Player Matchup

Olorun
Olorun
Armaxfc
Olorun
Level 129
God Stats
1W - 1L
1,499 SR
Queue Stats
264W - 214L
1,550 Elo+
Solo
Mulan
Mulan
Jarlaxle1556
Mulan
Level 109
God Stats
5W - 2L
1,651 SR
Queue Stats
73W - 77L
1,530 Elo+
Party 1
Nu Wa
Nu Wa
Markpoo101
Nu Wa
Level 69
God Stats
21W - 28L
1,452 SR
Queue Stats
63W - 86L
1,450 Elo+
Solo
Lancelot
Lancelot
Nightbreaker V2
Lancelot
Level 132
God Stats
4W - 2L
1,679 SR
Queue Stats
71W - 74L
1,512 Elo+
Party 1
Xing Tian
Xing Tian
Odlawaldo
Xing Tian
Level 67
God Stats
2W - 2L
1,558 SR
Queue Stats
35W - 39L
1,399 Elo+
Solo
Team Averages
Level 101
1,568 SR
1,488 Elo+

VS

Team Averages
Level 131
1,495 SR
1,516 Elo+
Shiva
Shiva
ChubbyNubby5786
Shiva
Level 108
God Stats
1W - 1L
1,700 SR
Queue Stats
47W - 29L
1,598 Elo+
Solo
Sol
Sol
D4rku20
Sol
Level 112
God Stats
0W - 2L
1,220 SR
Queue Stats
29W - 27L
1,466 Elo+
Solo
Fenrir
Fenrir
Ronin021
Fenrir
Level 148
God Stats
9W - 11L
1,534 SR
Queue Stats
152W - 171L
1,438 Elo+
Solo
Rama
Rama
YaBoiVega
Rama
Level 125
God Stats
0W - 2L
1,495 SR
Queue Stats
55W - 42L
1,492 Elo+
Solo
Charybdis
Charybdis
ryboltX
Charybdis
Level 160
God Stats
12W - 20L
1,525 SR
Queue Stats
524W - 534L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Armaxfc
Olorun
10
1 / 1 / 4
5,199
867
4,864
4,623
2,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
0 / 0 / 3
4,854
809
4,287
5,919
4,345
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
11
0 / 1 / 1
5,209
868
2,725
1,263
364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
12
3 / 0 / 0
5,950
992
4,628
3,669
1,505
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
Odlawaldo
Xing Tian
10
1 / 0 / 2
4,995
833
2,136
5,965
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
4,898
816
5,032
6,250
4,123
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
10
0 / 2 / 1
4,636
773
3,784
4,868
1,852
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Ronin021
Fenrir
11
1 / 1 / 0
5,129
855
2,313
5,607
3,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
6
0 / 0 / 0
2,772
462
0
374
166
Charybdis
ryboltX
Charybdis
10
1 / 2 / 0
5,081
847
4,308
6,625
2,861
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
5
Kills
2
2
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
Armaxfc
Olorun
1
1
4
3
L
0
0
1
0.5
L
Sol
0
2
1
0.25
W
0
0
3
1.5
W
Nu Wa
0
1
1
0.5
W
Lancelot
3
0
0
3
W
Xing Tian
Odlawaldo
Xing Tian
1
0
2
2
L
Fenrir
Ronin021
Fenrir
1
1
0
1
L
Rama
0
0
0
0
L
Charybdis
ryboltX
Charybdis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,640
Damage
15,437
21,439
Taken
23,724
11,576
Mitigated
12,808
4,024
Healing
4,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Armaxfc
Olorun
4,864
2,395
385
1,836
4,623
2,139
0
491
4,132
16,396
1,884
L
5,032
644
220
335
6,250
4,123
0
2,276
3,974
0
17,747
L
Sol
3,784
2,358
0
1,545
4,868
1,852
0
2,181
2,687
12,595
0
W
4,287
597
83
787
5,919
4,345
0
1,963
3,956
0
8,571
W
Nu Wa
2,725
700
162
73
1,263
364
61
0
1,263
18,865
0
W
Lancelot
4,628
904
0
698
3,669
1,505
0
210
3,459
0
17,954
W
Xing Tian
Odlawaldo
Xing Tian
2,136
60
0
0
5,965
3,223
56
1,120
4,845
8,236
0
L
Fenrir
Ronin021
Fenrir
2,313
979
0
1,885
5,607
3,806
0
878
4,729
0
12,471
L
Rama
0
0
0
0
374
166
0
374
0
0
0
L
Charybdis
ryboltX
Charybdis
4,308
1,676
0
121
6,625
2,861
0
3,169
3,456
0
16,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,207
Gold Earned
22,516
121
Minions Killed
98
0
Camps Cleared
0
667,473
Distance Traveled
519,770
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,199
867
25
4
0
110,810
1
L
Shiva
4,898
816
24
4
0
135,371
1
L
Sol
4,636
773
16
3
0
117,804
2
W
Mulan
4,854
809
6
1
0
125,281
0
W
Nu Wa
5,209
868
33
6
0
125,007
1
W
Lancelot
5,950
992
41
7
0
165,913
1
W
Xing Tian
4,995
833
16
3
0
140,462
0
L
Fenrir
5,129
855
29
5
0
141,927
3
L
Rama
2,772
462
0
0
0
0
0
L
Charybdis
5,081
847
29
5
0
124,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role