Player Matchup

Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
CabooseGSC
King Arthur
Level 69
God Stats
0W - 2L
1,109 SR
Queue Stats
68W - 54L
1,517 Elo+
Solo
Cupid
Cupid
NuRekis
Cupid
Level 158
God Stats
1W - 6L
1,428 SR
Queue Stats
171W - 163L
1,559 Elo+
Party 3
Persephone
Persephone
ReallyOldDude
Persephone
Level 122
God Stats
0W - 3L
1,286 SR
Queue Stats
166W - 151L
1,550 Elo+
Solo
Artio
Artio
ldwbxred
Artio
Level 160
God Stats
10W - 7L
1,377 SR
Queue Stats
321W - 311L
1,548 Elo+
Party 3
Team Averages
Level 133
1,340 SR
1,535 Elo+

VS

Team Averages
Level 110
1,506 SR
1,540 Elo+
The Morrigan
The Morrigan
ADuckOnQwuack
The Morrigan
Level 127
God Stats
2W - 2L
1,404 SR
Queue Stats
29W - 23L
1,542 Elo+
Party 2
Persephone
Persephone
Schmoaldy
Persephone
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
159W - 135L
1,581 Elo+
Party 1
Cthulhu
Cthulhu
SwainGotGame
Cthulhu
Level 124
God Stats
4W - 2L
1,642 SR
Queue Stats
284W - 292L
1,559 Elo+
Party 2
Baron Samedi
Baron Samedi
TeflonCon
Baron Samedi
Level 127
God Stats
11W - 1L
1,702 SR
Queue Stats
212W - 214L
1,481 Elo+
Party 2
Skadi
Skadi
zClaw_Epic
Skadi
Level 66
God Stats
7W - 2L
1,281 SR
Queue Stats
119W - 112L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
5 / 6 / 19
12,363
687
17,175
44,936
53,139
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

King Arthur
CabooseGSC
King Arthur
20
11 / 8 / 8
12,578
699
20,415
33,516
44,428
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cupid
NuRekis
Cupid
20
7 / 3 / 9
13,287
738
13,710
23,041
22,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
ReallyOldDude
Persephone
19
2 / 5 / 18
11,978
665
21,969
19,115
9,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Artio
ldwbxred
Artio
16
2 / 9 / 11
10,930
607
9,610
33,300
44,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ADuckOnQwuack
The Morrigan
20
6 / 7 / 17
13,039
724
20,995
14,691
7,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
Schmoaldy
Persephone
20
4 / 2 / 14
13,691
761
24,826
14,810
7,541
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SwainGotGame
Cthulhu
20
3 / 6 / 19
12,595
700
15,099
24,734
30,742
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
TeflonCon
Baron Samedi
20
6 / 4 / 16
13,157
731
24,463
19,595
19,182
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
20
12 / 8 / 10
13,840
769
45,550
26,568
15,004
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
107
27
Kills
31
31
Deaths
27
65
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
6
19
2.42
W
The Morrigan
ADuckOnQwuack
The Morrigan
6
7
17
2.07
L
King Arthur
CabooseGSC
King Arthur
11
8
8
1.88
L
Cupid
NuRekis
Cupid
7
3
9
3.83
L
Persephone
ReallyOldDude
Persephone
2
5
18
2.2
W
Persephone
Schmoaldy
Persephone
4
2
14
5.5
W
Cthulhu
SwainGotGame
Cthulhu
3
6
19
2.08
W
Baron Samedi
TeflonCon
Baron Samedi
6
4
16
3.5
L
Artio
ldwbxred
Artio
2
9
11
0.83
W
Skadi
12
8
10
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,879
Damage
130,933
153,908
Taken
100,398
174,580
Mitigated
80,331
72,812
Healing
42,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
17,175
5,235
2,590
22,258
44,936
53,139
85
16,724
28,212
0
35,662
W
The Morrigan
ADuckOnQwuack
The Morrigan
20,995
2,068
2,982
2,093
14,691
7,862
1,061
3,152
11,472
30,634
5,506
L
King Arthur
CabooseGSC
King Arthur
20,415
2,694
1,793
5,870
33,516
44,428
66
17,767
15,749
0
42,781
L
Cupid
NuRekis
Cupid
13,710
4,368
14,387
8,365
23,041
22,284
521
17,369
5,672
0
40,427
L
Persephone
ReallyOldDude
Persephone
21,969
1,061
1,875
3,912
19,115
9,913
527
12,883
6,227
44,902
0
W
Persephone
Schmoaldy
Persephone
24,826
2,259
1,314
4,966
14,810
7,541
2,227
6,485
8,323
45,070
0
W
Cthulhu
SwainGotGame
Cthulhu
15,099
1,394
4,722
3,797
24,734
30,742
0
6,350
18,384
31,307
0
W
Baron Samedi
TeflonCon
Baron Samedi
24,463
1,494
8,913
8,383
19,595
19,182
295
7,056
12,539
44,952
0
L
Artio
ldwbxred
Artio
9,610
355
3,808
7,954
33,300
44,816
0
19,418
13,882
17,008
0
W
Skadi
45,550
18,529
1,129
3,907
26,568
15,004
4,713
8,535
18,033
0
67,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,136
Gold Earned
66,322
167
Minions Killed
189
0
Camps Cleared
0
1,556,527
Distance Traveled
1,475,904
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,363
687
31
2
0
329,892
0
W
The Morrigan
13,039
724
31
2
0
270,973
1
L
King Arthur
12,578
699
24
1
0
287,831
0
L
Cupid
13,287
738
51
3
0
315,812
4
L
Persephone
11,978
665
48
3
0
328,093
1
W
Persephone
13,691
761
41
2
0
329,631
0
W
Cthulhu
12,595
700
36
2
0
343,694
0
W
Baron Samedi
13,157
731
32
2
0
307,401
1
L
Artio
10,930
607
13
1
0
294,899
0
W
Skadi
13,840
769
49
3
0
224,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role