Player Matchup

Cernunnos
Cernunnos
AegisCJ
Cernunnos
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 20L
1,331 Elo+
Solo
Sol
Sol
Knight4Night
Sol
Level 85
God Stats
113W - 111L
1,460 SR
Queue Stats
274W - 287L
1,434 Elo+
Solo
Lancelot
Lancelot
THA_GOOFY_FOOL
Lancelot
Level 95
God Stats
1W - 1L
1,285 SR
Queue Stats
77W - 105L
1,347 Elo+
Solo
Rama
Rama
Tigi1
Rama
Level 99
God Stats
4W - 0L
1,709 SR
Queue Stats
308W - 327L
1,397 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
UPM_Pastro97
Morgan Le Fay
Level 68
God Stats
84W - 81L
1,489 SR
Queue Stats
122W - 119L
1,410 Elo+
Solo
Team Averages
Level 83
1,488 SR
1,384 Elo+

VS

Team Averages
Level 97
1,388 SR
1,401 Elo+
King Arthur
King Arthur
ItsMicko19588
King Arthur
Level 114
God Stats
3W - 7L
1,283 SR
Queue Stats
413W - 509L
1,389 Elo+
Solo
Ah Puch
Ah Puch
lazylamma00
Ah Puch
Level 86
God Stats
13W - 21L
1,335 SR
Queue Stats
133W - 134L
1,501 Elo+
Solo
Loki
Loki
nomumaru
Loki
Level 109
God Stats
0W - 2L
1,587 SR
Queue Stats
150W - 140L
1,451 Elo+
Solo
Ares
Ares
pitttiger
Ares
Level 108
God Stats
13W - 21L
1,338 SR
Queue Stats
745W - 793L
1,378 Elo+
Solo
Neith
Neith
rtsshadowheart2
Neith
Level 66
God Stats
5W - 6L
1,398 SR
Queue Stats
166W - 171L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AegisCJ
Cernunnos
8
1 / 0 / 5
5,588
621
4,500
3,883
1,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
3 / 0 / 0
6,493
721
4,677
5,346
2,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
9
1 / 1 / 1
5,352
595
1,748
7,420
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
Tigi1
Rama
9
5 / 2 / 1
5,758
640
2,996
5,605
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morgan Le Fay
UPM_Pastro97
Morgan Le Fay
9
0 / 1 / 1
5,353
595
3,280
3,247
1,335
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ItsMicko19588
King Arthur
7
0 / 3 / 0
4,679
520
1,858
5,303
2,484
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
lazylamma00
Ah Puch
9
1 / 0 / 0
5,388
599
2,485
4,782
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
9
3 / 1 / 0
5,639
627
2,837
6,230
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
7
0 / 4 / 3
4,753
528
1,081
9,963
5,189
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

2
0 / 2 / 0
3,450
383
1,495
1,787
344
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
4
4
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AegisCJ
Cernunnos
1
0
5
3.5
L
King Arthur
ItsMicko19588
King Arthur
0
3
0
0
W
3
0
0
3
W
Lancelot
1
1
1
1.5
W
Rama
Tigi1
Rama
5
2
1
2.75
W
Morgan Le Fay
UPM_Pastro97
Morgan Le Fay
0
1
1
0.5
L
Ah Puch
lazylamma00
Ah Puch
1
0
0
1
L
Loki
3
1
0
3
L
Ares
0
4
3
0.38
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,201
Damage
9,756
25,501
Taken
28,065
9,406
Mitigated
11,825
12,011
Healing
8,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AegisCJ
Cernunnos
4,500
2,691
1,260
1,586
3,883
1,348
61
617
3,266
0
17,664
L
King Arthur
ItsMicko19588
King Arthur
1,858
162
0
745
5,303
2,484
0
3,209
2,094
0
21,145
W
4,677
2,339
0
2,701
5,346
2,168
1,410
0
5,346
39,844
5,485
W
Lancelot
1,748
658
0
4,162
7,420
2,739
0
666
6,754
0
33,919
W
Rama
Tigi1
Rama
2,996
2,297
124
1,161
5,605
1,816
1,831
365
5,240
0
25,946
W
Morgan Le Fay
UPM_Pastro97
Morgan Le Fay
3,280
1,193
0
1,017
3,247
1,335
0
1,918
1,329
30,771
0
L
Ah Puch
lazylamma00
Ah Puch
2,485
226
0
1,771
4,782
1,766
192
2,744
2,038
34,232
0
L
Loki
2,837
1,059
0
3,232
6,230
2,042
0
1,291
4,939
0
25,899
L
Ares
1,081
89
122
2,093
9,963
5,189
0
0
9,963
9,837
0
L
1,495
1,077
0
38
1,787
344
0
0
1,787
0
3,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,544
Gold Earned
23,909
293
Minions Killed
183
0
Camps Cleared
0
813,764
Distance Traveled
677,715
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,588
621
25
3
0
131,875
3
L
King Arthur
4,679
520
38
4
0
144,137
0
W
Sol
6,493
721
93
10
0
186,696
0
W
Lancelot
5,352
595
64
7
0
201,759
2
W
Rama
5,758
640
49
5
0
133,661
2
W
Morgan Le Fay
5,353
595
62
7
0
159,773
3
L
Ah Puch
5,388
599
68
8
0
176,638
4
L
Loki
5,639
627
57
6
0
214,350
3
L
Ares
4,753
528
11
1
0
116,655
3
L
Neith
3,450
383
9
1
0
25,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role