Player Matchup

Bellona
Bellona
AlphaSinner
Bellona
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,290 Elo+
Solo
Anubis
Anubis
AttackOnGir
Anubis
Level 107
God Stats
0W - 3L
1,233 SR
Queue Stats
32W - 43L
1,298 Elo+
Party 2
Neith
Neith
Cheire_kat
Neith
Level 93
God Stats
18W - 26L
1,317 SR
Queue Stats
34W - 53L
1,269 Elo+
Party 2
Poseidon
Poseidon
Lock619
Poseidon
Level 109
God Stats
8W - 2L
1,511 SR
Queue Stats
92W - 108L
1,428 Elo+
Solo
Athena
Athena
mista_Girthquake
Athena
Level 67
God Stats
0W - 2L
1,334 SR
Queue Stats
192W - 224L
1,471 Elo+
Solo
Team Averages
Level 93
1,379 SR
1,351 Elo+

VS

Team Averages
Level 74
1,622 SR
1,473 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
RanaTranqui
Merlin
Level 56
God Stats
3W - 3L
1,674 SR
Queue Stats
71W - 58L
1,548 Elo+
Party 1
Hercules
Hercules
SantiB4Glory
Hercules
Level 83
God Stats
8W - 4L
1,522 SR
Queue Stats
31W - 21L
1,409 Elo+
Party 1
Kukulkan
Kukulkan
SunriseSurprize
Kukulkan
Level 70
God Stats
4W - 3L
1,605 SR
Queue Stats
75W - 101L
1,403 Elo+
Solo
Bakasura
Bakasura
xXKevinXx7280
Bakasura
Level 100
God Stats
5W - 2L
1,810 SR
Queue Stats
17W - 16L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlphaSinner
Bellona
15
0 / 3 / 6
10,485
1,049
8,657
19,129
21,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
14
0 / 4 / 1
8,772
877
654
7,194
3,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
15
1 / 4 / 3
9,832
983
14,847
13,329
6,062
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Lock619
Poseidon
15
3 / 8 / 2
10,656
1,066
11,932
20,794
9,670
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 2 / 3
10,280
1,028
8,254
24,820
18,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

132

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
4 / 1 / 14
11,851
1,185
20,443
13,746
19,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Merlin
16
1 / 2 / 13
10,478
1,048
13,860
6,275
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
SantiB4Glory
Hercules
16
8 / 2 / 9
11,846
1,185
16,755
15,745
16,565
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
16
5 / 0 / 7
11,056
1,106
18,510
3,008
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
xXKevinXx7280
Bakasura
17
3 / 1 / 9
11,124
1,112
10,113
13,662
9,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
73
6
Kills
21
21
Deaths
6
15
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
1
14
11
L
Bellona
AlphaSinner
Bellona
0
3
6
1
L
Anubis
0
4
1
0.13
L
Neith
1
4
3
0.63
L
Poseidon
Lock619
Poseidon
3
8
2
0.5
W
Merlin
1
2
13
3.75
W
Hercules
SantiB4Glory
Hercules
8
2
9
6.25
W
Kukulkan
5
0
7
8.5
L
2
2
3
1.75
W
Bakasura
xXKevinXx7280
Bakasura
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,344
Damage
79,681
85,266
Taken
52,436
59,712
Mitigated
50,701
7,542
Healing
17,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
20,443
4,877
542
3,835
13,746
19,494
0
6,228
7,518
35,700
0
L
Bellona
AlphaSinner
Bellona
8,657
1,508
1,838
1,679
19,129
21,866
0
12,242
6,341
0
17,914
L
Anubis
654
94
0
109
7,194
3,517
0
3,905
3,239
4,643
0
L
Neith
14,847
5,699
0
1,219
13,329
6,062
0
8,783
4,420
0
32,397
L
Poseidon
Lock619
Poseidon
11,932
2,626
0
2,664
20,794
9,670
0
13,421
7,098
38,105
0
W
Merlin
13,860
727
0
1,270
6,275
3,142
0
2,350
3,925
39,132
0
W
Hercules
SantiB4Glory
Hercules
16,755
4,758
865
7,642
15,745
16,565
0
6,096
9,649
0
23,946
W
Kukulkan
18,510
103
0
138
3,008
1,640
0
872
2,136
37,723
0
L
8,254
2,033
0
33
24,820
18,597
0
14,462
10,028
30,458
2,277
W
Bakasura
xXKevinXx7280
Bakasura
10,113
6,526
0
3,689
13,662
9,860
0
4,806
8,856
0
26,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,025
Gold Earned
56,355
169
Minions Killed
223
1
Camps Cleared
14
832,643
Distance Traveled
965,755
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,851
1,185
40
4
0
166,961
1
L
Bellona
10,485
1,049
22
2
0
185,683
2
L
Anubis
8,772
877
5
1
0
78,895
0
L
Neith
9,832
983
42
4
0
168,734
0
L
Poseidon
10,656
1,066
59
6
0
173,945
0
W
Merlin
10,478
1,048
62
6
1
175,696
0
W
Hercules
11,846
1,185
24
2
1
191,151
0
W
Kukulkan
11,056
1,106
59
6
2
196,329
0
L
Athena
10,280
1,028
41
4
1
225,386
3
W
Bakasura
11,124
1,112
38
4
10
235,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role