Player Matchup

Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Brandèn
Scylla
Level 116
God Stats
19W - 12L
1,726 SR
Queue Stats
142W - 147L
1,617 Elo+
Party 4
Tyr
Tyr
DominoTheAngry
Tyr
Level 87
God Stats
1W - 0L
1,721 SR
Queue Stats
2W - 1L
1,441 Elo+
Party 1
Neith
Neith
TheHighTroll
Neith
Level 119
God Stats
11W - 18L
1,398 SR
Queue Stats
184W - 176L
1,571 Elo+
Party 4
Atlas
Atlas
chief104
Atlas
Level 129
God Stats
1W - 1L
1,700 SR
Queue Stats
38W - 32L
1,414 Elo+
Party 1
Team Averages
Level 122
1,609 SR
1,508 Elo+

VS

Team Averages
Level 131
1,618 SR
1,530 Elo+
Arachne
Arachne
GamingOracle
Arachne
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 95L
1,447 Elo+
Party 2
Chernobog
Chernobog
Luis4zeem
Chernobog
Level 160
God Stats
10W - 10L
1,644 SR
Queue Stats
272W - 242L
1,586 Elo+
Party 3
Fafnir
Fafnir
Shantastic2814
Fafnir
Level 92
God Stats
5W - 2L
1,985 SR
Queue Stats
141W - 160L
1,443 Elo+
Party 2
Janus
Janus
ThndrStrck89
Janus
Level 157
God Stats
6W - 8L
1,412 SR
Queue Stats
426W - 428L
1,588 Elo+
Solo
Ah Puch
Ah Puch
o0Hades0o
Ah Puch
Level 160
God Stats
45W - 38L
1,549 SR
Queue Stats
344W - 318L
1,584 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
2 / 0 / 3
7,034
586
3,815
9,918
4,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Brandèn
Scylla
12
6 / 1 / 2
7,238
603
9,522
7,851
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 0 / 1
6,058
505
4,149
7,448
5,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 3 / 3
6,639
553
4,808
6,629
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
chief104
Atlas
10
0 / 1 / 7
6,337
528
5,521
9,786
7,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GamingOracle
Arachne
9
1 / 1 / 1
5,737
478
5,396
11,149
4,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chernobog
Luis4zeem
Chernobog
10
2 / 4 / 0
6,088
507
5,294
9,535
3,382
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 0
5,582
465
1,898
11,057
8,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 2 / 1
5,923
494
4,167
3,278
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
o0Hades0o
Ah Puch
12
0 / 1 / 0
6,861
572
5,192
6,442
3,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
11
Kills
5
5
Deaths
11
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
0
3
3.5
W
Scylla
Brandèn
Scylla
6
1
2
7
W
1
0
1
1.5
L
Arachne
GamingOracle
Arachne
1
1
1
1.5
L
Chernobog
Luis4zeem
Chernobog
2
4
0
0.5
L
1
3
0
0.33
W
2
3
3
1.17
L
1
2
1
0.75
W
Atlas
chief104
Atlas
0
1
7
3.5
L
Ah Puch
o0Hades0o
Ah Puch
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,815
Damage
21,947
41,632
Taken
41,461
23,018
Mitigated
20,782
11,069
Healing
14,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,815
764
0
1,222
9,918
4,337
207
1,345
8,507
0
51,816
W
Scylla
Brandèn
Scylla
9,522
1,390
0
2,494
7,851
2,923
1,101
2,679
4,929
47,113
0
W
4,149
371
6
3,358
7,448
5,775
35
3,919
3,529
0
34,502
L
Arachne
GamingOracle
Arachne
5,396
3,413
0
5,954
11,149
4,204
0
3,432
7,717
0
28,240
L
Chernobog
Luis4zeem
Chernobog
5,294
3,445
0
1,868
9,535
3,382
0
3,861
5,674
0
42,751
L
1,898
477
0
2,089
11,057
8,390
0
5,248
5,539
14,843
0
W
4,808
1,846
0
1,454
6,629
2,702
1,324
1,430
5,147
0
44,373
L
4,167
140
0
505
3,278
1,122
0
1,782
1,496
36,413
0
W
Atlas
chief104
Atlas
5,521
2,599
425
2,110
9,786
7,281
0
1,489
8,263
21,639
0
L
Ah Puch
o0Hades0o
Ah Puch
5,192
721
0
4,345
6,442
3,684
0
720
5,506
57,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,306
Gold Earned
30,191
352
Minions Killed
313
0
Camps Cleared
0
1,291,798
Distance Traveled
1,035,278
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,034
586
99
8
0
307,975
4
W
Scylla
7,238
603
80
7
0
252,233
0
W
Tyr
6,058
505
65
5
0
263,209
2
L
Arachne
5,737
478
57
5
0
246,088
1
L
Chernobog
6,088
507
83
7
0
210,745
2
L
Fafnir
5,582
465
11
1
0
230,469
4
W
Neith
6,639
553
80
7
0
219,601
0
L
Janus
5,923
494
57
5
0
138,775
0
W
Atlas
6,337
528
28
2
0
248,780
0
L
Ah Puch
6,861
572
105
9
0
209,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role