Player Matchup

Chaac
Chaac
AcE K 47
Chaac
Level 69
God Stats
1W - 1L
1,873 SR
Queue Stats
134W - 144L
1,427 Elo+
Solo
Mulan
Mulan
BaN226
Mulan
Level 67
God Stats
27W - 37L
1,476 SR
Queue Stats
136W - 141L
1,464 Elo+
Solo
Olorun
Olorun
LordoftheCorn
Olorun
Level 69
God Stats
11W - 15L
1,380 SR
Queue Stats
102W - 158L
1,364 Elo+
Solo
Pele
Pele
iCamiikase
Pele
Level 68
God Stats
2W - 1L
1,282 SR
Queue Stats
104W - 107L
1,460 Elo+
Solo
Nu Wa
Nu Wa
z2cool24
Nu Wa
Level 105
God Stats
88W - 49L
1,668 SR
Queue Stats
528W - 532L
1,505 Elo+
Solo
Team Averages
Level 76
1,536 SR
1,444 Elo+

VS

Team Averages
Level 78
1,584 SR
1,695 Elo+
Gilgamesh
Gilgamesh
DONWIZY
Gilgamesh
Level 107
God Stats
7W - 3L
1,829 SR
Queue Stats
215W - 114L
1,702 Elo+
Party 1
Atlas
Atlas
DestroDX0
Atlas
Level 10
God Stats
6W - 3L
1,633 SR
Queue Stats
20W - 7L
1,727 Elo+
Party 1
Fenrir
Fenrir
Ronnlegend
Fenrir
Level 126
God Stats
6W - 0L
1,460 SR
Queue Stats
137W - 60L
1,669 Elo+
Party 1
Chang'e
Chang'e
Shanchu8128
Chang'e
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 21L
1,681 Elo+
Party 1
Neith
Neith
whyyyyynot
Neith
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 37L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AcE K 47
Chaac
15
0 / 7 / 5
9,488
949
14,583
22,971
23,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
BaN226
Mulan
16
6 / 10 / 0
11,619
1,162
17,497
27,727
26,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
0 / 11 / 5
9,652
965
11,164
19,165
8,636
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 7 / 5
9,863
986
8,348
21,536
15,450
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nu Wa
z2cool24
Nu Wa
15
0 / 6 / 2
9,311
931
14,998
13,555
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

97

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DONWIZY
Gilgamesh
18
7 / 1 / 29
12,623
1,262
20,663
19,624
20,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Atlas
DestroDX0
Atlas
18
2 / 1 / 29
11,545
1,155
10,265
11,109
14,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Ronnlegend
Fenrir
18
15 / 1 / 16
12,917
1,292
20,175
15,339
9,760
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Shanchu8128
Chang'e
18
5 / 3 / 33
11,788
1,179
19,347
14,911
11,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
18
12 / 0 / 25
12,564
1,256
29,244
10,980
6,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
173
6
Kills
41
41
Deaths
6
17
Assists
132
Player
Kills
Deaths
Assists
KDA
L
Chaac
AcE K 47
Chaac
0
7
5
0.36
L
Mulan
BaN226
Mulan
6
10
0
0.6
W
Gilgamesh
DONWIZY
Gilgamesh
7
1
29
21.5
W
Atlas
DestroDX0
Atlas
2
1
29
16.5
L
0
11
5
0.23
W
Fenrir
Ronnlegend
Fenrir
15
1
16
23
W
Chang'e
Shanchu8128
Chang'e
5
3
33
7.17
L
0
7
5
0.36
W
Neith
12
0
25
24.5
L
Nu Wa
z2cool24
Nu Wa
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,590
Damage
99,694
104,954
Taken
71,963
78,653
Mitigated
62,772
16,461
Healing
21,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AcE K 47
Chaac
14,583
1,614
0
3,459
22,971
23,234
0
8,828
14,143
582
27,466
L
Mulan
BaN226
Mulan
17,497
4,372
0
4,436
27,727
26,481
0
8,098
19,629
0
31,572
W
Gilgamesh
DONWIZY
Gilgamesh
20,663
7,129
2,653
3,233
19,624
20,619
0
7,836
11,355
242
30,726
W
Atlas
DestroDX0
Atlas
10,265
4,846
0
1,042
11,109
14,518
0
3,033
7,602
24,560
0
L
11,164
6,297
2,979
2,695
19,165
8,636
0
5,460
13,705
32,958
0
W
Fenrir
Ronnlegend
Fenrir
20,175
7,922
0
1,420
15,339
9,760
0
5,254
9,595
0
27,851
W
Chang'e
Shanchu8128
Chang'e
19,347
2,774
3,804
4,925
14,911
11,527
0
5,849
8,695
46,094
0
L
8,348
1,302
0
2,490
21,536
15,450
0
5,857
15,679
0
40,318
W
Neith
29,244
14,306
0
4,347
10,980
6,348
0
4,772
6,044
0
66,246
L
Nu Wa
z2cool24
Nu Wa
14,998
3,842
0
402
13,555
4,852
0
1,369
12,186
37,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,933
Gold Earned
61,437
208
Minions Killed
214
7
Camps Cleared
6
905,895
Distance Traveled
955,733
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,488
949
22
2
1
187,152
1
L
Mulan
11,619
1,162
44
4
0
179,260
0
W
Gilgamesh
12,623
1,262
21
2
2
201,691
1
W
Atlas
11,545
1,155
28
3
1
180,232
0
L
Olorun
9,652
965
45
5
1
157,773
0
W
Fenrir
12,917
1,292
20
2
2
200,867
0
W
Chang'e
11,788
1,179
60
6
0
171,342
0
L
Pele
9,863
986
71
7
3
206,885
0
W
Neith
12,564
1,256
85
9
1
201,601
0
L
Nu Wa
9,311
931
26
3
2
174,825
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role