Player Matchup

Cthulhu
Cthulhu
KinG2599
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 72L
1,299 Elo+
Party 2
Neith
Neith
MamaBoyz2026
Neith
Level 97
God Stats
9W - 13L
1,424 SR
Queue Stats
134W - 195L
1,317 Elo+
Solo
Aphrodite
Aphrodite
Swaggy_Cow
Aphrodite
Level 44
God Stats
2W - 1L
1,815 SR
Queue Stats
9W - 11L
1,324 Elo+
Party 2
Team Averages
Level 69
1,580 SR
1,313 Elo+

VS

Team Averages
Level 96
1,513 SR
1,403 Elo+
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Flshkr
Sun Wukong
Level 28
God Stats
26W - 14L
1,538 SR
Queue Stats
107W - 59L
1,507 Elo+
Party 1
Lancelot
Lancelot
UNPR3DIC7ABL3
Lancelot
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
117W - 226L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KinG2599
Cthulhu
12
0 / 5 / 0
9,139
609
11,301
27,009
33,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 6 / 0
8,468
565
10,674
14,584
6,666
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Aphrodite
Swaggy_Cow
Aphrodite
13
0 / 7 / 0
8,498
567
8,155
16,945
14,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
10 / 0 / 7
11,938
796
34,473
15,936
8,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
Flshkr
Sun Wukong
16
6 / 1 / 7
10,791
719
11,862
16,027
14,039
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
UNPR3DIC7ABL3
Lancelot
16
2 / 0 / 12
10,885
726
7,910
13,047
6,911
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
18
18
Deaths
1
0
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
0
7
13.5
W
Sun Wukong
Flshkr
Sun Wukong
6
1
7
9.5
L
Cthulhu
KinG2599
Cthulhu
0
5
0
0
L
0
6
0
0
L
Aphrodite
Swaggy_Cow
Aphrodite
0
7
0
0
W
Lancelot
UNPR3DIC7ABL3
Lancelot
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,130
Damage
54,245
58,538
Taken
45,010
54,012
Mitigated
29,128
18,189
Healing
18,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
34,473
18,132
0
10,227
15,936
8,178
978
7,148
8,788
85,875
9,890
W
Sun Wukong
Flshkr
Sun Wukong
11,862
1,644
0
4,749
16,027
14,039
182
6,419
9,608
0
26,731
L
Cthulhu
KinG2599
Cthulhu
11,301
1,116
44
905
27,009
33,281
0
14,026
12,983
33,460
0
L
10,674
3,300
1,515
1,659
14,584
6,666
0
7,628
6,956
0
30,827
L
Aphrodite
Swaggy_Cow
Aphrodite
8,155
1,150
8,012
6,054
16,945
14,065
0
8,918
8,027
20,983
0
W
Lancelot
UNPR3DIC7ABL3
Lancelot
7,910
747
0
3,197
13,047
6,911
976
7,093
5,954
0
35,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,105
Gold Earned
33,614
128
Minions Killed
195
0
Camps Cleared
13
752,151
Distance Traveled
908,388
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,938
796
129
9
9
258,822
2
W
Sun Wukong
10,791
719
22
1
0
314,665
0
L
Cthulhu
9,139
609
47
3
0
281,741
0
L
Neith
8,468
565
39
3
0
233,595
0
L
Aphrodite
8,498
567
42
3
0
236,815
1
W
Lancelot
10,885
726
44
3
4
334,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role