Player Matchup

Susano
Susano
DeweyLopes
Susano
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 32L
1,051 Elo+
Party 1
Odin
Odin
GriffinWho
Odin
Level 25
God Stats
2W - 4L
1,258 SR
Queue Stats
7W - 19L
1,090 Elo+
Party 1
Cthulhu
Cthulhu
Meintsy
Cthulhu
Level 21
God Stats
3W - 8L
1,250 SR
Queue Stats
7W - 24L
994 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Rgudenkauf
Tsukuyomi
Level 17
God Stats
1W - 6L
1,410 SR
Queue Stats
3W - 14L
1,075 Elo+
Party 1
Ao Kuang
Ao Kuang
X0DrunkMonkey0X
Ao Kuang
Level 159
God Stats
2W - 3L
1,884 SR
Queue Stats
131W - 147L
1,483 Elo+
Solo
Team Averages
Level 50
1,460 SR
1,139 Elo+

VS

Team Averages
Level 62
1,552 SR
1,403 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Chokamuh
Gilgamesh
Level 49
God Stats
2W - 2L
1,605 SR
Queue Stats
54W - 92L
1,335 Elo+
Party 2
Fenrir
Fenrir
Just Variks
Fenrir
Level 59
God Stats
9W - 10L
1,544 SR
Queue Stats
42W - 50L
1,437 Elo+
Solo
Nox
Nox
Smallewy
Nox
Level 61
God Stats
5W - 1L
1,731 SR
Queue Stats
74W - 113L
1,374 Elo+
Party 2
Fafnir
Fafnir
UnversedHook
Fafnir
Level 71
God Stats
6W - 8L
1,383 SR
Queue Stats
94W - 135L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DeweyLopes
Susano
16
4 / 8 / 4
9,472
729
11,317
15,006
6,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 7
8,707
670
8,872
15,124
13,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Meintsy
Cthulhu
15
2 / 5 / 6
8,633
664
11,107
19,488
21,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
Rgudenkauf
Tsukuyomi
13
0 / 7 / 3
7,752
596
5,473
12,701
4,344
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
17
7 / 3 / 2
10,399
800
14,061
15,301
8,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
16
2 / 4 / 16
9,596
738
17,244
11,998
6,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Chokamuh
Gilgamesh
18
9 / 2 / 12
10,567
813
15,151
13,992
7,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
16
5 / 6 / 9
9,811
755
8,624
17,269
9,787
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 3 / 14
9,596
738
13,253
10,689
4,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
18
6 / 0 / 11
11,465
882
10,825
12,585
15,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
88
15
Kills
26
26
Deaths
15
22
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
4
16
2.5
W
Gilgamesh
Chokamuh
Gilgamesh
9
2
12
7.5
L
Susano
DeweyLopes
Susano
4
8
4
0.75
L
2
3
7
1.83
W
Fenrir
5
6
9
1.58
L
Cthulhu
Meintsy
Cthulhu
2
5
6
1
L
Tsukuyomi
Rgudenkauf
Tsukuyomi
0
7
3
0.21
W
4
3
14
3.67
W
Fafnir
6
0
11
11.5
L
Ao Kuang
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,830
Damage
65,097
77,620
Taken
66,533
54,910
Mitigated
43,223
10,906
Healing
12,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
17,244
8,097
235
1,222
11,998
6,385
1,623
3,852
7,858
0
31,563
W
Gilgamesh
Chokamuh
Gilgamesh
15,151
4,106
461
885
13,992
7,038
692
5,398
8,213
0
26,872
L
Susano
DeweyLopes
Susano
11,317
2,474
0
0
15,006
6,100
0
4,320
10,686
0
25,262
L
8,872
2,026
0
826
15,124
13,709
0
4,511
10,613
0
24,086
W
Fenrir
8,624
4,004
347
2,103
17,269
9,787
1,171
5,543
11,336
0
30,650
L
Cthulhu
Meintsy
Cthulhu
11,107
1,228
421
1,596
19,488
21,794
0
5,869
13,619
22,456
0
L
Tsukuyomi
Rgudenkauf
Tsukuyomi
5,473
1,093
190
1,119
12,701
4,344
0
5,640
7,061
0
17,516
W
13,253
1,428
432
1,064
10,689
4,936
504
5,281
4,641
34,866
0
W
Fafnir
10,825
4,288
0
5,828
12,585
15,077
13
3,177
8,951
26,297
0
L
Ao Kuang
14,061
2,737
0
6,754
15,301
8,963
916
3,738
11,563
33,192
3,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,963
Gold Earned
51,035
160
Minions Killed
189
0
Camps Cleared
0
1,237,225
Distance Traveled
1,317,289
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,596
738
35
3
0
239,228
0
W
Gilgamesh
10,567
813
33
3
0
314,118
0
L
Susano
9,472
729
28
2
0
233,291
0
L
Odin
8,707
670
35
3
0
278,560
0
W
Fenrir
9,811
755
43
3
0
240,768
1
L
Cthulhu
8,633
664
21
2
0
247,862
0
L
Tsukuyomi
7,752
596
19
1
0
221,115
0
W
Nox
9,596
738
47
4
0
256,397
2
W
Fafnir
11,465
882
31
2
0
266,778
2
L
Ao Kuang
10,399
800
57
4
0
256,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role