Player Matchup

Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
Ohver
Lancelot
Level 159
God Stats
7W - 1L
1,860 SR
Queue Stats
44W - 2L
1,810 Elo+
Party 2
Nu Wa
Nu Wa
TeenieNoob
Nu Wa
Level 25
God Stats
50W - 10L
1,957 SR
Queue Stats
183W - 47L
1,813 Elo+
Party 2
Team Averages
Level 114
1,772 SR
1,708 Elo+

VS

Team Averages
Level 113
1,493 SR
1,390 Elo+
Sol
Sol
Miirajane
Sol
Level 99
God Stats
8W - 5L
1,766 SR
Queue Stats
326W - 306L
1,454 Elo+
Party 1
Arachne
Arachne
Ujani12345
Arachne
Level 118
God Stats
3W - 7L
1,520 SR
Queue Stats
170W - 205L
1,447 Elo+
Party 1
King Arthur
King Arthur
narkotiks
King Arthur
Level 123
God Stats
13W - 26L
1,193 SR
Queue Stats
420W - 631L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 0 / 4
8,231
823
13,561
6,172
2,636
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
Ohver
Lancelot
12
1 / 0 / 9
7,496
750
9,336
11,527
10,888
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
12
4 / 2 / 6
8,022
802
5,433
5,607
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
6,497
650
6,942
10,158
4,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Ujani12345
Arachne
11
1 / 1 / 1
6,755
676
4,159
9,384
5,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
narkotiks
King Arthur
10
1 / 4 / 1
6,533
653
5,518
13,037
9,684
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
10
Kills
2
2
Deaths
10
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
4
7
L
0
5
2
0.2
W
Lancelot
Ohver
Lancelot
1
0
9
5.5
W
Nu Wa
4
2
6
3.5
L
Arachne
Ujani12345
Arachne
1
1
1
1.5
L
King Arthur
narkotiks
King Arthur
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,330
Damage
16,619
23,306
Taken
32,579
15,827
Mitigated
20,170
2,695
Healing
6,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,561
6,066
0
863
6,172
2,636
1,152
1,687
4,485
0
48,377
L
6,942
2,014
0
2,415
10,158
4,797
0
1,618
8,540
24,693
2,469
W
Lancelot
Ohver
Lancelot
9,336
1,156
0
1,407
11,527
10,888
408
2,871
8,656
0
21,715
W
Nu Wa
5,433
1,730
0
425
5,607
2,303
676
1,934
3,673
20,979
0
L
Arachne
Ujani12345
Arachne
4,159
2,466
0
2,178
9,384
5,689
0
1,884
7,500
0
21,659
L
King Arthur
narkotiks
King Arthur
5,518
1,032
0
1,734
13,037
9,684
0
2,308
10,729
0
11,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,749
Gold Earned
19,785
159
Minions Killed
102
4
Camps Cleared
6
602,908
Distance Traveled
552,081
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,231
823
88
9
3
194,727
3
L
Sol
6,497
650
48
5
1
171,208
3
W
Lancelot
7,496
750
30
3
0
228,404
0
W
Nu Wa
8,022
802
41
4
1
179,777
5
L
Arachne
6,755
676
40
4
4
204,213
2
L
King Arthur
6,533
653
14
1
1
176,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role