Player Matchup

Sol
Sol
ImmortalsWillDie
Sol
Level 86
God Stats
5W - 8L
1,253 SR
Queue Stats
130W - 154L
1,413 Elo+
Solo
Guan Yu
Guan Yu
OfficerMurphy
Guan Yu
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
131W - 140L
1,373 Elo+
Solo
Bakasura
Bakasura
Teddybearman412
Bakasura
Level 84
God Stats
11W - 6L
1,670 SR
Queue Stats
52W - 64L
1,329 Elo+
Party 2
Medusa
Medusa
ViTAL_SHiFT123
Medusa
Level 53
God Stats
5W - 6L
1,676 SR
Queue Stats
13W - 23L
1,262 Elo+
Party 2
Horus
Horus
popsdapop
Horus
Level 77
God Stats
4W - 0L
1,737 SR
Queue Stats
107W - 107L
1,409 Elo+
Solo
Team Averages
Level 86
1,567 SR
1,357 Elo+

VS

Team Averages
Level 88
1,438 SR
1,379 Elo+
Sol
Sol
LegacyFoxFace
Sol
Level 63
God Stats
20W - 23L
1,459 SR
Queue Stats
103W - 101L
1,445 Elo+
Party 1
Charybdis
Charybdis
Limbweaver
Charybdis
Level 159
God Stats
1W - 1L
1,769 SR
Queue Stats
256W - 288L
1,352 Elo+
Solo
Sylvanus
Sylvanus
PaleMoonRose
Sylvanus
Level 104
God Stats
0W - 2L
1,281 SR
Queue Stats
70W - 80L
1,427 Elo+
Party 1
Loki
Loki
PresGreenKatt
Loki
Level 28
God Stats
3W - 6L
1,181 SR
Queue Stats
41W - 62L
1,310 Elo+
Party 1
Thoth
Thoth
Pseudo5453
Thoth
Level 85
God Stats
1W - 7L
1,501 SR
Queue Stats
667W - 786L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 2
7,203
655
8,801
9,462
3,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
10
0 / 2 / 1
5,968
543
4,755
7,538
4,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
10
5 / 3 / 3
6,540
595
6,485
10,934
4,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 1 / 3
5,770
525
7,812
5,309
1,716
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
popsdapop
Horus
10
2 / 0 / 9
6,999
636
6,424
11,470
9,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
6,575
598
6,189
8,462
2,287
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
Limbweaver
Charybdis
9
1 / 3 / 1
5,771
525
5,033
10,353
2,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
PaleMoonRose
Sylvanus
9
1 / 4 / 1
5,865
533
4,041
11,933
7,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

8
0 / 3 / 3
5,179
471
3,145
8,931
2,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
10
2 / 4 / 0
6,036
549
4,224
7,616
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
15
Kills
7
7
Deaths
15
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
3
1
0
3
L
Charybdis
Limbweaver
Charybdis
1
3
1
0.5
W
Guan Yu
0
2
1
0.25
L
Sylvanus
PaleMoonRose
Sylvanus
1
4
1
0.38
L
0
3
3
0.5
L
Thoth
2
4
0
0.5
W
Bakasura
5
3
3
2.17
W
2
1
3
3.5
W
Horus
popsdapop
Horus
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,277
Damage
22,632
44,713
Taken
47,295
23,769
Mitigated
17,438
18,386
Healing
16,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,801
4,227
0
5,935
9,462
3,932
182
3,775
5,355
46,665
9,304
L
6,189
2,677
0
4,985
8,462
2,287
1,176
1,593
6,449
40,074
0
L
Charybdis
Limbweaver
Charybdis
5,033
2,967
0
3,882
10,353
2,713
618
0
10,188
0
35,788
W
Guan Yu
4,755
422
0
1,964
7,538
4,628
669
3,469
4,069
0
32,374
L
Sylvanus
PaleMoonRose
Sylvanus
4,041
1,415
952
3,050
11,933
7,405
0
1,416
9,852
18,128
0
L
3,145
946
0
1,794
8,931
2,457
0
1,725
7,020
0
21,209
L
Thoth
4,224
303
0
1,440
7,616
2,576
629
2,903
4,606
31,988
0
W
Bakasura
6,485
4,577
0
4,882
10,934
4,303
1,190
2,834
8,022
0
24,245
W
7,812
3,847
0
791
5,309
1,716
0
1,403
3,872
0
30,970
W
Horus
popsdapop
Horus
6,424
2,769
812
4,002
11,470
9,190
254
2,519
8,941
0
22,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,480
Gold Earned
29,426
288
Minions Killed
256
0
Camps Cleared
0
1,091,142
Distance Traveled
987,570
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,203
655
88
8
0
204,187
3
L
Sol
6,575
598
71
6
0
193,479
0
L
Charybdis
5,771
525
59
5
0
176,523
3
W
Guan Yu
5,968
543
61
6
0
216,592
2
L
Sylvanus
5,865
533
22
2
0
187,362
0
L
Loki
5,179
471
44
4
0
246,800
0
L
Thoth
6,036
549
60
5
0
183,406
6
W
Bakasura
6,540
595
63
6
0
218,339
2
W
Medusa
5,770
525
49
4
0
232,656
3
W
Horus
6,999
636
27
2
0
219,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role