Player Matchup

Chernobog
Chernobog
L0CH1E
Chernobog
Level 109
God Stats
7W - 7L
1,764 SR
Queue Stats
322W - 294L
1,620 Elo+
Solo
Bellona
Bellona
Stripcell
Bellona
Level 148
God Stats
5W - 4L
1,669 SR
Queue Stats
174W - 175L
1,526 Elo+
Party 3
Kuzenbo
Kuzenbo
Tsubodia
Kuzenbo
Level 109
God Stats
2W - 5L
1,577 SR
Queue Stats
160W - 169L
1,511 Elo+
Party 3
Merlin
Merlin
adapteri
Merlin
Level 147
God Stats
7W - 9L
1,508 SR
Queue Stats
311W - 236L
1,678 Elo+
Solo
Lancelot
Lancelot
seniorbocadil00
Lancelot
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 42L
1,502 Elo+
Solo
Team Averages
Level 116
1,604 SR
1,567 Elo+

VS

Team Averages
Level 147
1,701 SR
1,570 Elo+
Zeus
Zeus
 
Zeus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Atour
Arachne
Level 149
God Stats
11W - 7L
1,689 SR
Queue Stats
103W - 89L
1,637 Elo+
Party 1
Vulcan
Vulcan
Desintegrator
Vulcan
Level 160
God Stats
10W - 7L
1,748 SR
Queue Stats
86W - 77L
1,589 Elo+
Party 1
Gilgamesh
Gilgamesh
Kenziar
Gilgamesh
Level 122
God Stats
2W - 1L
1,714 SR
Queue Stats
69W - 77L
1,592 Elo+
Party 2
Ymir
Ymir
erick142200
Ymir
Level 159
God Stats
1W - 0L
1,856 SR
Queue Stats
21W - 28L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
L0CH1E
Chernobog
12
0 / 0 / 0
6,600
550
2,418
5,564
1,997
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Stripcell
Bellona
12
1 / 1 / 0
7,297
608
8,086
9,700
7,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
Tsubodia
Kuzenbo
9
0 / 1 / 0
5,606
467
4,157
8,391
7,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
adapteri
Merlin
11
0 / 2 / 0
6,443
537
2,857
5,646
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
10
0 / 4 / 1
5,841
487
3,970
11,202
4,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
1 / 0 / 1
6,833
569
4,895
3,840
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Atour
Arachne
12
5 / 0 / 3
7,141
595
8,286
11,865
4,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 0 / 3
6,733
561
4,611
2,957
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Kenziar
Gilgamesh
10
1 / 0 / 2
6,169
514
3,866
10,170
5,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 1 / 1
7,064
589
4,097
11,846
12,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
8
8
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
0
1
1.5
W
Arachne
Atour
Arachne
5
0
3
6.5
W
1
0
3
2.5
W
Gilgamesh
Kenziar
Gilgamesh
1
0
2
2
L
Chernobog
L0CH1E
Chernobog
0
0
0
0
L
Bellona
Stripcell
Bellona
1
1
0
1
L
Kuzenbo
Tsubodia
Kuzenbo
0
1
0
0
L
Merlin
adapteri
Merlin
0
2
0
0
W
0
1
1
0.5
L
Lancelot
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,488
Damage
25,755
40,503
Taken
40,678
24,266
Mitigated
25,428
14,304
Healing
16,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,895
913
0
750
3,840
1,266
0
843
2,997
51,762
0
W
Arachne
Atour
Arachne
8,286
5,303
0
6,957
11,865
4,606
117
2,588
9,113
0
39,736
W
4,611
1,985
0
524
2,957
1,076
0
1,216
1,639
51,150
0
W
Gilgamesh
Kenziar
Gilgamesh
3,866
1,111
1,620
2,487
10,170
5,527
0
2,057
8,069
0
20,140
L
Chernobog
L0CH1E
Chernobog
2,418
1,636
0
1,692
5,564
1,997
0
1,363
3,956
0
56,441
L
Bellona
Stripcell
Bellona
8,086
3,526
0
5,432
9,700
7,853
0
3,885
5,815
0
61,449
L
Kuzenbo
Tsubodia
Kuzenbo
4,157
2,024
0
3,009
8,391
7,578
12
3,243
4,979
19,138
0
L
Merlin
adapteri
Merlin
2,857
395
0
711
5,646
2,111
0
1,142
4,504
52,736
0
W
4,097
1,222
0
4,572
11,846
12,953
17
0
11,846
58,434
0
L
Lancelot
3,970
896
0
3,460
11,202
4,727
0
3,510
7,646
0
38,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,787
Gold Earned
33,940
473
Minions Killed
420
0
Camps Cleared
0
1,239,032
Distance Traveled
1,290,262
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,833
569
113
9
0
238,344
4
W
Arachne
7,141
595
76
6
0
308,505
2
W
Vulcan
6,733
561
104
9
0
261,234
2
W
Gilgamesh
6,169
514
26
2
0
256,942
4
L
Chernobog
6,600
550
121
10
0
233,712
5
L
Bellona
7,297
608
120
10
0
239,819
2
L
Kuzenbo
5,606
467
28
2
0
270,515
2
L
Merlin
6,443
537
127
11
0
220,022
7
W
Ymir
7,064
589
101
8
0
225,237
2
L
Lancelot
5,841
487
77
6
0
274,964
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role