Player Matchup

Neith
Neith
BogieBogerson
Neith
Level 27
God Stats
0W - 1L
1,588 SR
Queue Stats
1W - 2L
1,463 Elo+
Party 4
Vulcan
Vulcan
DaDabGuy
Vulcan
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
195W - 247L
1,408 Elo+
Party 1
Odin
Odin
Dollydaplug
Odin
Level 88
God Stats
2W - 3L
1,621 SR
Queue Stats
368W - 410L
1,391 Elo+
Party 1
Fenrir
Fenrir
RoYaLCoLoRz
Fenrir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,260 Elo+
Party 4
Bacchus
Bacchus
ThiccNicck
Bacchus
Level 48
God Stats
13W - 19L
1,407 SR
Queue Stats
95W - 147L
1,308 Elo+
Party 1
Team Averages
Level 64
1,523 SR
1,366 Elo+

VS

Team Averages
Level 47
1,536 SR
1,301 Elo+
Charybdis
Charybdis
ArchiTekken
Charybdis
Level 13
God Stats
5W - 3L
1,477 SR
Queue Stats
19W - 16L
1,407 Elo+
Party 3
Sol
Sol
EpicLegendsOfMe
Sol
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 36L
1,374 Elo+
Party 3
Awilix
Awilix
LandoBando98
Awilix
Level 44
God Stats
2W - 0L
1,712 SR
Queue Stats
2W - 3L
1,419 Elo+
Party 2
Chaac
Chaac
iplaytoday12
Chaac
Level 61
God Stats
2W - 2L
1,493 SR
Queue Stats
2W - 4L
1,152 Elo+
Party 2
Athena
Athena
xX_23TYLER23_Xx
Athena
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,152 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 1
5,628
512
7,436
6,661
3,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
DaDabGuy
Vulcan
10
1 / 1 / 0
5,744
522
3,684
5,958
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,300
482
3,201
8,256
7,005
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
9
0 / 2 / 1
5,103
464
3,451
8,600
2,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
ThiccNicck
Bacchus
9
1 / 0 / 2
5,694
518
4,413
7,259
7,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ArchiTekken
Charybdis
9
1 / 3 / 1
5,357
487
4,937
7,480
2,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 1
5,830
530
5,102
5,698
2,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
11
4 / 0 / 2
7,144
649
5,464
7,930
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 0 / 2
6,707
610
6,359
10,005
7,048
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 2
5,735
521
2,236
8,138
5,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
8
8
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ArchiTekken
Charybdis
1
3
1
0.5
L
4
1
1
4.5
L
Vulcan
DaDabGuy
Vulcan
1
1
0
1
L
0
4
0
0
W
0
1
1
0.5
W
Awilix
4
0
2
5
L
Fenrir
0
2
1
0.25
L
Bacchus
ThiccNicck
Bacchus
1
0
2
2
W
3
0
2
4
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,185
Damage
24,098
36,734
Taken
39,251
22,297
Mitigated
20,324
9,405
Healing
12,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ArchiTekken
Charybdis
4,937
2,362
0
2,087
7,480
2,608
186
1,718
5,762
0
34,155
L
7,436
2,956
0
2,292
6,661
3,073
0
1,531
5,130
0
33,967
L
Vulcan
DaDabGuy
Vulcan
3,684
1,034
0
1,760
5,958
2,307
0
2,213
3,745
39,066
0
L
3,201
782
0
914
8,256
7,005
0
0
8,256
0
29,468
W
5,102
1,386
0
2,365
5,698
2,004
1,642
1,742
3,956
41,049
0
W
Awilix
5,464
2,472
0
3,510
7,930
2,961
0
1,767
6,163
0
42,666
L
Fenrir
3,451
560
0
2,694
8,600
2,872
0
1,174
7,426
0
25,169
L
Bacchus
ThiccNicck
Bacchus
4,413
627
200
1,545
7,259
7,040
54
2,420
4,839
17,721
0
W
6,359
1,857
0
3,558
10,005
7,048
255
1,346
8,659
0
35,796
W
2,236
424
0
1,103
8,138
5,703
40
1,524
6,614
10,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,469
Gold Earned
30,773
258
Minions Killed
284
0
Camps Cleared
0
1,001,624
Distance Traveled
1,116,368
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,357
487
54
5
0
177,233
1
L
Neith
5,628
512
54
5
0
166,933
1
L
Vulcan
5,744
522
64
6
0
218,820
1
L
Odin
5,300
482
58
5
0
173,144
1
W
Sol
5,830
530
66
6
0
210,637
2
W
Awilix
7,144
649
84
8
0
252,438
0
L
Fenrir
5,103
464
52
5
0
229,164
0
L
Bacchus
5,694
518
30
3
0
213,563
1
W
Chaac
6,707
610
63
6
0
232,275
0
W
Athena
5,735
521
17
2
0
243,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role