Player Matchup

Ares
Ares
AlanCoal
Ares
Level 143
God Stats
10W - 15L
1,508 SR
Queue Stats
208W - 247L
1,387 Elo+
Party 1
Susano
Susano
Ie25Xddd
Susano
Level 106
God Stats
2W - 1L
1,498 SR
Queue Stats
290W - 314L
1,513 Elo+
Party 1
Cupid
Cupid
LeBronJames²³
Cupid
Level 108
God Stats
4W - 3L
1,527 SR
Queue Stats
75W - 73L
1,553 Elo+
Solo
Guan Yu
Guan Yu
SoldShort
Guan Yu
Level 89
God Stats
2W - 1L
1,597 SR
Queue Stats
83W - 66L
1,555 Elo+
Solo
Janus
Janus
Tuprofileddd
Janus
Level 86
God Stats
11W - 3L
1,978 SR
Queue Stats
508W - 519L
1,476 Elo+
Solo
Team Averages
Level 106
1,622 SR
1,497 Elo+

VS

Team Averages
Level 104
1,420 SR
1,528 Elo+
Ravana
Ravana
Gappy2x2
Ravana
Level 107
God Stats
0W - 2L
1,237 SR
Queue Stats
44W - 36L
1,520 Elo+
Solo
Tyr
Tyr
Gear465
Tyr
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Raijin
Raijin
Xanthous1
Raijin
Level 160
God Stats
16W - 19L
1,513 SR
Queue Stats
453W - 491L
1,530 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
helpdsk
Ah Muzen Cab
Level 77
God Stats
89W - 74L
1,636 SR
Queue Stats
383W - 390L
1,575 Elo+
Solo
Discordia
Discordia
jeepenstein
Discordia
Level 130
God Stats
17W - 27L
1,216 SR
Queue Stats
160W - 177L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
2 / 3 / 3
12,299
1,025
6,790
15,574
15,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
Ie25Xddd
Susano
17
4 / 2 / 4
11,802
984
12,369
14,978
6,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 1 / 5
11,802
984
7,919
11,128
5,243
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
SoldShort
Guan Yu
18
3 / 1 / 6
11,810
984
14,095
20,600
25,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
1 / 1 / 6
11,336
945
15,266
8,368
3,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

214

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Gappy2x2
Ravana
17
5 / 3 / 3
12,295
1,025
13,883
11,938
6,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
16
0 / 0 / 2
10,443
870
9,609
13,811
15,629
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Raijin
Xanthous1
Raijin
16
0 / 2 / 3
10,918
910
14,100
8,087
2,903
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
helpdsk
Ah Muzen Cab
17
3 / 4 / 3
11,643
970
16,846
14,310
6,469
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
jeepenstein
Discordia
17
0 / 3 / 2
11,063
922
12,735
11,167
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
12
Kills
8
8
Deaths
12
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ares
2
3
3
1.17
L
Ravana
Gappy2x2
Ravana
5
3
3
2.17
L
Tyr
0
0
2
1
W
Susano
Ie25Xddd
Susano
4
2
4
3
W
2
1
5
4.5
W
Guan Yu
SoldShort
Guan Yu
3
1
6
6
W
1
1
6
4
L
Raijin
Xanthous1
Raijin
0
2
3
0.75
L
Ah Muzen Cab
helpdsk
Ah Muzen Cab
3
4
3
1.13
L
Discordia
jeepenstein
Discordia
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,439
Damage
67,173
70,648
Taken
59,313
57,652
Mitigated
36,253
18,285
Healing
6,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
6,790
66
0
1,085
15,574
15,686
0
6,728
8,846
17,642
0
L
Ravana
Gappy2x2
Ravana
13,883
6,210
0
490
11,938
6,855
0
5,133
6,805
0
24,346
L
Tyr
9,609
1,061
0
3,183
13,811
15,629
0
3,995
9,816
0
13,570
W
Susano
Ie25Xddd
Susano
12,369
3,065
0
3,819
14,978
6,973
0
5,012
9,966
0
31,296
W
7,919
4,724
1,965
2,214
11,128
5,243
0
3,909
7,219
0
34,746
W
Guan Yu
SoldShort
Guan Yu
14,095
2,689
2,750
5,581
20,600
25,791
0
8,158
12,442
0
21,818
W
15,266
344
266
605
8,368
3,959
0
3,028
5,340
48,798
0
L
Raijin
Xanthous1
Raijin
14,100
1,199
0
0
8,087
2,903
0
3,175
4,912
39,456
0
L
Ah Muzen Cab
helpdsk
Ah Muzen Cab
16,846
5,627
0
2,646
14,310
6,469
0
5,341
8,969
0
38,019
L
Discordia
jeepenstein
Discordia
12,735
803
0
250
11,167
4,397
0
4,412
6,755
56,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,049
Gold Earned
56,362
263
Minions Killed
243
7
Camps Cleared
10
1,206,316
Distance Traveled
1,221,533
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,299
1,025
26
2
4
225,294
0
L
Ravana
12,295
1,025
23
2
1
250,279
0
L
Tyr
10,443
870
11
1
0
273,122
3
W
Susano
11,802
984
45
4
2
267,749
0
W
Cupid
11,802
984
80
7
0
236,341
0
W
Guan Yu
11,810
984
27
2
1
248,121
0
W
Janus
11,336
945
85
7
0
228,811
0
L
Raijin
10,918
910
55
5
5
209,274
1
L
Ah Muzen Cab
11,643
970
37
3
1
270,686
0
L
Discordia
11,063
922
117
10
3
218,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role