Player Matchup

Loki
Loki
Dysfunction7291
Loki
Level 134
God Stats
40W - 24L
1,767 SR
Queue Stats
283W - 303L
1,504 Elo+
Party 3
Yu Huang
Yu Huang
JaKeTheSniZZake4
Yu Huang
Level 128
God Stats
127W - 117L
1,593 SR
Queue Stats
470W - 488L
1,517 Elo+
Solo
Kumbhakarna
Kumbhakarna
Keav
Kumbhakarna
Level 84
God Stats
0W - 1L
1,621 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LordTariqq
Ah Muzen Cab
Level 102
God Stats
1W - 1L
1,755 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
MASTERCHIEF109c
Sylvanus
Level 61
God Stats
20W - 28L
1,505 SR
Queue Stats
97W - 137L
1,438 Elo+
Party 3
Team Averages
Level 102
1,648 SR
1,492 Elo+

VS

Team Averages
Level 86
1,415 SR
1,549 Elo+
Danzaburou
Danzaburou
Aspire cG
Danzaburou
Level 117
God Stats
7W - 4L
1,461 SR
Queue Stats
337W - 313L
1,515 Elo+
Solo
Horus
Horus
SirChuleta1888
Horus
Level 102
God Stats
7W - 4L
1,475 SR
Queue Stats
696W - 617L
1,520 Elo+
Party 1
Achilles
Achilles
SoulLikanz
Achilles
Level 103
God Stats
3W - 6L
1,168 SR
Queue Stats
704W - 649L
1,542 Elo+
Party 1
Serqet
Serqet
error_absoluto6
Serqet
Level 42
God Stats
2W - 5L
1,470 SR
Queue Stats
38W - 32L
1,596 Elo+
Solo
Eset
Eset
txcdino
Eset
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
539W - 513L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,494
468
7,920
11,751
4,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 4 / 1
6,934
433
4,895
10,718
3,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kumbhakarna
Keav
Kumbhakarna
11
1 / 2 / 0
5,939
371
3,867
14,565
7,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
LordTariqq
Ah Muzen Cab
13
2 / 3 / 0
7,461
466
5,772
7,372
2,349
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
10
1 / 6 / 2
6,821
426
7,744
14,496
10,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aspire cG
Danzaburou
16
4 / 0 / 1
10,156
635
6,108
8,161
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
2 / 1 / 6
7,179
449
8,529
11,698
10,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
SoulLikanz
Achilles
14
6 / 2 / 2
8,829
552
13,484
13,979
10,932
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 2 / 7
7,742
484
9,217
12,534
5,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Eset
txcdino
Eset
13
3 / 3 / 4
7,540
471
3,805
6,972
3,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
8
Kills
18
18
Deaths
8
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Aspire cG
Danzaburou
4
0
1
4.5
L
3
3
1
1.17
L
1
4
1
0.38
L
Kumbhakarna
Keav
Kumbhakarna
1
2
0
0.5
L
Ah Muzen Cab
LordTariqq
Ah Muzen Cab
2
3
0
0.67
L
Sylvanus
1
6
2
0.33
W
2
1
6
5
W
Achilles
SoulLikanz
Achilles
6
2
2
3.5
W
3
2
7
3.25
W
Eset
txcdino
Eset
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,198
Damage
41,143
58,902
Taken
53,344
28,177
Mitigated
33,205
16,214
Healing
19,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Aspire cG
Danzaburou
6,108
1,895
0
4,814
8,161
3,514
3,212
489
7,571
0
91,784
L
7,920
2,555
0
3,752
11,751
4,152
0
0
11,656
0
55,925
L
4,895
280
0
1,939
10,718
3,867
0
1,982
8,370
44,338
0
L
Kumbhakarna
Keav
Kumbhakarna
3,867
312
278
5,095
14,565
7,428
0
1,781
12,016
20,759
0
L
Ah Muzen Cab
LordTariqq
Ah Muzen Cab
5,772
1,704
0
1,304
7,372
2,349
0
0
7,308
0
53,422
L
Sylvanus
7,744
2,652
413
3,433
14,496
10,381
374
42
14,081
35,596
8,395
W
8,529
3,809
621
3,383
11,698
10,002
0
3,057
8,177
0
22,019
W
Achilles
SoulLikanz
Achilles
13,484
2,810
0
3,994
13,979
10,932
0
5,727
8,252
0
57,219
W
9,217
2,860
0
4,468
12,534
5,261
407
2,213
10,208
0
42,209
W
Eset
txcdino
Eset
3,805
289
915
1,087
6,972
3,496
0
2,958
3,753
48,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,649
Gold Earned
41,446
365
Minions Killed
452
0
Camps Cleared
0
1,422,637
Distance Traveled
1,544,855
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,156
635
179
11
0
270,945
3
L
Loki
7,494
468
93
6
0
329,465
2
L
Yu Huang
6,934
433
91
6
0
259,754
3
L
Kumbhakarna
5,939
371
26
2
0
297,499
1
L
Ah Muzen Cab
7,461
466
79
5
0
293,616
0
L
Sylvanus
6,821
426
76
5
0
242,303
0
W
Horus
7,179
449
32
2
0
292,492
1
W
Achilles
8,829
552
98
6
0
345,071
0
W
Serqet
7,742
484
64
4
0
363,879
7
W
Eset
7,540
471
79
5
0
272,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role