Player Matchup

Sol
Sol
Silver III
 
Sol
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Silver II
Always Blakk
Achilles
Silver II
Level 107
God Stats
14W - 15L
1,574 SR
Queue Stats
37W - 26L
1,501 MMR
Party 4
Thanatos
Thanatos
Bronze V
Atomic Sn1perz
Thanatos
Bronze V
Level 107
God Stats
0W - 1L
1,142 SR
Queue Stats
18W - 17L
1,454 MMR
Party 4
Gilgamesh
Gilgamesh
Silver II
Owl-_-Capone
Gilgamesh
Silver II
Level 149
God Stats
5W - 8L
1,574 SR
Queue Stats
49W - 45L
1,449 MMR
Party 2
Zeus
Zeus
Silver IV
RodsRAB-NITRA
Zeus
Silver IV
Level 87
God Stats
0W - 1L
1,284 SR
Queue Stats
8W - 12L
1,410 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,415 SR
1,463 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,498 SR
1,461 MMR
Geb
Geb
Gold V
BeefSempai
Geb
Gold V
Level 125
God Stats
8W - 12L
1,355 SR
Queue Stats
368W - 371L
1,344 MMR
Party 3
Mercury
Mercury
Silver I
DualKz KnG
Mercury
Silver I
Level 142
God Stats
5W - 4L
1,500 SR
Queue Stats
7W - 8L
1,469 MMR
Party 1
Chang'e
Chang'e
Gold IV
Elysian_Lotus
Chang'e
Gold IV
Level 148
God Stats
29W - 26L
1,576 SR
Queue Stats
210W - 213L
1,443 MMR
Solo
Skadi
Skadi
Gold II
Heroofzeros
Skadi
Gold II
Level 140
God Stats
7W - 5L
1,625 SR
Queue Stats
131W - 124L
1,583 MMR
Party 3
Janus
Janus
Silver I
sCoveenant
Janus
Silver I
Level 104
God Stats
4W - 2L
1,436 SR
Queue Stats
6W - 8L
1,469 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
2 / 3 / 0
14,494
518
9,194
20,689
7,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Always Blakk
Achilles
19
3 / 2 / 3
12,071
431
18,826
35,959
59,167
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
16
1 / 7 / 4
11,070
395
11,629
29,670
14,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Owl-_-Capone
Gilgamesh
20
1 / 3 / 0
12,883
460
19,745
29,950
26,635
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
0 / 9 / 2
10,905
389
7,242
20,178
9,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
HeimdallrBellonaBakasuraAtlas

VS

Bans
NemesisLokiArachneXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 2 / 12
14,231
508
9,682
27,842
48,137
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
DualKz KnG
Mercury
20
7 / 1 / 5
15,792
564
18,262
24,456
14,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
20
7 / 0 / 8
16,564
592
31,305
28,922
20,286
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 2 / 3
17,199
614
23,899
16,872
9,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
20
2 / 2 / 11
13,805
493
17,810
16,396
7,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
7
Kills
23
24
Deaths
7
9
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
0
0.67
L
Achilles
Always Blakk
Achilles
3
2
3
2.25
L
Thanatos
1
7
4
0.43
W
1
2
12
3.5
W
Mercury
DualKz KnG
Mercury
7
1
5
9.5
W
Chang'e
7
0
8
11
W
6
2
3
3.75
L
Gilgamesh
Owl-_-Capone
Gilgamesh
1
3
0
0.33
L
0
9
2
0.11
W
Janus
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,636
Damage
100,958
136,446
Taken
114,488
117,603
Mitigated
100,143
46,240
Healing
46,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,194
2,259
0
11,339
20,689
7,810
6,822
613
20,076
148,687
0
L
Achilles
Always Blakk
Achilles
18,826
2,266
0
6,537
35,959
59,167
0
16,762
19,197
0
94,003
L
Thanatos
11,629
3,054
0
18,757
29,670
14,465
0
11,434
18,236
0
87,089
W
9,682
865
0
6,469
27,842
48,137
1,042
4,966
22,876
39,207
0
W
Mercury
DualKz KnG
Mercury
18,262
9,078
0
5,304
24,456
14,834
0
3,508
20,948
0
188,198
W
Chang'e
31,305
1,339
6,407
21,761
28,922
20,286
1,439
2,161
26,761
160,871
0
W
23,899
10,706
0
3,966
16,872
9,561
8,446
5,023
11,849
0
197,329
L
Gilgamesh
Owl-_-Capone
Gilgamesh
19,745
4,350
0
6,916
29,950
26,635
0
17,763
12,187
0
129,580
L
7,242
1,041
0
2,691
20,178
9,526
287
12,225
7,953
76,232
0
W
Janus
17,810
1,972
0
2,277
16,396
7,325
2,239
1,883
14,513
119,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,423
Gold Earned
77,591
796
Minions Killed
947
0
Camps Cleared
0
2,502,314
Distance Traveled
2,968,090
22
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
14,494
518
245
9
0
475,399
7
L
Achilles
12,071
431
120
4
0
527,951
2
L
Thanatos
11,070
395
124
4
0
563,800
2
W
Geb
14,231
508
39
1
0
588,659
10
W
Mercury
15,792
564
227
8
0
692,872
9
W
Chang'e
16,564
592
231
8
0
538,073
6
W
Skadi
17,199
614
271
10
0
551,205
12
L
Gilgamesh
12,883
460
194
7
0
519,657
4
L
Zeus
10,905
389
113
4
0
415,507
7
W
Janus
13,805
493
179
6
0
597,281
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role