Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
BathwaterBandit
Erlang Shen
Level 40
God Stats
2W - 0L
1,751 SR
Queue Stats
16W - 0L
2,031 Elo+
Party 1
Yemoja
Yemoja
Upcominq
Yemoja
Level 126
God Stats
2W - 6L
1,309 SR
Queue Stats
425W - 280L
1,765 Elo+
Party 1
Anubis
Anubis
alchemicpie
Anubis
Level 85
God Stats
17W - 7L
1,576 SR
Queue Stats
98W - 90L
1,537 Elo+
Solo
Nemesis
Nemesis
apochrypha12
Nemesis
Level 104
God Stats
10W - 7L
1,737 SR
Queue Stats
145W - 130L
1,519 Elo+
Solo
Team Averages
Level 99
1,575 SR
1,670 Elo+

VS

Team Averages
Level 77
1,713 SR
1,652 Elo+
Charybdis
Charybdis
Angell68
Charybdis
Level 127
God Stats
3W - 4L
1,681 SR
Queue Stats
50W - 24L
1,714 Elo+
Party 2
Bellona
Bellona
Charmingo
Bellona
Level 160
God Stats
253W - 193L
1,607 SR
Queue Stats
775W - 770L
1,517 Elo+
Solo
Da Ji
Da Ji
ImMaasive
Da Ji
Level 28
God Stats
3W - 1L
1,733 SR
Queue Stats
47W - 19L
1,753 Elo+
Party 2
Merlin
Merlin
SampleKnight69
Merlin
Level 37
God Stats
1W - 1L
1,680 SR
Queue Stats
28W - 41L
1,480 Elo+
Solo
Yemoja
Yemoja
SonyGiveMeMySkin
Yemoja
Level 32
God Stats
1W - 1L
1,867 SR
Queue Stats
80W - 26L
1,798 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
1 / 1 / 3
9,388
522
10,312
14,183
5,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
BathwaterBandit
Erlang Shen
18
7 / 1 / 4
11,413
634
21,273
23,683
23,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
Upcominq
Yemoja
15
2 / 2 / 8
9,851
547
9,074
17,970
18,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
17
5 / 3 / 3
10,274
571
7,919
12,397
7,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
apochrypha12
Nemesis
17
4 / 0 / 3
10,285
571
8,712
15,374
6,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Angell68
Charybdis
15
1 / 3 / 0
9,061
503
13,375
18,960
7,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Charmingo
Bellona
15
0 / 4 / 2
9,344
519
10,260
17,975
17,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
ImMaasive
Da Ji
13
3 / 5 / 1
8,654
481
9,157
18,203
7,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 4 / 2
8,735
485
10,250
10,822
4,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 3 / 3
7,870
437
5,400
15,070
15,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
19
Kills
7
7
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
1
3
2.5
L
Charybdis
Angell68
Charybdis
1
3
0
0.33
W
Erlang Shen
BathwaterBandit
Erlang Shen
7
1
4
9
L
Bellona
Charmingo
Bellona
0
4
2
0.25
L
Da Ji
ImMaasive
Da Ji
3
5
1
0.7
L
2
4
2
0.75
L
1
3
3
0.83
W
Yemoja
Upcominq
Yemoja
2
2
8
3
W
Anubis
5
3
3
2.17
W
Nemesis
apochrypha12
Nemesis
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,290
Damage
48,442
83,607
Taken
81,030
60,892
Mitigated
52,143
34,781
Healing
26,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,312
5,673
0
5,855
14,183
5,011
2,141
1,565
12,618
0
71,738
L
Charybdis
Angell68
Charybdis
13,375
8,857
1
10,886
18,960
7,264
1,338
1,373
17,587
0
96,651
W
Erlang Shen
BathwaterBandit
Erlang Shen
21,273
13,890
0
11,095
23,683
23,169
309
1,805
21,878
0
97,160
L
Bellona
Charmingo
Bellona
10,260
4,705
0
4,903
17,975
17,811
675
0
17,975
0
77,992
L
Da Ji
ImMaasive
Da Ji
9,157
2,346
0
5,650
18,203
7,630
0
3,218
14,853
0
58,538
L
10,250
871
0
607
10,822
4,064
0
6,563
4,037
69,516
0
L
5,400
1,682
1,179
3,055
15,070
15,374
54
5,277
9,585
17,863
0
W
Yemoja
Upcominq
Yemoja
9,074
2,832
5,353
4,147
17,970
18,951
168
6,537
11,433
31,424
0
W
Anubis
7,919
477
215
5,088
12,397
7,105
916
4,763
7,634
80,229
0
W
Nemesis
apochrypha12
Nemesis
8,712
4,441
0
3,028
15,374
6,656
143
980
14,394
0
100,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,211
Gold Earned
43,664
601
Minions Killed
511
0
Camps Cleared
0
1,762,276
Distance Traveled
1,574,186
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,388
522
133
7
0
296,397
4
L
Charybdis
9,061
503
156
9
0
286,163
6
W
Erlang Shen
11,413
634
147
8
0
393,695
1
L
Bellona
9,344
519
139
8
0
350,998
4
L
Da Ji
8,654
481
81
5
0
355,186
2
L
Merlin
8,735
485
119
7
0
280,804
2
L
Yemoja
7,870
437
16
1
0
301,035
4
W
Yemoja
9,851
547
38
2
0
346,361
1
W
Anubis
10,274
571
143
8
0
305,166
3
W
Nemesis
10,285
571
140
8
0
420,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role