Player Matchup

Zeus
Zeus
Classi
Zeus
Level 29
God Stats
7W - 1L
1,876 SR
Queue Stats
551W - 57L
2,200 Elo+
Party 2
Fenrir
Fenrir
FatalGank
Fenrir
Level 160
God Stats
22W - 4L
1,907 SR
Queue Stats
1,238W - 248L
1,960 Elo+
Party 2
Cthulhu
Cthulhu
LGT Cig
Cthulhu
Level 122
God Stats
34W - 6L
1,841 SR
Queue Stats
1,358W - 360L
1,901 Elo+
Party 2
Team Averages
Level 104
1,875 SR
2,021 Elo+

VS

Team Averages
Level 96
1,594 SR
1,511 Elo+
Kukulkan
Kukulkan
A-rod1024
Kukulkan
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 23L
1,263 Elo+
Solo
Nike
Nike
GreyWolfieBirkin
Nike
Level 160
God Stats
1W - 1L
1,551 SR
Queue Stats
46W - 37L
1,658 Elo+
Party 1
Ravana
Ravana
Nicolas281012
Ravana
Level 39
God Stats
3W - 3L
1,732 SR
Queue Stats
31W - 21L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Classi
Zeus
13
6 / 2 / 9
8,410
841
10,893
7,463
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
FatalGank
Fenrir
13
7 / 2 / 7
8,533
853
9,343
10,414
8,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
LGT Cig
Cthulhu
11
2 / 1 / 11
7,404
740
6,676
9,226
6,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
A-rod1024
Kukulkan
11
2 / 6 / 3
7,323
732
5,224
9,638
4,299
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 1
7,095
710
7,576
11,255
5,993
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 6 / 3
6,117
612
2,527
8,616
5,274
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
15
Kills
5
5
Deaths
15
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
A-rod1024
Kukulkan
2
6
3
0.58
W
Zeus
Classi
Zeus
6
2
9
5.25
W
Fenrir
FatalGank
Fenrir
7
2
7
5.25
L
3
3
1
1.17
W
Cthulhu
LGT Cig
Cthulhu
2
1
11
7.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,912
Damage
15,327
27,103
Taken
29,509
17,645
Mitigated
15,566
6,413
Healing
2,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
A-rod1024
Kukulkan
5,224
581
0
206
9,638
4,299
0
5,752
3,479
17,243
0
W
Zeus
Classi
Zeus
10,893
2,941
0
2,076
7,463
2,175
1,403
1,488
5,975
34,668
0
W
Fenrir
FatalGank
Fenrir
9,343
1,506
0
3,434
10,414
8,570
673
2,175
8,239
0
15,991
L
7,576
1,225
0
1,716
11,255
5,993
0
7,109
3,698
0
18,889
W
Cthulhu
LGT Cig
Cthulhu
6,676
961
403
500
9,226
6,900
116
1,757
7,469
15,316
0
L
2,527
533
0
561
8,616
5,274
0
4,041
4,107
0
7,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,347
Gold Earned
20,535
106
Minions Killed
66
5
Camps Cleared
3
539,620
Distance Traveled
477,054
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,323
732
30
3
1
148,769
1
W
Zeus
8,410
841
73
7
5
162,418
5
W
Fenrir
8,533
853
17
2
0
180,239
2
L
Nike
7,095
710
21
2
2
177,996
2
W
Cthulhu
7,404
740
16
2
0
196,963
3
L
Ravana
6,117
612
15
2
0
150,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role