Player Matchup

Morgan Le Fay
Morgan Le Fay
Qixzu
Morgan Le Fay
Level 120
God Stats
1W - 2L
1,530 SR
Queue Stats
97W - 69L
1,578 Elo+
Party 1
Ganesha
Ganesha
Rambouny
Ganesha
Level 159
God Stats
1W - 0L
1,550 SR
Queue Stats
52W - 38L
1,547 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
eQ Schuumi
Ah Muzen Cab
Level 144
God Stats
15W - 6L
1,657 SR
Queue Stats
299W - 266L
1,484 Elo+
Party 1
Team Averages
Level 141
1,579 SR
1,536 Elo+

VS

Team Averages
Level 78
1,590 SR
1,506 Elo+
Merlin
Merlin
CRAIPER
Merlin
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,652 Elo+
Party 2
Nemesis
Nemesis
Fonchito1254
Nemesis
Level 112
God Stats
1W - 1L
1,644 SR
Queue Stats
5W - 8L
1,393 Elo+
Party 2
Tyr
Tyr
Pabloby12
Tyr
Level 41
God Stats
3W - 2L
1,628 SR
Queue Stats
3W - 4L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Qixzu
Morgan Le Fay
18
7 / 3 / 7
12,733
707
22,970
14,233
8,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Rambouny
Ganesha
17
0 / 1 / 14
12,786
710
10,123
22,149
30,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
eQ Schuumi
Ah Muzen Cab
19
7 / 0 / 6
13,055
725
25,766
18,504
9,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CRAIPER
Merlin
16
1 / 2 / 2
10,931
607
22,851
17,209
6,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Fonchito1254
Nemesis
14
0 / 8 / 3
10,103
561
10,515
24,063
10,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 4 / 1
10,461
581
8,077
24,545
20,467
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
14
Kills
4
4
Deaths
14
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
CRAIPER
Merlin
1
2
2
1
L
Nemesis
Fonchito1254
Nemesis
0
8
3
0.19
L
3
4
1
0.88
W
Morgan Le Fay
Qixzu
Morgan Le Fay
7
3
7
3.5
W
Ganesha
Rambouny
Ganesha
0
1
14
7
W
Ah Muzen Cab
eQ Schuumi
Ah Muzen Cab
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,859
Damage
41,443
54,886
Taken
65,817
48,343
Mitigated
37,667
10,947
Healing
9,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
CRAIPER
Merlin
22,851
1,986
108
2,530
17,209
6,847
0
6,830
10,117
58,570
0
L
Nemesis
Fonchito1254
Nemesis
10,515
2,707
0
4,131
24,063
10,353
0
12,681
10,942
0
35,884
L
8,077
1,098
0
3,220
24,545
20,467
0
12,885
11,168
0
20,776
W
Morgan Le Fay
Qixzu
Morgan Le Fay
22,970
1,543
0
2,343
14,233
8,032
494
6,501
7,231
54,755
0
W
Ganesha
Rambouny
Ganesha
10,123
1,547
0
3,164
22,149
30,313
163
8,656
12,682
22,534
0
W
Ah Muzen Cab
eQ Schuumi
Ah Muzen Cab
25,766
13,323
0
5,440
18,504
9,998
2,259
5,895
12,049
0
80,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,574
Gold Earned
31,495
224
Minions Killed
211
12
Camps Cleared
4
1,035,872
Distance Traveled
993,696
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,931
607
115
6
2
306,394
0
L
Nemesis
10,103
561
55
3
1
328,505
0
L
Tyr
10,461
581
41
2
1
358,797
0
W
Morgan Le Fay
12,733
707
103
6
8
334,497
3
W
Ganesha
12,786
710
1
0
1
340,471
11
W
Ah Muzen Cab
13,055
725
120
7
3
360,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role