Player Matchup

Mercury
Mercury
DKarngbeastbro
Mercury
Level 97
God Stats
21W - 23L
1,400 SR
Queue Stats
153W - 165L
1,296 Elo+
Party 1
Scylla
Scylla
HockeyChompy5
Scylla
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 38L
1,246 Elo+
Solo
Neith
Neith
KJ_KiddingJust
Neith
Level 22
God Stats
17W - 31L
1,342 SR
Queue Stats
139W - 159L
1,256 Elo+
Party 1
Ra
Ra
Punk_Esponja
Ra
Level 126
God Stats
62W - 58L
1,425 SR
Queue Stats
443W - 457L
1,267 Elo+
Solo
Arachne
Arachne
lambona_vengador
Arachne
Level 95
God Stats
8W - 18L
1,319 SR
Queue Stats
368W - 410L
1,412 Elo+
Solo
Team Averages
Level 77
1,397 SR
1,295 Elo+

VS

Team Averages
Level 80
1,406 SR
1,358 Elo+
Mulan
Mulan
 
Mulan
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Bimmerboy2923
Cupid
Level 47
God Stats
10W - 13L
1,245 SR
Queue Stats
58W - 87L
1,229 Elo+
Solo
Eset
Eset
HOLLOWofCHAOS
Eset
Level 69
God Stats
3W - 5L
1,137 SR
Queue Stats
90W - 129L
1,248 Elo+
Solo
Loki
Loki
steel-untidy317
Loki
Level 49
God Stats
5W - 8L
1,649 SR
Queue Stats
97W - 115L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
5,371
537
2,421
5,600
1,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 1 / 0
4,939
494
1,496
3,119
777
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 2 / 0
4,222
422
3,670
5,523
2,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 1 / 1
4,356
436
1,783
3,250
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
3,346
335
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
0 / 2 / 1
5,640
564
1,299
6,331
2,765
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
 
Sylvanus
8
1 / 1 / 1
4,931
493
3,813
6,751
3,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
2 / 0 / 0
4,966
497
2,454
3,453
1,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 0
4,827
483
209
3,682
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
1 / 0 / 0
5,024
502
2,133
5,718
1,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
4
4
Deaths
4
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
0
2
1
0.25
W
Sylvanus
 
Sylvanus
1
1
1
1.5
W
2
0
0
2
L
2
0
0
2
W
0
1
0
0
L
0
1
0
0
L
1
2
0
0.5
L
0
1
1
0.5
L
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,370
Damage
9,908
17,492
Taken
25,935
5,661
Mitigated
10,040
4,949
Healing
9,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
1,299
57
0
936
6,331
2,765
554
44
6,287
0
34,148
W
Sylvanus
 
Sylvanus
3,813
2,056
457
1,203
6,751
3,489
56
613
6,021
20,660
8,190
W
2,454
818
1,102
2,043
3,453
1,091
0
635
2,656
0
22,247
L
2,421
842
0
500
5,600
1,865
92
37
5,539
0
28,789
W
209
45
0
1,390
3,682
1,000
0
1,045
2,637
17,814
0
L
1,496
1,227
0
584
3,119
777
124
108
2,971
21,313
0
L
3,670
1,395
0
2,738
5,523
2,038
125
2,061
3,462
0
12,567
L
1,783
65
199
928
3,250
981
78
842
2,408
23,258
0
L
0
0
0
0
0
0
0
0
0
0
0
W
2,133
568
0
2,562
5,718
1,695
0
645
5,055
0
28,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,234
Gold Earned
25,388
167
Minions Killed
261
0
Camps Cleared
0
669,004
Distance Traveled
844,105
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,640
564
79
8
0
146,231
1
W
Sylvanus
4,931
493
48
5
0
157,138
1
W
Cupid
4,966
497
34
3
0
171,782
0
L
Mercury
5,371
537
56
6
0
193,055
0
W
Eset
4,827
483
43
4
0
175,755
0
L
Scylla
4,939
494
38
4
0
135,242
1
L
Neith
4,222
422
29
3
0
161,702
1
L
Ra
4,356
436
44
4
0
178,160
0
L
Arachne
3,346
335
0
0
0
845
0
W
Loki
5,024
502
57
6
0
193,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role