Player Matchup

Geb
Geb
Bubbanda
Geb
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 55L
1,629 Elo+
Party 2
Odin
Odin
Killtech01
Odin
Level 24
God Stats
4W - 6L
1,230 SR
Queue Stats
23W - 30L
1,278 Elo+
Party 2
Sol
Sol
YangFinnaBang
Sol
Level 96
God Stats
8W - 6L
1,458 SR
Queue Stats
75W - 77L
1,652 Elo+
Party 2
Team Averages
Level 62
1,396 SR
1,519 Elo+

VS

Team Averages
Level 111
1,572 SR
1,539 Elo+
Baron Samedi
Baron Samedi
PlaerOne
Baron Samedi
Level 106
God Stats
9W - 5L
1,682 SR
Queue Stats
67W - 55L
1,612 Elo+
Solo
Anubis
Anubis
TheWiseWizard
Anubis
Level 82
God Stats
2W - 3L
1,511 SR
Queue Stats
10W - 10L
1,517 Elo+
Party 1
Bacchus
Bacchus
fitzresin
Bacchus
Level 146
God Stats
1W - 3L
1,523 SR
Queue Stats
14W - 18L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,773
677
4,524
14,914
12,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 6 / 0
5,891
589
2,018
7,722
3,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 4 / 0
6,302
630
4,719
8,164
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PlaerOne
Baron Samedi
14
6 / 0 / 8
8,888
889
13,267
7,300
4,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
7 / 0 / 7
8,658
866
9,376
4,178
2,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
fitzresin
Bacchus
12
2 / 1 / 11
7,744
774
3,747
6,801
9,016
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
15
15
Deaths
1
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
6
0
0
W
Baron Samedi
PlaerOne
Baron Samedi
6
0
8
10
W
7
0
7
10.5
L
0
4
0
0
W
Bacchus
fitzresin
Bacchus
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,261
Damage
26,390
30,800
Taken
18,279
18,981
Mitigated
15,795
4,528
Healing
7,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,524
497
295
2,714
14,914
12,560
0
12,332
2,582
12,993
0
L
2,018
307
0
226
7,722
3,366
0
6,872
850
0
10,392
W
Baron Samedi
PlaerOne
Baron Samedi
13,267
1,283
1,809
3,640
7,300
4,161
1,064
4,148
3,089
42,677
0
W
9,376
172
654
945
4,178
2,618
736
2,308
1,842
25,436
0
L
4,719
799
0
1,293
8,164
3,055
0
7,553
611
24,333
2,221
W
Bacchus
fitzresin
Bacchus
3,747
592
403
375
6,801
9,016
203
2,862
3,841
8,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,966
Gold Earned
25,290
89
Minions Killed
118
3
Camps Cleared
6
473,303
Distance Traveled
565,105
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,773
677
9
1
0
179,779
3
L
Odin
5,891
589
24
2
2
128,716
0
W
Baron Samedi
8,888
889
68
7
4
198,719
3
W
Anubis
8,658
866
37
4
2
176,241
2
L
Sol
6,302
630
56
6
1
164,808
4
W
Bacchus
7,744
774
13
1
0
190,145
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role