Player Matchup

Atlas
Atlas
Dralsius
Atlas
Level 65
God Stats
1W - 1L
1,282 SR
Queue Stats
20W - 17L
1,570 Elo+
Party 1
Chang'e
Chang'e
Eclípse
Chang'e
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 28L
1,560 Elo+
Party 1
Shiva
Shiva
KingCorona2020
Shiva
Level 66
God Stats
16W - 7L
1,756 SR
Queue Stats
165W - 178L
1,402 Elo+
Solo
Arachne
Arachne
Sprayden
Arachne
Level 131
God Stats
4W - 2L
1,503 SR
Queue Stats
33W - 31L
1,537 Elo+
Party 1
Izanami
Izanami
Welq
Izanami
Level 119
God Stats
4W - 2L
1,763 SR
Queue Stats
22W - 21L
1,509 Elo+
Party 1
Team Averages
Level 101
1,561 SR
1,516 Elo+

VS

Team Averages
Level 104
1,555 SR
1,470 Elo+
Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Glongros
Agni
Level 127
God Stats
1W - 3L
1,855 SR
Queue Stats
154W - 149L
1,485 Elo+
Solo
Apollo
Apollo
JhoanneSebas
Apollo
Level 118
God Stats
2W - 3L
1,444 SR
Queue Stats
34W - 38L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
ThePromo42
Baron Samedi
Level 66
God Stats
5W - 8L
1,476 SR
Queue Stats
36W - 49L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dralsius
Atlas
12
1 / 3 / 8
8,429
496
8,202
15,340
17,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Eclípse
Chang'e
15
4 / 3 / 7
9,852
580
9,851
12,862
5,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 5
8,358
492
7,316
16,760
10,763
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
Sprayden
Arachne
18
10 / 2 / 6
11,185
658
14,951
18,236
8,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Welq
Izanami
17
10 / 0 / 4
10,837
637
18,238
13,101
6,061
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 5 / 3
9,240
544
9,229
16,449
8,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sobek
 
Sobek
12
1 / 1 / 5
7,852
462
6,764
17,690
20,539
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
11
0 / 7 / 3
7,650
450
11,856
13,883
5,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
14
6 / 7 / 1
8,821
519
12,061
15,438
7,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
ThePromo42
Baron Samedi
11
2 / 6 / 5
7,644
450
9,432
16,830
11,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
26
Kills
12
13
Deaths
26
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
5
3
0.9
L
Sobek
 
Sobek
1
1
5
3.5
W
Atlas
Dralsius
Atlas
1
3
8
1.67
W
Chang'e
Eclípse
Chang'e
4
3
7
2.5
L
Agni
0
7
3
0.21
L
Apollo
6
7
1
0.93
W
1
5
5
0.7
W
Arachne
Sprayden
Arachne
10
2
6
6.5
L
Baron Samedi
ThePromo42
Baron Samedi
2
6
5
0.75
W
Izanami
Welq
Izanami
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,558
Damage
49,342
76,299
Taken
80,290
47,933
Mitigated
52,791
26,039
Healing
19,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,229
1,427
0
5,152
16,449
8,058
0
2,830
13,477
0
68,949
L
Sobek
 
Sobek
6,764
639
0
4,684
17,690
20,539
420
3,933
13,625
28,298
0
W
Atlas
Dralsius
Atlas
8,202
2,933
678
2,227
15,340
17,485
428
5,648
9,692
19,237
0
W
Chang'e
Eclípse
Chang'e
9,851
1,065
3,458
4,738
12,862
5,570
1,233
5,250
7,612
59,665
0
L
Agni
11,856
983
0
1,776
13,883
5,568
0
4,759
8,796
60,966
0
L
Apollo
12,061
7,657
0
2,828
15,438
7,200
2,733
3,607
11,751
0
60,784
W
7,316
1,597
479
2,832
16,760
10,763
2,417
8,825
7,935
0
41,955
W
Arachne
Sprayden
Arachne
14,951
9,037
0
5,627
18,236
8,054
0
5,023
13,213
0
102,779
L
Baron Samedi
ThePromo42
Baron Samedi
9,432
969
882
3,682
16,830
11,426
1,221
3,033
13,767
40,325
0
W
Izanami
Welq
Izanami
18,238
12,602
0
6,000
13,101
6,061
4,880
3,306
9,795
0
92,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,661
Gold Earned
41,207
490
Minions Killed
393
0
Camps Cleared
0
1,755,411
Distance Traveled
1,616,094
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,240
544
111
7
0
363,278
3
L
Sobek
7,852
462
28
2
0
381,732
2
W
Atlas
8,429
496
24
1
0
345,434
5
W
Chang'e
9,852
580
114
7
0
356,248
5
L
Agni
7,650
450
101
6
0
311,037
8
L
Apollo
8,821
519
101
6
0
290,928
2
W
Shiva
8,358
492
56
3
0
317,946
6
W
Arachne
11,185
658
152
9
0
392,739
2
L
Baron Samedi
7,644
450
52
3
0
269,119
1
W
Izanami
10,837
637
144
8
0
343,044
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role