Player Matchup

Medusa
Medusa
AZXRAEL
Medusa
Level 124
God Stats
5W - 2L
1,660 SR
Queue Stats
150W - 142L
1,505 Elo+
Solo
Kuzenbo
Kuzenbo
JosephAngel 117
Kuzenbo
Level 96
God Stats
32W - 26L
1,708 SR
Queue Stats
216W - 203L
1,580 Elo+
Solo
Merlin
Merlin
Refined056
Merlin
Level 38
God Stats
1W - 0L
1,524 SR
Queue Stats
19W - 25L
1,476 Elo+
Solo
Loki
Loki
Thehashsigning
Loki
Level 44
God Stats
17W - 11L
1,588 SR
Queue Stats
112W - 75L
1,638 Elo+
Solo
King Arthur
King Arthur
xXNekoAXx
King Arthur
Level 78
God Stats
32W - 33L
1,511 SR
Queue Stats
406W - 361L
1,536 Elo+
Solo
Team Averages
Level 76
1,598 SR
1,547 Elo+

VS

Team Averages
Level 93
1,449 SR
1,404 Elo+
Charybdis
Charybdis
Arsurber
Charybdis
Level 31
God Stats
2W - 3L
1,278 SR
Queue Stats
134W - 157L
1,299 Elo+
Solo
Ao Kuang
Ao Kuang
Middle_up
Ao Kuang
Level 107
God Stats
1W - 2L
1,323 SR
Queue Stats
194W - 225L
1,412 Elo+
Party 1
Horus
Horus
TwoToothdTooter
Horus
Level 143
God Stats
0W - 1L
1,289 SR
Queue Stats
290W - 315L
1,423 Elo+
Solo
Athena
Athena
Whale1232713
Athena
Level 37
God Stats
1W - 1L
1,721 SR
Queue Stats
13W - 20L
1,421 Elo+
Solo
Sol
Sol
curvydog
Sol
Level 145
God Stats
6W - 6L
1,635 SR
Queue Stats
381W - 377L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AZXRAEL
Medusa
11
4 / 0 / 1
6,127
613
6,545
5,675
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 3
5,227
523
2,430
7,548
4,309
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Refined056
Merlin
10
1 / 1 / 2
5,839
584
3,668
3,997
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
4 / 0 / 3
6,218
622
5,940
7,301
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
xXNekoAXx
King Arthur
11
1 / 0 / 0
6,279
628
5,483
8,080
6,564
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Arsurber
Charybdis
8
0 / 3 / 1
5,142
514
5,953
7,264
2,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
Middle_up
Ao Kuang
8
1 / 4 / 0
5,069
507
875
9,403
3,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 1 / 0
5,703
570
4,387
8,718
4,932
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
8
1 / 1 / 0
5,253
525
2,549
9,061
5,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 1 / 1
5,945
595
4,948
7,116
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
10
Kills
2
2
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
AZXRAEL
Medusa
4
0
1
4.5
L
Charybdis
Arsurber
Charybdis
0
3
1
0.17
W
0
1
3
1.5
L
Ao Kuang
Middle_up
Ao Kuang
1
4
0
0.25
W
Merlin
Refined056
Merlin
1
1
2
2
W
4
0
3
5.5
L
0
1
0
0
L
Athena
1
1
0
1
L
0
1
1
0.5
W
King Arthur
xXNekoAXx
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,066
Damage
18,712
32,601
Taken
41,562
17,074
Mitigated
18,688
12,108
Healing
16,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AZXRAEL
Medusa
6,545
2,636
0
2,496
5,675
1,723
0
463
5,212
0
48,823
L
Charybdis
Arsurber
Charybdis
5,953
3,198
0
3,012
7,264
2,470
0
853
6,411
0
36,372
W
2,430
909
1,225
1,788
7,548
4,309
0
1,331
6,217
17,031
0
L
Ao Kuang
Middle_up
Ao Kuang
875
350
0
3,356
9,403
3,211
0
1,065
8,338
23,129
0
W
Merlin
Refined056
Merlin
3,668
39
0
920
3,997
1,831
0
3,569
428
39,958
0
W
5,940
1,911
0
4,179
7,301
2,647
0
2,532
4,769
0
38,657
L
4,387
2,038
234
3,147
8,718
4,932
0
0
8,718
0
43,591
L
Athena
2,549
1,078
274
2,150
9,061
5,447
19
1,542
7,519
18,359
0
L
4,948
2,521
0
4,733
7,116
2,628
30
2,638
4,478
51,050
0
W
King Arthur
xXNekoAXx
King Arthur
5,483
890
0
1,500
8,080
6,564
0
477
7,603
0
48,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,690
Gold Earned
27,112
343
Minions Killed
343
0
Camps Cleared
0
954,490
Distance Traveled
961,515
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,127
613
86
9
0
180,288
1
L
Charybdis
5,142
514
62
6
0
165,408
3
W
Kuzenbo
5,227
523
32
3
0
192,671
2
L
Ao Kuang
5,069
507
61
6
0
219,227
2
W
Merlin
5,839
584
67
7
0
176,321
3
W
Loki
6,218
622
73
7
0
225,686
3
L
Horus
5,703
570
90
9
0
186,081
1
L
Athena
5,253
525
33
3
0
199,697
6
L
Sol
5,945
595
97
10
0
191,102
2
W
King Arthur
6,279
628
85
9
0
179,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role