Player Matchup

Mercury
Mercury
Gold V
CyberianZ
Mercury
Gold V
Level 157
God Stats
3W - 3L
1,824 SR
Queue Stats
114W - 115L
1,510 MMR
Solo
Yemoja
Yemoja
Silver I
Grub4lub
Yemoja
Silver I
Level 119
God Stats
21W - 24L
1,619 SR
Queue Stats
53W - 56L
1,370 MMR
Party 1
Vulcan
Vulcan
Gold V
TooPumpChump
Vulcan
Gold V
Level 51
God Stats
9W - 6L
1,626 SR
Queue Stats
53W - 55L
1,370 MMR
Party 1
Rama
Rama
Silver I
jdog0310
Rama
Silver I
Level 124
God Stats
9W - 8L
1,748 SR
Queue Stats
164W - 149L
1,576 MMR
Solo
Lancelot
Lancelot
Gold III
ursodonionrings
Lancelot
Gold III
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 18L
1,688 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,663 SR
1,503 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,552 SR
1,677 MMR
King Arthur
King Arthur
Platinum IV
EBGChamp
King Arthur
Platinum IV
Level 138
God Stats
9W - 10L
1,520 SR
Queue Stats
198W - 184L
1,701 MMR
Solo
Ra
Ra
Platinum IV
GBertzz
Ra
Platinum IV
Level 82
God Stats
3W - 4L
1,283 SR
Queue Stats
163W - 144L
1,710 MMR
Party 2
Hun Batz
Hun Batz
Platinum V
GVitalzz
Hun Batz
Platinum V
Level 159
God Stats
6W - 8L
1,531 SR
Queue Stats
524W - 522L
1,728 MMR
Party 2
Athena
Athena
Gold V
JoeyPastrami
Athena
Gold V
Level 151
God Stats
41W - 28L
1,928 SR
Queue Stats
192W - 181L
1,522 MMR
Solo
Cupid
Cupid
Gold II
belcebu67
Cupid
Gold II
Level 140
God Stats
8W - 9L
1,498 SR
Queue Stats
248W - 250L
1,724 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CyberianZ
Mercury
19
2 / 6 / 1
11,905
496
11,613
21,576
11,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
Grub4lub
Yemoja
13
0 / 4 / 4
9,989
416
5,363
24,697
30,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
17
2 / 3 / 0
11,349
473
21,428
16,710
9,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
19
2 / 4 / 3
12,823
534
14,520
20,533
10,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Lancelot
19
1 / 3 / 3
11,521
480
12,280
25,419
13,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Yu HuangArtioRavanaNemesis

VS

Bans
AtlasKhepriAo KuangAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EBGChamp
King Arthur
20
3 / 1 / 9
13,670
570
22,387
26,836
42,178
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
4 / 0 / 6
13,666
569
17,912
11,692
7,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
GVitalzz
Hun Batz
20
7 / 2 / 9
14,153
590
16,877
23,043
12,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
17
2 / 2 / 8
12,511
521
7,526
26,343
31,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cupid
belcebu67
Cupid
19
4 / 3 / 8
13,044
544
18,583
22,777
12,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
7
Kills
20
20
Deaths
8
11
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Mercury
CyberianZ
Mercury
2
6
1
0.42
W
King Arthur
EBGChamp
King Arthur
3
1
9
7.5
W
4
0
6
7
W
Hun Batz
GVitalzz
Hun Batz
7
2
9
5.75
L
Yemoja
Grub4lub
Yemoja
0
4
4
0.5
W
Athena
2
2
8
3
L
Vulcan
2
3
0
0.67
W
Cupid
belcebu67
Cupid
4
3
8
2.67
L
Rama
2
4
3
0.88
L
Lancelot
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,204
Damage
83,285
108,935
Taken
110,691
76,254
Mitigated
105,932
26,370
Healing
43,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CyberianZ
Mercury
11,613
4,936
0
3,111
21,576
11,550
2,862
2,253
19,323
0
107,849
W
King Arthur
EBGChamp
King Arthur
22,387
2,230
0
6,290
26,836
42,178
0
6,061
20,775
0
106,051
W
17,912
1,207
4,829
5,847
11,692
7,091
2,733
4,343
7,349
146,126
0
W
Hun Batz
GVitalzz
Hun Batz
16,877
4,887
0
8,076
23,043
12,650
2,149
6,156
16,887
0
136,178
L
Yemoja
Grub4lub
Yemoja
5,363
595
1,152
4,459
24,697
30,824
0
10,292
14,405
23,320
0
W
Athena
7,526
1,951
0
4,799
26,343
31,289
768
9,660
16,683
52,313
0
L
Vulcan
21,428
5,262
106
2,312
16,710
9,498
0
5,168
11,542
104,760
0
W
Cupid
belcebu67
Cupid
18,583
10,373
2,618
10,852
22,777
12,724
8,371
4,322
18,455
0
127,653
L
Rama
14,520
11,419
0
7,817
20,533
10,566
3,540
5,592
14,941
0
133,426
L
Lancelot
12,280
2,511
5
7,408
25,419
13,816
0
2,570
22,849
0
107,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,587
Gold Earned
67,044
734
Minions Killed
770
0
Camps Cleared
0
2,512,217
Distance Traveled
2,437,107
28
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,905
496
172
7
0
492,761
0
W
King Arthur
13,670
570
162
7
0
498,236
4
W
Ra
13,666
569
217
9
0
424,325
6
W
Hun Batz
14,153
590
183
8
0
561,644
3
L
Yemoja
9,989
416
29
1
0
487,504
8
W
Athena
12,511
521
57
2
0
524,359
8
L
Vulcan
11,349
473
173
7
0
504,406
11
W
Cupid
13,044
544
151
6
0
428,543
4
L
Rama
12,823
534
202
8
0
442,210
5
L
Lancelot
11,521
480
158
7
0
585,336
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role