Player Matchup

Tsukuyomi
Tsukuyomi
Bikerboyz-_
Tsukuyomi
Level 63
God Stats
6W - 7L
1,765 SR
Queue Stats
26W - 32L
1,377 Elo+
Party 1
Yemoja
Yemoja
Chronicking100
Yemoja
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 20L
1,377 Elo+
Party 1
Danzaburou
Danzaburou
GodsAssassin2020
Danzaburou
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 10L
1,302 Elo+
Party 1
Skadi
Skadi
KratosD250602
Skadi
Level 54
God Stats
0W - 1L
1,436 SR
Queue Stats
0W - 4L
1,150 Elo+
Solo
Merlin
Merlin
Spraypa1nt-San
Merlin
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,377 Elo+
Party 1
Team Averages
Level 50
1,540 SR
1,317 Elo+

VS

Team Averages
Level 78
1,588 SR
1,370 Elo+
Merlin
Merlin
SimpForAkeno-
Merlin
Level 108
God Stats
10W - 7L
1,747 SR
Queue Stats
269W - 232L
1,402 Elo+
Party 2
Cthulhu
Cthulhu
SimpForRias-
Cthulhu
Level 27
God Stats
17W - 17L
1,450 SR
Queue Stats
106W - 106L
1,262 Elo+
Party 2
Heimdallr
Heimdallr
iSlapMySausage
Heimdallr
Level 55
God Stats
17W - 12L
1,347 SR
Queue Stats
158W - 149L
1,397 Elo+
Party 2
Achilles
Achilles
isossplash12
Achilles
Level 102
God Stats
3W - 1L
1,790 SR
Queue Stats
111W - 116L
1,411 Elo+
Solo
Loki
Loki
xM1cKeYzZ
Loki
Level 99
God Stats
114W - 87L
1,607 SR
Queue Stats
576W - 556L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bikerboyz-_
Tsukuyomi
14
0 / 4 / 3
8,608
410
5,314
15,835
7,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
0 / 2 / 1
8,512
405
4,242
12,547
10,633
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
GodsAssassin2020
Danzaburou
12
0 / 5 / 0
7,505
357
1,934
11,715
4,703
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 5 / 2
8,110
386
5,607
15,040
5,865
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 4 / 0
11,050
526
16,034
13,580
6,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 3
11,658
555
9,665
8,316
3,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
SimpForRias-
Cthulhu
15
1 / 1 / 8
9,357
446
7,203
11,076
11,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
iSlapMySausage
Heimdallr
15
5 / 2 / 4
9,727
463
8,120
10,154
4,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
isossplash12
Achilles
18
4 / 0 / 5
11,362
541
9,906
12,847
15,448
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
18
7 / 3 / 3
11,697
557
6,461
18,099
7,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
20
20
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Bikerboyz-_
Tsukuyomi
0
4
3
0.38
L
0
2
1
0.25
L
Danzaburou
GodsAssassin2020
Danzaburou
0
5
0
0
L
0
5
2
0.2
W
3
0
3
4.5
W
Cthulhu
SimpForRias-
Cthulhu
1
1
8
5
L
6
4
0
1.5
W
Heimdallr
iSlapMySausage
Heimdallr
5
2
4
3.5
W
Achilles
isossplash12
Achilles
4
0
5
6.5
W
Loki
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,131
Damage
41,355
68,717
Taken
60,492
34,900
Mitigated
42,240
11,663
Healing
13,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Bikerboyz-_
Tsukuyomi
5,314
982
0
4,489
15,835
7,223
77
2,983
12,577
0
58,380
L
4,242
707
672
2,000
12,547
10,633
0
3,968
8,036
35,744
0
L
Danzaburou
GodsAssassin2020
Danzaburou
1,934
768
0
318
11,715
4,703
1,022
1,620
10,057
0
34,134
L
5,607
1,479
0
2,340
15,040
5,865
0
2,405
12,349
0
64,626
W
9,665
119
0
307
8,316
3,608
0
4,599
3,465
82,406
0
W
Cthulhu
SimpForRias-
Cthulhu
7,203
322
301
2,062
11,076
11,452
260
4,727
6,241
42,814
0
L
16,034
673
0
1,844
13,580
6,476
0
4,259
8,827
80,384
0
W
Heimdallr
iSlapMySausage
Heimdallr
8,120
1,964
0
2,854
10,154
4,493
1,096
3,627
6,431
0
54,672
W
Achilles
isossplash12
Achilles
9,906
2,136
0
1,678
12,847
15,448
2,474
2,509
10,255
0
69,516
W
Loki
6,461
1,954
0
6,790
18,099
7,239
0
4,046
13,824
0
106,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,785
Gold Earned
53,801
438
Minions Killed
586
0
Camps Cleared
0
1,758,059
Distance Traveled
2,075,963
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,608
410
84
4
0
430,226
2
L
Yemoja
8,512
405
43
2
0
288,595
0
L
Danzaburou
7,505
357
54
3
0
285,518
0
L
Skadi
8,110
386
106
5
0
383,965
5
W
Merlin
11,658
555
152
7
0
405,999
1
W
Cthulhu
9,357
446
80
4
0
443,000
4
L
Merlin
11,050
526
151
7
0
369,755
4
W
Heimdallr
9,727
463
92
4
0
401,889
10
W
Achilles
11,362
541
114
5
0
406,900
0
W
Loki
11,697
557
148
7
0
418,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role