Player Matchup

Kumbhakarna
Kumbhakarna
Cosmosix
Kumbhakarna
Level 148
God Stats
1W - 0L
1,226 SR
Queue Stats
38W - 43L
1,387 Elo+
Party 2
Cernunnos
Cernunnos
alikh
Cernunnos
Level 117
God Stats
8W - 6L
1,489 SR
Queue Stats
326W - 355L
1,409 Elo+
Solo
Hercules
Hercules
istclub
Hercules
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 100L
1,525 Elo+
Solo
Ra
Ra
jkjkbro
Ra
Level 28
God Stats
6W - 4L
1,464 SR
Queue Stats
330W - 352L
1,353 Elo+
Party 2
Bakasura
Bakasura
new-37852657
Bakasura
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 67
1,436 SR
1,435 Elo+

VS

Team Averages
Level 52
1,500 SR
1,422 Elo+
Hou Yi
Hou Yi
BlueFlame_Devil
Hou Yi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,240 Elo+
Party 1
King Arthur
King Arthur
ImpacT_PraxZ
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 108L
1,472 Elo+
Solo
Cliodhna
Cliodhna
QuillLord
Cliodhna
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 32L
1,551 Elo+
Solo
Raijin
Raijin
Rogerbarr666
Raijin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,280 Elo+
Party 1
Chang'e
Chang'e
SinVirtuous
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Cosmosix
Kumbhakarna
20
7 / 2 / 23
13,437
840
16,024
29,017
37,724
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
alikh
Cernunnos
20
9 / 5 / 19
12,837
802
23,463
18,090
9,917
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
istclub
Hercules
20
14 / 1 / 17
13,286
830
29,345
41,081
46,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
2 / 4 / 17
10,921
683
10,062
16,705
7,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
new-37852657
Bakasura
18
6 / 7 / 14
12,752
797
11,705
20,015
19,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 13
9,630
602
15,586
19,621
8,958
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
ImpacT_PraxZ
King Arthur
17
1 / 5 / 9
9,402
588
13,536
21,293
21,534
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Cliodhna
QuillLord
Cliodhna
19
12 / 9 / 4
12,819
801
26,084
17,566
8,693
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
15
2 / 9 / 8
9,583
599
12,715
17,812
6,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chang'e
SinVirtuous
Chang'e
19
4 / 6 / 10
11,090
693
18,110
20,824
9,288
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
63
38
Kills
19
19
Deaths
38
90
Assists
44
Player
Kills
Deaths
Assists
KDA
L
0
9
13
0.72
W
Kumbhakarna
Cosmosix
Kumbhakarna
7
2
23
9.25
L
King Arthur
ImpacT_PraxZ
King Arthur
1
5
9
1.1
L
Cliodhna
QuillLord
Cliodhna
12
9
4
1.56
L
Raijin
2
9
8
0.67
L
Chang'e
SinVirtuous
Chang'e
4
6
10
1.5
W
Cernunnos
alikh
Cernunnos
9
5
19
3.7
W
Hercules
istclub
Hercules
14
1
17
22.5
W
2
4
17
2.63
W
Bakasura
new-37852657
Bakasura
6
7
14
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,599
Damage
86,031
124,908
Taken
97,116
122,295
Mitigated
55,368
57,110
Healing
23,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,586
8,818
638
2,477
19,621
8,958
425
5,210
13,099
0
33,018
W
Kumbhakarna
Cosmosix
Kumbhakarna
16,024
1,750
2,109
4,680
29,017
37,724
1,307
8,365
20,652
27,631
0
L
King Arthur
ImpacT_PraxZ
King Arthur
13,536
1,510
1,382
2,411
21,293
21,534
0
5,266
15,054
4,079
22,876
L
Cliodhna
QuillLord
Cliodhna
26,084
2,310
0
209
17,566
8,693
0
5,804
10,739
0
38,114
L
Raijin
12,715
2,031
197
309
17,812
6,895
0
3,571
12,867
27,246
0
L
Chang'e
SinVirtuous
Chang'e
18,110
3,691
9,531
6,839
20,824
9,288
0
6,235
13,659
29,421
0
W
Cernunnos
alikh
Cernunnos
23,463
14,931
1,472
4,515
18,090
9,917
2,413
3,525
14,565
0
51,797
W
Hercules
istclub
Hercules
29,345
7,753
3,838
24,368
41,081
46,991
756
11,463
29,618
0
43,471
W
10,062
1,079
6,220
4,587
16,705
7,680
723
3,947
12,758
28,678
0
W
Bakasura
new-37852657
Bakasura
11,705
7,832
2,353
2,968
20,015
19,983
1,268
5,656
14,359
0
16,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,233
Gold Earned
52,524
174
Minions Killed
147
0
Camps Cleared
0
1,643,341
Distance Traveled
1,212,219
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,630
602
30
2
0
247,949
0
W
Kumbhakarna
13,437
840
20
1
0
331,417
0
L
King Arthur
9,402
588
21
1
0
274,568
0
L
Cliodhna
12,819
801
30
2
0
218,263
4
L
Raijin
9,583
599
29
2
0
213,858
0
L
Chang'e
11,090
693
37
2
0
257,581
1
W
Cernunnos
12,837
802
62
4
0
310,716
0
W
Hercules
13,286
830
25
2
0
386,085
4
W
Ra
10,921
683
38
2
0
307,289
0
W
Bakasura
12,752
797
29
2
0
307,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role