Player Matchup

Susano
Susano
Diamond IV
 
Susano
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum II
ChocoTheWarrior
Neith
Platinum II
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 88L
2,042 MMR
Party 1
Chang'e
Chang'e
Gold I
Free Lucids
Chang'e
Gold I
Level 85
God Stats
23W - 13L
1,578 SR
Queue Stats
410W - 419L
1,564 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
Gator_v4
Xing Tian
Platinum IV
Level 118
God Stats
3W - 2L
1,582 SR
Queue Stats
88W - 85L
1,967 MMR
Party 1
Osiris
Osiris
Platinum II
Warchi Omar
Osiris
Platinum II
Level 145
God Stats
17W - 16L
1,541 SR
Queue Stats
353W - 349L
1,800 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,540 SR
1,775 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,507 SR
1,791 MMR
Chaac
Chaac
Platinum II
A1C_Philly
Chaac
Platinum II
Level 160
God Stats
65W - 66L
1,499 SR
Queue Stats
329W - 338L
1,883 MMR
Solo
Eset
Eset
Diamond V
FallenPlayz96
Eset
Diamond V
Level 159
God Stats
12W - 15L
1,301 SR
Queue Stats
420W - 427L
1,852 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
HYD7
Baron Samedi
Platinum V
Level 90
God Stats
73W - 54L
1,625 SR
Queue Stats
224W - 214L
1,754 MMR
Solo
Cupid
Cupid
Platinum I
Luci_Morninstar
Cupid
Platinum I
Level 149
God Stats
3W - 2L
1,779 SR
Queue Stats
205W - 197L
1,778 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum I
nullaDuo
Sun Wukong
Platinum I
Level 155
God Stats
0W - 2L
1,329 SR
Queue Stats
205W - 199L
1,687 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
19
6 / 2 / 1
12,048
524
14,653
20,047
10,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
1 / 2 / 3
11,794
513
11,918
14,928
8,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Free Lucids
Chang'e
18
2 / 3 / 6
11,677
508
16,439
19,537
9,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
Gator_v4
Xing Tian
16
1 / 4 / 4
10,287
447
7,435
22,736
22,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
20
3 / 1 / 2
12,771
555
13,520
18,651
20,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
Jing WeiPoseidonFreyaAtlas

VS

Bans
KaliLancelotShivaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
2 / 2 / 3
8,624
375
3,169
9,795
4,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 3 / 7
10,034
436
7,287
20,460
24,450
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
HYD7
Baron Samedi
17
2 / 4 / 6
10,066
438
18,434
16,820
9,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
2 / 1 / 4
11,522
501
15,554
17,668
8,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
nullaDuo
Sun Wukong
18
3 / 3 / 2
11,338
493
13,582
27,037
28,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
34
13
Kills
12
12
Deaths
13
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
6
2
1
3.25
L
Chaac
2
2
3
1.75
W
1
2
3
1.25
L
3
3
7
2.17
W
Chang'e
Free Lucids
Chang'e
2
3
6
1.67
W
Xing Tian
Gator_v4
Xing Tian
1
4
4
0.75
L
Baron Samedi
HYD7
Baron Samedi
2
4
6
1.25
L
2
1
4
4
W
Osiris
3
1
2
4
L
Sun Wukong
nullaDuo
Sun Wukong
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,965
Damage
58,026
95,899
Taken
91,780
70,376
Mitigated
75,599
35,589
Healing
36,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
14,653
4,025
0
7,564
20,047
10,322
0
3,468
16,579
0
120,847
L
Chaac
3,169
1,542
0
1,599
9,795
4,854
0
1,697
8,028
0
44,342
W
11,918
4,704
0
5,992
14,928
8,000
0
2,047
12,881
0
127,855
L
7,287
1,973
1,001
3,515
20,460
24,450
13
7,118
13,047
26,783
0
W
Chang'e
Free Lucids
Chang'e
16,439
1,702
2,065
8,690
19,537
9,086
819
9,874
9,663
95,182
0
W
Xing Tian
Gator_v4
Xing Tian
7,435
1,132
0
2,253
22,736
22,913
0
8,754
13,982
42,839
0
L
Baron Samedi
HYD7
Baron Samedi
18,434
1,933
2,879
6,632
16,820
9,256
0
8,188
8,158
103,567
0
L
15,554
10,591
120
9,106
17,668
8,046
894
3,013
14,611
0
114,609
W
Osiris
13,520
6,597
0
9,025
18,651
20,055
493
2,321
16,330
0
113,803
L
Sun Wukong
nullaDuo
Sun Wukong
13,582
2,689
0
12,116
27,037
28,993
0
2,897
24,062
756
92,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,577
Gold Earned
51,584
762
Minions Killed
625
0
Camps Cleared
0
2,157,932
Distance Traveled
1,881,674
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
12,048
524
180
8
0
494,044
3
L
Chaac
8,624
375
77
3
0
247,711
0
W
Neith
11,794
513
212
9
0
381,110
7
L
Eset
10,034
436
31
1
0
401,049
6
W
Chang'e
11,677
508
158
7
0
409,809
4
W
Xing Tian
10,287
447
40
2
0
445,060
12
L
Baron Samedi
10,066
438
151
7
0
404,049
4
L
Cupid
11,522
501
201
9
0
431,984
4
W
Osiris
12,771
555
172
7
0
427,909
0
L
Sun Wukong
11,338
493
165
7
0
396,881
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role