Player Matchup

Freya
Freya
Chiquito_addicto
Freya
Level 80
God Stats
2W - 3L
1,406 SR
Queue Stats
28W - 33L
1,388 Elo+
Party 2
Gilgamesh
Gilgamesh
Osornito22
Gilgamesh
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 70L
1,561 Elo+
Solo
Chernobog
Chernobog
Tsuwamon124
Chernobog
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,396 Elo+
Party 1
Mercury
Mercury
WreckltRaIf
Mercury
Level 145
God Stats
51W - 35L
1,637 SR
Queue Stats
182W - 186L
1,445 Elo+
Party 2
Geb
Geb
aPacifistForFun
Geb
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,205 Elo+
Party 1
Team Averages
Level 86
1,508 SR
1,399 Elo+

VS

Team Averages
Level 66
1,498 SR
1,422 Elo+
Shiva
Shiva
Hii Andrew
Shiva
Level 86
God Stats
5W - 6L
1,461 SR
Queue Stats
175W - 189L
1,429 Elo+
Solo
Hou Yi
Hou Yi
RoadHermit
Hou Yi
Level 27
God Stats
0W - 2L
1,668 SR
Queue Stats
52W - 79L
1,410 Elo+
Party 4
Merlin
Merlin
TRillDuhGoat
Merlin
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
184W - 194L
1,397 Elo+
Party 3
Chaac
Chaac
TRillVigil
Chaac
Level 28
God Stats
1W - 3L
1,285 SR
Queue Stats
54W - 76L
1,371 Elo+
Party 3
Ganesha
Ganesha
watermelonade
Ganesha
Level 65
God Stats
19W - 31L
1,574 SR
Queue Stats
61W - 87L
1,504 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 10
12,210
470
15,561
26,148
14,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
Osornito22
Gilgamesh
17
0 / 3 / 6
10,630
409
14,555
22,892
19,520
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chernobog
Tsuwamon124
Chernobog
20
7 / 2 / 7
13,122
505
23,391
23,155
12,721
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
WreckltRaIf
Mercury
20
6 / 2 / 3
13,057
502
11,738
19,586
9,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 2 / 14
10,964
422
13,490
22,747
28,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
18
5 / 5 / 1
11,830
455
14,723
24,219
12,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
RoadHermit
Hou Yi
15
2 / 6 / 3
10,045
386
10,915
21,991
9,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
17
1 / 5 / 3
11,534
444
21,866
17,312
9,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
20
1 / 1 / 4
13,520
520
23,306
27,795
34,534
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ganesha
16
0 / 2 / 3
11,353
437
6,260
22,944
30,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
19
Kills
9
9
Deaths
19
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
0
10
11
L
Shiva
5
5
1
1.1
W
Gilgamesh
Osornito22
Gilgamesh
0
3
6
1
L
Hou Yi
RoadHermit
Hou Yi
2
6
3
0.58
L
Merlin
1
5
3
0.5
L
Chaac
1
1
4
3
W
Chernobog
Tsuwamon124
Chernobog
7
2
7
5.25
W
Mercury
WreckltRaIf
Mercury
6
2
3
3.75
W
0
2
14
3.5
L
Ganesha
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,735
Damage
77,070
114,528
Taken
114,261
85,031
Mitigated
97,247
33,626
Healing
33,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,561
6,308
0
13,448
26,148
14,470
452
11,355
14,793
85,607
0
L
Shiva
14,723
3,651
1,145
1,305
24,219
12,876
199
6,726
17,493
0
86,760
W
Gilgamesh
Osornito22
Gilgamesh
14,555
5,555
0
1,319
22,892
19,520
0
2,163
20,729
0
84,815
L
Hou Yi
RoadHermit
Hou Yi
10,915
5,816
813
5,558
21,991
9,748
2,134
5,017
16,974
0
53,085
L
Merlin
21,866
1,227
0
3,290
17,312
9,752
485
6,533
10,779
113,667
0
L
Chaac
23,306
5,326
0
15,927
27,795
34,534
2,166
4,092
23,703
0
125,772
W
Chernobog
Tsuwamon124
Chernobog
23,391
11,752
403
7,868
23,155
12,721
5,221
6,386
16,769
0
133,881
W
Mercury
WreckltRaIf
Mercury
11,738
5,916
0
6,653
19,586
9,526
1,476
2,782
16,804
0
118,404
W
13,490
1,316
950
2,985
22,747
28,794
225
5,440
17,307
37,415
0
L
Ganesha
6,260
925
806
5,039
22,944
30,337
111
6,683
16,261
51,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,983
Gold Earned
58,282
661
Minions Killed
591
0
Camps Cleared
0
2,574,538
Distance Traveled
2,342,382
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,210
470
140
5
0
481,181
0
L
Shiva
11,830
455
103
4
0
501,870
2
W
Gilgamesh
10,630
409
122
5
0
474,088
4
L
Hou Yi
10,045
386
119
5
0
431,131
2
L
Merlin
11,534
444
164
6
0
451,852
4
L
Chaac
13,520
520
190
7
0
481,243
2
W
Chernobog
13,122
505
190
7
0
514,962
5
W
Mercury
13,057
502
180
7
0
587,767
0
W
Geb
10,964
422
29
1
0
516,540
6
L
Ganesha
11,353
437
15
1
0
476,286
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role