Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
SUPPERKILLER22
Hades
Level 102
God Stats
9W - 4L
1,543 SR
Queue Stats
176W - 197L
1,412 Elo+
Party 1
Medusa
Medusa
Vile_Twin
Medusa
Level 101
God Stats
20W - 11L
1,472 SR
Queue Stats
504W - 472L
1,359 Elo+
Solo
Ravana
Ravana
num1knucklehead
Ravana
Level 47
God Stats
16W - 19L
1,372 SR
Queue Stats
62W - 78L
1,348 Elo+
Party 1
King Arthur
King Arthur
the_cyberSAMURAI
King Arthur
Level 25
God Stats
21W - 24L
1,520 SR
Queue Stats
82W - 92L
1,402 Elo+
Party 1
Team Averages
Level 78
1,481 SR
1,404 Elo+

VS

Team Averages
Level 51
1,464 SR
1,432 Elo+
Janus
Janus
Dr_Slime34
Janus
Level 47
God Stats
2W - 2L
1,667 SR
Queue Stats
103W - 107L
1,486 Elo+
Solo
Ares
Ares
Kor1eone_804baby
Ares
Level 66
God Stats
4W - 4L
1,443 SR
Queue Stats
176W - 208L
1,364 Elo+
Solo
Gilgamesh
Gilgamesh
Steb2484
Gilgamesh
Level 34
God Stats
6W - 2L
1,500 SR
Queue Stats
90W - 88L
1,668 Elo+
Solo
Izanami
Izanami
eliseuwu
Izanami
Level 43
God Stats
31W - 34L
1,427 SR
Queue Stats
165W - 195L
1,363 Elo+
Solo
Olorun
Olorun
o_iTsBrandon
Olorun
Level 63
God Stats
52W - 54L
1,284 SR
Queue Stats
216W - 244L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 0 / 1
8,157
544
3,136
8,365
4,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
11 / 1 / 1
10,745
716
15,696
16,846
10,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
Vile_Twin
Medusa
12
1 / 5 / 3
7,793
520
6,314
13,450
4,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 2 / 4
9,088
606
6,323
7,799
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
the_cyberSAMURAI
King Arthur
14
1 / 0 / 1
8,649
577
3,998
10,194
7,382
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
8
1 / 3 / 0
5,987
399
2,854
6,266
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
0 / 2 / 1
5,132
342
940
3,885
1,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Steb2484
Gilgamesh
13
3 / 5 / 1
8,217
548
7,129
16,892
10,286
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
eliseuwu
Izanami
12
3 / 7 / 2
7,673
512
6,849
13,350
5,692
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
11
1 / 4 / 0
6,671
445
4,903
9,785
4,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
21
Kills
8
8
Deaths
21
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
0
1
3.5
L
Janus
1
3
0
0.33
L
0
2
1
0.25
W
11
1
1
11.5
L
Gilgamesh
Steb2484
Gilgamesh
3
5
1
0.7
W
Medusa
Vile_Twin
Medusa
1
5
3
0.5
L
Izanami
eliseuwu
Izanami
3
7
2
0.57
W
5
2
4
3.5
L
Olorun
1
4
0
0.25
W
King Arthur
the_cyberSAMURAI
King Arthur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,467
Damage
22,675
56,654
Taken
50,178
30,833
Mitigated
24,262
23,230
Healing
11,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,136
330
723
4,997
8,365
4,593
336
247
8,078
51,139
0
L
Janus
2,854
502
0
812
6,266
2,354
0
4,813
1,453
26,206
0
L
940
126
0
1,447
3,885
1,551
0
623
3,262
7,717
0
W
15,696
2,040
176
10,332
16,846
10,209
1,896
2,297
14,375
93,585
0
L
Gilgamesh
Steb2484
Gilgamesh
7,129
2,706
120
2,803
16,892
10,286
0
6,467
10,425
0
39,210
W
Medusa
Vile_Twin
Medusa
6,314
3,715
0
2,628
13,450
4,438
1,165
0
13,450
0
50,358
L
Izanami
eliseuwu
Izanami
6,849
3,794
0
2,724
13,350
5,692
1,700
4,587
8,763
0
55,508
W
6,323
2,844
0
3,370
7,799
4,211
2,652
1,316
6,397
0
62,048
L
Olorun
4,903
2,590
0
3,235
9,785
4,379
0
2,342
7,443
30,506
2,635
W
King Arthur
the_cyberSAMURAI
King Arthur
3,998
256
0
1,004
10,194
7,382
516
4,043
6,151
0
59,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,432
Gold Earned
33,680
524
Minions Killed
275
0
Camps Cleared
0
1,484,262
Distance Traveled
1,083,169
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,157
544
66
4
0
274,881
1
L
Janus
5,987
399
50
3
0
261,824
2
L
Ares
5,132
342
22
1
0
100,235
1
W
Hades
10,745
716
168
11
0
300,649
3
L
Gilgamesh
8,217
548
75
5
0
306,312
3
W
Medusa
7,793
520
85
6
0
265,603
7
L
Izanami
7,673
512
78
5
0
239,939
2
W
Ravana
9,088
606
104
7
0
305,853
0
L
Olorun
6,671
445
50
3
0
174,859
1
W
King Arthur
8,649
577
101
7
0
337,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role