Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BeFrezze-
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,384 Elo+
Solo
Tyr
Tyr
Joabawz
Tyr
Level 27
God Stats
2W - 2L
1,273 SR
Queue Stats
71W - 58L
1,459 Elo+
Party 1
Tiamat
Tiamat
Karniival
Tiamat
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 46L
1,546 Elo+
Party 1
Olorun
Olorun
РукаᅠСмерти
Olorun
Level 26
God Stats
0W - 2L
1,266 SR
Queue Stats
36W - 21L
1,576 Elo+
Solo
Team Averages
Level 63
1,408 SR
1,493 Elo+

VS

Team Averages
Level 68
1,480 SR
1,535 Elo+
Chronos
Chronos
CongoPrince
Chronos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 37L
1,650 Elo+
Party 2
Camazotz
Camazotz
Oceanchicken
Camazotz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 94L
1,429 Elo+
Solo
Cerberus
Cerberus
calibersnake
Cerberus
Level 129
God Stats
6W - 1L
1,367 SR
Queue Stats
93W - 54L
1,631 Elo+
Party 2
Baron Samedi
Baron Samedi
devilkiller1998
Baron Samedi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,511 Elo+
Solo
Atlas
Atlas
socrate48
Atlas
Level 127
God Stats
4W - 0L
1,534 SR
Queue Stats
231W - 242L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 5 / 2
6,988
635
5,843
15,970
11,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jormungandr
BeFrezze-
Jormungandr
15
2 / 4 / 2
7,646
695
13,821
13,369
16,539
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyr
13
1 / 5 / 3
7,098
645
8,867
14,148
13,657
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Karniival
Tiamat
14
1 / 3 / 2
7,625
693
10,720
13,849
8,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 7 / 2
7,024
639
11,046
14,407
7,714
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CongoPrince
Chronos
16
4 / 0 / 19
9,285
844
18,694
13,965
6,869
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Camazotz
Oceanchicken
Camazotz
14
5 / 3 / 10
8,829
803
10,218
20,032
9,256
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
calibersnake
Cerberus
15
3 / 0 / 16
8,931
812
7,240
12,646
11,746
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Baron Samedi
devilkiller1998
Baron Samedi
17
8 / 1 / 14
9,572
870
16,087
15,607
8,786
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Atlas
socrate48
Atlas
16
4 / 1 / 16
9,703
882
14,411
14,403
15,178
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
99
5
Kills
24
24
Deaths
5
11
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
5
2
0.2
L
Jormungandr
BeFrezze-
Jormungandr
2
4
2
0.75
W
Chronos
CongoPrince
Chronos
4
0
19
13.5
L
Tyr
1
5
3
0.5
L
Tiamat
Karniival
Tiamat
1
3
2
0.67
W
Camazotz
Oceanchicken
Camazotz
5
3
10
3.33
W
Cerberus
calibersnake
Cerberus
3
0
16
11
W
Baron Samedi
devilkiller1998
Baron Samedi
8
1
14
15
W
Atlas
socrate48
Atlas
4
1
16
12
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,297
Damage
66,650
71,743
Taken
76,653
57,768
Mitigated
51,835
18,282
Healing
53,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
5,843
183
1,887
2,165
15,970
11,532
0
13,224
2,746
8,206
0
L
Jormungandr
BeFrezze-
Jormungandr
13,821
2,130
494
878
13,369
16,539
0
9,727
3,642
27,610
0
W
Chronos
CongoPrince
Chronos
18,694
6,142
4,661
5,952
13,965
6,869
1,881
8,141
5,824
31,295
0
L
Tyr
8,867
1,199
804
1,907
14,148
13,657
0
10,340
3,808
0
11,557
L
Tiamat
Karniival
Tiamat
10,720
1,435
598
3,327
13,849
8,326
3
11,209
2,640
23,393
0
W
Camazotz
Oceanchicken
Camazotz
10,218
2,794
0
10,124
20,032
9,256
987
10,966
9,066
0
15,802
W
Cerberus
calibersnake
Cerberus
7,240
473
1,754
3,175
12,646
11,746
465
6,017
6,629
12,420
0
W
Baron Samedi
devilkiller1998
Baron Samedi
16,087
1,700
12,994
6,975
15,607
8,786
419
7,846
7,761
27,710
0
W
Atlas
socrate48
Atlas
14,411
4,873
4,144
3,864
14,403
15,178
369
8,460
5,943
31,687
0
L
11,046
4,879
3,401
2,821
14,407
7,714
0
11,932
2,475
18,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,381
Gold Earned
46,320
89
Minions Killed
147
0
Camps Cleared
0
825,304
Distance Traveled
999,376
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,988
635
1
0
0
134,576
2
L
Jormungandr
7,646
695
18
2
0
171,345
0
W
Chronos
9,285
844
42
4
0
214,906
6
L
Tyr
7,098
645
11
1
0
194,358
0
L
Tiamat
7,625
693
39
4
0
181,484
2
W
Camazotz
8,829
803
17
2
0
176,371
0
W
Cerberus
8,931
812
32
3
0
204,403
0
W
Baron Samedi
9,572
870
21
2
0
202,254
0
W
Atlas
9,703
882
35
3
0
201,442
0
L
Olorun
7,024
639
20
2
0
143,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role