Player Matchup

Bellona
Bellona
 
Bellona
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Ertu70
Nemesis
Level 99
God Stats
14W - 23L
1,358 SR
Queue Stats
344W - 382L
1,438 Elo+
Party 2
Nox
Nox
Locosway
Nox
Level 105
God Stats
5W - 3L
1,473 SR
Queue Stats
261W - 293L
1,394 Elo+
Party 2
Chronos
Chronos
TPS_R3TRO
Chronos
Level 68
God Stats
2W - 1L
1,490 SR
Queue Stats
280W - 286L
1,456 Elo+
Solo
Team Averages
Level 88
1,464 SR
1,457 Elo+

VS

Team Averages
Level 80
1,491 SR
1,451 Elo+
Bacchus
Bacchus
 
Bacchus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
BRАSCO
Mercury
Level 144
God Stats
15W - 13L
1,472 SR
Queue Stats
133W - 143L
1,412 Elo+
Solo
Merlin
Merlin
Lampenstuhl
Merlin
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,560 Elo+
Solo
Mulan
Mulan
Lightnesmoon
Mulan
Level 104
God Stats
12W - 13L
1,482 SR
Queue Stats
72W - 68L
1,450 Elo+
Solo
Medusa
Medusa
SrCuervo11
Medusa
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
4 / 0 / 3
6,969
697
5,977
5,135
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Medusa
 
Medusa
10
3 / 1 / 2
5,875
588
6,608
4,033
1,381
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Ertu70
Nemesis
10
3 / 1 / 3
6,511
651
5,556
7,078
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
2 / 0 / 4
6,143
614
3,151
3,395
1,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
TPS_R3TRO
Chronos
11
1 / 0 / 1
6,067
607
3,433
6,342
2,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 2 / 0
4,830
483
2,970
8,352
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
BRАSCO
Mercury
7
0 / 3 / 0
4,662
466
2,824
7,265
2,226
Mace

Mace

+10
Physical Power

Merlin
9
1 / 2 / 0
5,227
523
3,314
3,945
1,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 1
5,189
519
3,604
10,694
4,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
SrCuervo11
Medusa
7
0 / 3 / 1
4,373
437
1,774
6,758
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
13
Kills
2
2
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
0
3
5.5
W
Medusa
 
Medusa
3
1
2
4
L
Bacchus
 
Bacchus
1
2
0
0.5
L
Mercury
BRАSCO
Mercury
0
3
0
0
W
Nemesis
Ertu70
Nemesis
3
1
3
4.5
L
Merlin
1
2
0
0.5
L
0
3
1
0.17
W
2
0
4
4
L
Medusa
SrCuervo11
Medusa
0
3
1
0.17
W
Chronos
TPS_R3TRO
Chronos
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,725
Damage
14,486
25,983
Taken
37,014
11,558
Mitigated
16,347
7,753
Healing
9,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,977
2,056
0
2,581
5,135
3,198
551
0
5,135
0
44,460
W
Medusa
 
Medusa
6,608
2,328
0
1,646
4,033
1,381
1,376
1,344
2,689
0
34,110
L
Bacchus
 
Bacchus
2,970
333
0
1,744
8,352
6,011
0
2,458
5,894
12,766
0
L
Mercury
BRАSCO
Mercury
2,824
1,440
0
2,092
7,265
2,226
0
0
7,265
0
23,380
W
Nemesis
Ertu70
Nemesis
5,556
3,176
0
527
7,078
2,527
0
918
6,160
0
43,482
L
Merlin
3,314
443
0
543
3,945
1,568
270
2,173
1,772
31,800
0
L
3,604
986
0
3,732
10,694
4,490
0
1,173
9,521
0
33,605
W
3,151
723
0
1,048
3,395
1,877
0
756
2,639
22,925
0
L
Medusa
SrCuervo11
Medusa
1,774
965
0
1,823
6,758
2,052
0
780
5,978
0
21,364
W
Chronos
TPS_R3TRO
Chronos
3,433
934
0
1,951
6,342
2,575
0
3,266
3,076
38,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,565
Gold Earned
24,281
345
Minions Killed
238
0
Camps Cleared
0
1,031,376
Distance Traveled
872,956
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,969
697
88
9
0
217,897
3
W
Medusa
5,875
588
56
6
0
200,767
4
L
Bacchus
4,830
483
10
1
0
196,898
2
L
Mercury
4,662
466
55
6
0
190,716
1
W
Nemesis
6,511
651
79
8
0
230,426
1
L
Merlin
5,227
523
58
6
0
150,867
1
L
Mulan
5,189
519
71
7
0
185,442
2
W
Nox
6,143
614
51
5
0
180,291
1
L
Medusa
4,373
437
44
4
0
149,033
0
W
Chronos
6,067
607
71
7
0
201,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role