
Ares
Ares
Bronze V
ic49
Ares
Bronze V
Level 157
God Stats
1W - 1L
1,698 SR
Queue Stats
31W - 20L
1,499 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
B4N5A1
Guan Yu
20
4 / 6 / 7
15,541
518
22,416
38,212
54,643
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Rambison
Izanami
20
6 / 6 / 6
17,803
593
24,981
25,606
13,217
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
Zekraoui
Osiris
20
15 / 7 / 10
18,234
608
38,420
37,348
37,128
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Khepri
20
2 / 4 / 16
15,238
508
8,398
35,975
57,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
6 / 4 / 7
17,685
590
36,768
22,016
16,448
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
NemesisXing TianGaneshaKali

VS

Bans
BakasuraCliodhnaArtioRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TheCrazyCesar51
Sun Wukong
20
3 / 3 / 7
14,022
467
25,526
51,160
44,071
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pele
Tyłer
Pele
20
14 / 9 / 8
15,867
529
35,049
35,323
19,107
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
1 / 8 / 8
13,556
452
20,604
24,074
9,501
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Freya
botone245
Freya
20
2 / 6 / 2
12,730
424
17,716
24,332
10,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ares
ic49
Ares
20
7 / 7 / 4
14,518
484
19,337
39,200
36,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
56
33
Kills
27
27
Deaths
33
46
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
B4N5A1
Guan Yu
4
6
7
1.25
W
Izanami
Rambison
Izanami
6
6
6
1.5
L
Sun Wukong
TheCrazyCesar51
Sun Wukong
3
3
7
2.17
L
Pele
Tyłer
Pele
14
9
8
2
L
1
8
8
0.63
W
Osiris
Zekraoui
Osiris
15
7
10
2.86
L
Freya
botone245
Freya
2
6
2
0.5
W
Khepri
2
4
16
2.5
L
Ares
ic49
Ares
7
7
4
1.29
W
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

130,983
Damage
118,232
159,157
Taken
174,089
178,704
Mitigated
119,895
41,373
Healing
48,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
B4N5A1
Guan Yu
22,416
2,829
6,338
13,052
38,212
54,643
1,229
8,693
29,338
0
101,138
W
Izanami
Rambison
Izanami
24,981
18,004
0
7,097
25,606
13,217
7,908
11,258
13,477
0
184,691
L
Sun Wukong
TheCrazyCesar51
Sun Wukong
25,526
5,024
0
16,184
51,160
44,071
542
17,490
33,670
0
131,086
L
Pele
Tyłer
Pele
35,049
11,118
0
10,140
35,323
19,107
0
6,891
28,432
0
164,170
L
20,604
1,249
278
3,537
24,074
9,501
0
8,810
15,264
130,112
0
W
Osiris
Zekraoui
Osiris
38,420
15,307
0
6,225
37,348
37,128
1,695
13,691
23,485
0
177,289
L
Freya
botone245
Freya
17,716
4,498
0
11,653
24,332
10,612
1,687
3,277
21,055
90,059
0
W
Khepri
8,398
1,240
0
6,509
35,975
57,268
743
16,074
19,516
31,007
0
L
Ares
ic49
Ares
19,337
1,218
0
6,772
39,200
36,604
225
11,490
27,710
77,737
0
W
36,768
10,752
0
2,152
22,016
16,448
2,820
10,389
11,541
169,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,501
Gold Earned
70,693
780
Minions Killed
800
0
Camps Cleared
0
2,879,279
Distance Traveled
2,645,052
30
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
15,541
518
129
4
0
587,992
3
W
Izanami
17,803
593
237
8
0
472,720
4
L
Sun Wukong
14,022
467
197
7
0
613,419
5
L
Pele
15,867
529
192
6
0
570,520
3
L
He Bo
13,556
452
199
7
0
530,229
7
W
Osiris
18,234
608
170
6
0
629,826
8
L
Freya
12,730
424
128
4
0
377,107
0
W
Khepri
15,238
508
27
1
0
586,413
7
L
Ares
14,518
484
84
3
0
553,777
12
W
Vulcan
17,685
590
217
7
0
602,328
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role