Player Matchup

Tiamat
Tiamat
EXalteDChaoS
Tiamat
Level 135
God Stats
1W - 1L
1,303 SR
Queue Stats
34W - 28L
1,435 Elo+
Party 1
Anubis
Anubis
KO_Rodri
Anubis
Level 79
God Stats
29W - 10L
1,660 SR
Queue Stats
70W - 61L
1,463 Elo+
Solo
Chaac
Chaac
Pro_Calamity
Chaac
Level 127
God Stats
5W - 5L
1,530 SR
Queue Stats
303W - 290L
1,428 Elo+
Party 1
Kali
Kali
Shattered_Soul
Kali
Level 123
God Stats
21W - 13L
1,538 SR
Queue Stats
148W - 147L
1,416 Elo+
Party 1
Gilgamesh
Gilgamesh
blAzN_SniPeR
Gilgamesh
Level 89
God Stats
2W - 1L
1,526 SR
Queue Stats
68W - 65L
1,360 Elo+
Party 1
Team Averages
Level 111
1,511 SR
1,420 Elo+

VS

Team Averages
Level 128
1,493 SR
1,395 Elo+
Nemesis
Nemesis
BleachdOut
Nemesis
Level 85
God Stats
4W - 8L
1,483 SR
Queue Stats
258W - 285L
1,301 Elo+
Solo
Aphrodite
Aphrodite
Diamante Solar
Aphrodite
Level 128
God Stats
86W - 70L
1,579 SR
Queue Stats
219W - 218L
1,423 Elo+
Solo
Charybdis
Charybdis
Schnarrcy
Charybdis
Level 108
God Stats
4W - 6L
1,505 SR
Queue Stats
108W - 116L
1,386 Elo+
Solo
Terra
Terra
Yandere_Pineappl
Terra
Level 160
God Stats
14W - 13L
1,520 SR
Queue Stats
406W - 431L
1,421 Elo+
Solo
Merlin
Merlin
wil5830
Merlin
Level 159
God Stats
7W - 10L
1,379 SR
Queue Stats
191W - 217L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
5 / 0 / 7
20,901
597
18,567
18,467
24,196
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
KO_Rodri
Anubis
20
10 / 6 / 7
19,620
561
40,145
39,894
22,027
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
2 / 3 / 12
16,961
485
17,246
33,376
34,414
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

20
4 / 3 / 7
18,790
537
13,591
39,231
23,634
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
blAzN_SniPeR
Gilgamesh
20
5 / 4 / 10
18,961
542
20,660
37,845
30,250
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BleachdOut
Nemesis
20
6 / 11 / 4
14,702
420
22,433
40,289
23,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
Diamante Solar
Aphrodite
20
3 / 3 / 4
13,879
397
20,771
27,628
28,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Schnarrcy
Charybdis
2
0 / 0 / 0
6,531
187
0
677
5
20
2 / 8 / 8
15,237
435
28,209
46,705
28,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
wil5830
Merlin
20
5 / 4 / 2
16,004
457
22,215
22,317
8,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
34
26
Kills
16
16
Deaths
26
43
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BleachdOut
Nemesis
6
11
4
0.73
L
Aphrodite
Diamante Solar
Aphrodite
3
3
4
1.67
W
Tiamat
5
0
7
8.5
W
Anubis
KO_Rodri
Anubis
10
6
7
2.25
W
2
3
12
2.67
L
Charybdis
Schnarrcy
Charybdis
0
0
0
0
W
4
3
7
2.5
L
2
8
8
0.75
W
Gilgamesh
blAzN_SniPeR
Gilgamesh
5
4
10
2.5
L
Merlin
wil5830
Merlin
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,209
Damage
93,628
168,813
Taken
137,616
134,521
Mitigated
88,566
77,781
Healing
46,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BleachdOut
Nemesis
22,433
11,965
350
3,243
40,289
23,223
0
12,327
27,962
0
113,009
L
Aphrodite
Diamante Solar
Aphrodite
20,771
664
8,041
15,050
27,628
28,441
0
11,955
15,673
102,039
0
W
Tiamat
18,567
1,905
801
11,006
18,467
24,196
2,533
7,103
11,185
161,419
0
W
Anubis
KO_Rodri
Anubis
40,145
640
0
24,241
39,894
22,027
5,453
19,977
19,591
174,904
0
W
17,246
2,695
0
15,002
33,376
34,414
3,532
13,699
19,410
0
135,980
L
Charybdis
Schnarrcy
Charybdis
0
0
0
0
677
5
0
677
0
0
0
W
13,591
9,932
0
18,406
39,231
23,634
1,183
14,110
24,887
0
171,759
L
28,209
4,143
3,485
13,729
46,705
28,719
635
18,105
28,600
117,020
0
W
Gilgamesh
blAzN_SniPeR
Gilgamesh
20,660
7,186
0
8,325
37,845
30,250
7,067
20,400
16,617
0
136,788
L
Merlin
wil5830
Merlin
22,215
914
0
2,125
22,317
8,178
0
15,648
6,669
167,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

95,233
Gold Earned
66,353
981
Minions Killed
756
0
Camps Cleared
0
3,271,602
Distance Traveled
2,468,582
15
Wards Purchased
48
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
14,702
420
140
4
0
631,726
4
L
Aphrodite
13,879
397
141
4
0
629,481
13
W
Tiamat
20,901
597
228
7
0
637,855
5
W
Anubis
19,620
561
230
7
0
545,993
3
W
Chaac
16,961
485
142
4
0
644,832
3
L
Charybdis
6,531
187
0
0
0
0
0
W
Kali
18,790
537
194
6
0
733,681
2
L
Terra
15,237
435
216
6
0
599,668
4
W
Gilgamesh
18,961
542
187
5
0
709,241
2
L
Merlin
16,004
457
259
7
0
607,707
27

Distance Traveled

Minion Kills by Role

Gold Earned by Role