Player Matchup

Sun Wukong
Sun Wukong
Bisdo
Sun Wukong
Level 28
God Stats
2W - 0L
1,923 SR
Queue Stats
76W - 12L
1,792 Elo+
Party 2
Da Ji
Da Ji
GMArenaMain
Da Ji
Level 48
God Stats
15W - 1L
2,053 SR
Queue Stats
665W - 41L
2,217 Elo+
Party 2
Heimdallr
Heimdallr
ITS_DENDE
Heimdallr
Level 144
God Stats
45W - 2L
2,131 SR
Queue Stats
361W - 56L
2,084 Elo+
Party 2
Bacchus
Bacchus
P0T PATR0L
Bacchus
Level 158
God Stats
20W - 8L
1,479 SR
Queue Stats
555W - 252L
1,804 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SkullBoyCarlos
Morgan Le Fay
Level 160
God Stats
9W - 1L
1,898 SR
Queue Stats
430W - 102L
1,960 Elo+
Party 2
Team Averages
Level 108
1,897 SR
1,972 Elo+

VS

Team Averages
Level 41
1,453 SR
1,280 Elo+
Olorun
Olorun
Ace Phoenix4387
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,151 Elo+
Party 1
Bakasura
Bakasura
Gablookin04
Bakasura
Level 40
God Stats
1W - 5L
1,246 SR
Queue Stats
19W - 26L
1,303 Elo+
Party 1
Neith
Neith
MAP1905
Neith
Level 87
God Stats
43W - 41L
1,519 SR
Queue Stats
311W - 331L
1,414 Elo+
Solo
Achilles
Achilles
Puddles6080
Achilles
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 24L
1,277 Elo+
Party 1
Baron Samedi
Baron Samedi
Ryan32
Baron Samedi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bisdo
Sun Wukong
16
3 / 0 / 16
10,014
1,001
12,462
11,841
8,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 0 / 12
10,218
1,022
16,846
12,996
15,187
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
ITS_DENDE
Heimdallr
17
2 / 1 / 13
11,301
1,130
10,876
7,089
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
P0T PATR0L
Bacchus
16
2 / 0 / 20
9,964
996
9,770
8,317
14,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
SkullBoyCarlos
Morgan Le Fay
17
12 / 0 / 11
11,958
1,196
28,281
6,596
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

392

VS

Team 2 Tickets

42

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
8,481
848
5,460
11,149
5,241
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
Gablookin04
Bakasura
14
0 / 9 / 1
9,295
930
9,709
22,231
15,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
MAP1905
Neith
14
1 / 6 / 0
9,087
909
7,767
20,061
12,507
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
Puddles6080
Achilles
13
0 / 0 / 0
8,565
857
5,733
8,787
7,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Ryan32
Baron Samedi
13
0 / 7 / 0
8,571
857
12,590
20,588
10,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
2
25
Kills
1
1
Deaths
25
72
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Sun Wukong
Bisdo
Sun Wukong
3
0
16
11
W
6
0
12
12
L
Bakasura
Gablookin04
Bakasura
0
9
1
0.06
W
Heimdallr
ITS_DENDE
Heimdallr
2
1
13
8.5
L
Neith
MAP1905
Neith
1
6
0
0.17
W
Bacchus
P0T PATR0L
Bacchus
2
0
20
12
L
Achilles
Puddles6080
Achilles
0
0
0
0
L
Baron Samedi
Ryan32
Baron Samedi
0
7
0
0
W
Morgan Le Fay
SkullBoyCarlos
Morgan Le Fay
12
0
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,235
Damage
41,259
46,839
Taken
82,816
44,971
Mitigated
50,468
11,313
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,460
2,394
605
990
11,149
5,241
0
4,717
6,432
13,723
0
W
Sun Wukong
Bisdo
Sun Wukong
12,462
2,145
0
6,600
11,841
8,280
0
4,778
6,536
0
16,361
W
16,846
3,718
0
0
12,996
15,187
0
5,409
7,141
0
20,016
L
Bakasura
Gablookin04
Bakasura
9,709
5,741
0
2,258
22,231
15,101
0
7,967
14,264
0
19,345
W
Heimdallr
ITS_DENDE
Heimdallr
10,876
5,161
0
2,748
7,089
4,005
0
3,002
3,788
0
67,338
L
Neith
MAP1905
Neith
7,767
4,844
0
1,168
20,061
12,507
0
10,914
9,147
0
23,287
W
Bacchus
P0T PATR0L
Bacchus
9,770
1,436
411
700
8,317
14,047
0
3,059
4,950
13,540
0
L
Achilles
Puddles6080
Achilles
5,733
1,634
0
151
8,787
7,519
0
3,916
4,871
0
12,113
L
Baron Samedi
Ryan32
Baron Samedi
12,590
2,017
1,206
2,103
20,588
10,100
0
10,537
10,051
25,796
0
W
Morgan Le Fay
SkullBoyCarlos
Morgan Le Fay
28,281
3,939
0
854
6,596
3,452
0
1,802
4,540
47,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,455
Gold Earned
43,999
208
Minions Killed
113
6
Camps Cleared
6
934,290
Distance Traveled
828,416
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,481
848
20
2
0
108,463
0
W
Sun Wukong
10,014
1,001
11
1
0
167,940
2
W
Da Ji
10,218
1,022
4
0
1
202,924
1
L
Bakasura
9,295
930
26
3
5
193,728
0
W
Heimdallr
11,301
1,130
126
13
0
166,262
0
L
Neith
9,087
909
29
3
0
190,934
1
W
Bacchus
9,964
996
6
1
2
206,258
3
L
Achilles
8,565
857
11
1
0
187,257
0
L
Baron Samedi
8,571
857
27
3
1
148,034
0
W
Morgan Le Fay
11,958
1,196
61
6
3
190,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role