Player Matchup

Danzaburou
Danzaburou
Ifcy
Danzaburou
Level 154
God Stats
6W - 0L
1,432 SR
Queue Stats
87W - 71L
1,490 Elo+
Party 1
Guan Yu
Guan Yu
Oucf
Guan Yu
Level 127
God Stats
2W - 1L
1,669 SR
Queue Stats
62W - 50L
1,505 Elo+
Party 1
Zhong Kui
Zhong Kui
koopex
Zhong Kui
Level 85
God Stats
1W - 1L
1,333 SR
Queue Stats
82W - 83L
1,429 Elo+
Party 1
Team Averages
Level 122
1,478 SR
1,474 Elo+

VS

Team Averages
Level 98
1,553 SR
1,503 Elo+
Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Kalqulated
Ullr
Level 118
God Stats
1W - 1L
1,737 SR
Queue Stats
17W - 17L
1,504 Elo+
Solo
Achilles
Achilles
Natedog1802
Achilles
Level 107
God Stats
38W - 47L
1,422 SR
Queue Stats
263W - 287L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ifcy
Danzaburou
19
8 / 2 / 7
13,232
778
23,322
17,871
8,737
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
Oucf
Guan Yu
17
2 / 3 / 12
12,366
727
12,749
24,592
33,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
koopex
Zhong Kui
18
4 / 5 / 8
11,790
694
20,732
18,646
13,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
1 / 7 / 7
10,292
605
15,297
19,612
6,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
2 / 6 / 7
10,717
630
15,507
17,642
7,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Natedog1802
Achilles
18
7 / 2 / 3
12,393
729
21,917
27,487
33,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
14
Kills
10
10
Deaths
15
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
7
7
0.64
W
Danzaburou
Ifcy
Danzaburou
8
2
7
5.75
L
2
6
7
0.92
L
Achilles
Natedog1802
Achilles
7
2
3
4.25
W
Guan Yu
Oucf
Guan Yu
2
3
12
2.67
W
Zhong Kui
koopex
Zhong Kui
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,803
Damage
52,721
61,109
Taken
64,741
55,337
Mitigated
48,407
18,757
Healing
19,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
15,297
196
3,880
6,316
19,612
6,892
152
5,695
13,917
49,381
0
W
Danzaburou
Ifcy
Danzaburou
23,322
10,657
0
4,448
17,871
8,737
805
4,253
13,618
0
65,550
L
15,507
6,848
0
2,278
17,642
7,549
465
5,717
11,925
0
43,978
L
Achilles
Natedog1802
Achilles
21,917
4,003
0
7,235
27,487
33,966
108
9,720
17,767
0
45,992
W
Guan Yu
Oucf
Guan Yu
12,749
1,928
2,446
6,250
24,592
33,132
0
5,383
19,209
0
25,087
W
Zhong Kui
koopex
Zhong Kui
20,732
824
0
5,613
18,646
13,468
167
6,052
12,594
54,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,388
Gold Earned
33,402
192
Minions Killed
195
8
Camps Cleared
8
945,139
Distance Traveled
931,431
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,292
605
75
4
3
314,490
2
W
Danzaburou
13,232
778
88
5
3
315,609
4
L
Ullr
10,717
630
63
4
2
285,083
2
L
Achilles
12,393
729
57
3
3
331,858
2
W
Guan Yu
12,366
727
27
2
0
338,381
1
W
Zhong Kui
11,790
694
77
5
5
291,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role