Player Matchup

Arachne
Arachne
Loak
Arachne
Level 61
God Stats
3W - 2L
1,435 SR
Queue Stats
38W - 35L
1,367 Elo+
Party 2
Pele
Pele
MalyLoLo
Pele
Level 86
God Stats
24W - 15L
1,544 SR
Queue Stats
246W - 253L
1,360 Elo+
Solo
Izanami
Izanami
SerjGrand1337
Izanami
Level 68
God Stats
7W - 8L
1,608 SR
Queue Stats
101W - 108L
1,431 Elo+
Party 2
Vulcan
Vulcan
SonDginWy
Vulcan
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 107L
1,337 Elo+
Solo
Skadi
Skadi
gluecksmaedchen
Skadi
Level 95
God Stats
25W - 27L
1,490 SR
Queue Stats
318W - 317L
1,475 Elo+
Solo
Team Averages
Level 71
1,515 SR
1,394 Elo+

VS

Team Averages
Level 54
1,433 SR
1,355 Elo+
Discordia
Discordia
 
Discordia
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
PoesLuis
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,156 Elo+
Party 1
Heimdallr
Heimdallr
Ragnar_JL9
Heimdallr
Level 45
God Stats
54W - 74L
1,413 SR
Queue Stats
161W - 230L
1,321 Elo+
Party 1
Baron Samedi
Baron Samedi
geerradottv
Baron Samedi
Level 66
God Stats
16W - 9L
1,252 SR
Queue Stats
58W - 55L
1,399 Elo+
Solo
Lancelot
Lancelot
neskvik90
Lancelot
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Loak
Arachne
15
5 / 1 / 3
9,109
536
4,125
12,282
4,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
15
9 / 1 / 4
9,793
576
13,186
10,925
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
16
6 / 0 / 6
10,445
614
15,649
11,474
4,962
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
SonDginWy
Vulcan
13
2 / 1 / 3
8,426
496
3,334
6,390
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 4 / 2
8,804
518
7,299
11,085
4,659
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
0 / 2 / 0
8,740
514
3,492
7,819
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
10
1 / 5 / 0
7,064
416
3,730
15,181
15,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Ragnar_JL9
Heimdallr
10
0 / 8 / 0
6,205
365
4,235
13,121
4,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
geerradottv
Baron Samedi
15
2 / 3 / 3
9,218
542
8,437
13,153
7,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
neskvik90
Lancelot
10
3 / 5 / 0
7,300
429
5,465
13,023
5,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
23
Kills
6
7
Deaths
23
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
2
0
0
W
Arachne
Loak
Arachne
5
1
3
6.5
W
Pele
9
1
4
11
L
Ymir
1
5
0
0.2
L
Heimdallr
Ragnar_JL9
Heimdallr
0
8
0
0
W
Izanami
6
0
6
9
W
Vulcan
SonDginWy
Vulcan
2
1
3
3.5
L
Baron Samedi
geerradottv
Baron Samedi
2
3
3
1.17
W
1
4
2
0.5
L
Lancelot
neskvik90
Lancelot
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,593
Damage
25,359
52,156
Taken
62,297
21,787
Mitigated
35,961
19,293
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,492
341
0
1,257
7,819
2,761
1,090
1,045
6,774
69,659
0
W
Arachne
Loak
Arachne
4,125
2,839
0
3,688
12,282
4,951
13
1,029
11,197
0
67,376
W
Pele
13,186
3,284
0
5,303
10,925
4,415
156
2,787
8,100
0
60,670
L
Ymir
3,730
717
0
583
15,181
15,557
0
0
15,181
21,640
0
L
Heimdallr
Ragnar_JL9
Heimdallr
4,235
2,255
0
1,457
13,121
4,882
0
0
13,121
0
34,559
W
Izanami
15,649
12,746
186
7,066
11,474
4,962
4,086
2,574
8,684
0
94,531
W
Vulcan
SonDginWy
Vulcan
3,334
891
0
1,580
6,390
2,800
634
2,919
3,411
42,783
0
L
Baron Samedi
geerradottv
Baron Samedi
8,437
455
0
4,668
13,153
7,605
0
300
12,853
56,921
0
W
7,299
2,569
0
1,470
11,085
4,659
2,133
5,847
4,889
0
62,177
L
Lancelot
neskvik90
Lancelot
5,465
687
0
3,056
13,023
5,156
110
1,989
11,034
0
37,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,577
Gold Earned
38,527
509
Minions Killed
394
0
Camps Cleared
0
1,619,651
Distance Traveled
1,417,940
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,740
514
145
9
0
287,100
5
W
Arachne
9,109
536
104
6
0
391,346
0
W
Pele
9,793
576
78
5
0
355,158
1
L
Ymir
7,064
416
29
2
0
314,068
0
L
Heimdallr
6,205
365
44
3
0
269,550
1
W
Izanami
10,445
614
147
9
0
340,706
3
W
Vulcan
8,426
496
76
4
0
274,410
1
L
Baron Samedi
9,218
542
117
7
0
275,207
2
W
Skadi
8,804
518
104
6
0
258,031
3
L
Lancelot
7,300
429
59
3
0
272,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role