Player Matchup

Discordia
Discordia
 
Discordia
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
AOB xv INFINITY
Terra
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 54L
1,422 Elo+
Solo
Hun Batz
Hun Batz
GUTTERCREEP
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 94L
1,412 Elo+
Solo
Apollo
Apollo
Gattsu1999
Apollo
Level 70
God Stats
7W - 9L
1,459 SR
Queue Stats
518W - 583L
1,402 Elo+
Solo
King Arthur
King Arthur
LadyWeed27787
King Arthur
Level 155
God Stats
1W - 4L
1,543 SR
Queue Stats
699W - 728L
1,324 Elo+
Solo
Team Averages
Level 88
1,500 SR
1,412 Elo+

VS

Team Averages
Level 60
1,380 SR
1,431 Elo+
Terra
Terra
 
Terra
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
CutieBearr
Ganesha
Level 24
God Stats
1W - 3L
1,300 SR
Queue Stats
21W - 29L
1,459 Elo+
Party 1
Merlin
Merlin
HisHat18685676
Merlin
Level 54
God Stats
1W - 2L
1,286 SR
Queue Stats
182W - 209L
1,336 Elo+
Solo
Yu Huang
Yu Huang
TheMudkip
Yu Huang
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,459 Elo+
Party 1
Ao Kuang
Ao Kuang
gamer_girly_22
Ao Kuang
Level 102
God Stats
8W - 7L
1,314 SR
Queue Stats
115W - 116L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
8 / 1 / 7
12,830
855
34,977
8,353
3,907
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
1 / 5 / 11
9,823
655
6,219
19,010
9,054
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
GUTTERCREEP
Hun Batz
14
2 / 11 / 8
9,715
648
14,165
19,089
7,592
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
Gattsu1999
Apollo
17
5 / 4 / 4
10,104
674
11,780
12,713
5,032
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
LadyWeed27787
King Arthur
14
1 / 7 / 5
8,643
576
4,760
15,350
22,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
2 / 2 / 15
11,279
752
3,682
16,384
25,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ganesha
CutieBearr
Ganesha
18
0 / 3 / 19
10,658
711
9,321
23,203
35,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 5 / 11
9,830
655
10,387
12,171
7,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yu Huang
TheMudkip
Yu Huang
18
9 / 5 / 15
11,428
762
22,491
14,629
8,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
20
15 / 3 / 10
12,218
815
19,596
23,206
16,663
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
98
17
Kills
28
28
Deaths
18
35
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
8
1
7
11.5
W
Terra
 
Terra
2
2
15
4.75
L
1
5
11
1.3
W
Ganesha
CutieBearr
Ganesha
0
3
19
3.17
L
Hun Batz
GUTTERCREEP
Hun Batz
2
11
8
0.55
L
Apollo
Gattsu1999
Apollo
5
4
4
1.75
W
2
5
11
1.5
L
King Arthur
LadyWeed27787
King Arthur
1
7
5
0.5
W
Yu Huang
TheMudkip
Yu Huang
9
5
15
3.3
W
Ao Kuang
15
3
10
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,901
Damage
65,477
74,515
Taken
89,593
47,841
Mitigated
93,912
23,071
Healing
38,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
34,977
1,647
2,864
3,533
8,353
3,907
173
6,572
1,781
72,467
0
W
Terra
 
Terra
3,682
468
11,322
5,947
16,384
25,260
381
7,701
8,683
11,437
0
L
6,219
1,577
3,912
4,792
19,010
9,054
262
18,069
941
13,101
0
W
Ganesha
CutieBearr
Ganesha
9,321
1,109
1,555
4,511
23,203
35,728
221
10,295
12,908
14,278
0
L
Hun Batz
GUTTERCREEP
Hun Batz
14,165
2,187
749
2,274
19,089
7,592
946
18,089
1,000
0
19,459
L
Apollo
Gattsu1999
Apollo
11,780
3,930
1,128
2,116
12,713
5,032
0
11,103
1,610
0
22,564
W
10,387
1,723
48
262
12,171
7,378
41
5,074
7,097
27,845
0
L
King Arthur
LadyWeed27787
King Arthur
4,760
1,415
856
847
15,350
22,256
46
11,644
3,706
0
8,211
W
Yu Huang
TheMudkip
Yu Huang
22,491
2,014
1,262
1,355
14,629
8,883
117
7,069
7,560
43,911
0
W
Ao Kuang
19,596
6,695
1,294
10,670
23,206
16,663
1,564
11,057
12,149
34,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,115
Gold Earned
55,413
129
Minions Killed
151
0
Camps Cleared
0
1,267,868
Distance Traveled
1,339,611
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
12,830
855
72
5
0
283,104
0
W
Terra
11,279
752
24
2
0
300,955
0
L
Terra
9,823
655
16
1
0
275,194
0
W
Ganesha
10,658
711
0
0
0
292,396
0
L
Hun Batz
9,715
648
10
1
0
240,475
0
L
Apollo
10,104
674
23
2
0
273,533
0
W
Merlin
9,830
655
44
3
0
188,982
0
L
King Arthur
8,643
576
8
1
0
195,562
0
W
Yu Huang
11,428
762
53
4
0
251,371
0
W
Ao Kuang
12,218
815
30
2
0
305,907
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role