Player Matchup

Izanami
Izanami
ConcealedFear
Izanami
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,848 Elo+
Solo
Lancelot
Lancelot
Hocusbrocus
Lancelot
Level 147
God Stats
17W - 5L
1,848 SR
Queue Stats
37W - 25L
1,628 Elo+
Party 2
Nu Wa
Nu Wa
ManBaerPiggz
Nu Wa
Level 38
God Stats
3W - 6L
1,296 SR
Queue Stats
168W - 196L
1,519 Elo+
Solo
Ymir
Ymir
SirGrouch
Ymir
Level 143
God Stats
3W - 2L
1,587 SR
Queue Stats
56W - 41L
1,619 Elo+
Party 2
Yemoja
Yemoja
Tofakingsick12
Yemoja
Level 29
God Stats
0W - 2L
1,292 SR
Queue Stats
29W - 16L
1,691 Elo+
Party 2
Team Averages
Level 80
1,505 SR
1,661 Elo+

VS

Team Averages
Level 85
1,663 SR
1,608 Elo+
Yemoja
Yemoja
 
Yemoja
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
BussyBrigade
Charybdis
Level 22
God Stats
3W - 0L
1,915 SR
Queue Stats
10W - 4L
1,715 Elo+
Party 1
Tyr
Tyr
SirWheezy
Tyr
Level 44
God Stats
8W - 7L
1,521 SR
Queue Stats
241W - 220L
1,482 Elo+
Party 3
Nemesis
Nemesis
Topherre
Nemesis
Level 108
God Stats
3W - 1L
1,591 SR
Queue Stats
253W - 211L
1,542 Elo+
Party 3
Yu Huang
Yu Huang
WitheredRelic
Yu Huang
Level 107
God Stats
1W - 0L
1,789 SR
Queue Stats
51W - 14L
1,802 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
0 / 8 / 0
6,519
466
5,144
13,726
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Hocusbrocus
Lancelot
12
2 / 1 / 1
7,219
516
3,722
9,825
3,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 1 / 1
6,785
485
7,160
7,126
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
14
1 / 0 / 1
8,650
618
7,658
7,280
5,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 1 / 0
6,416
458
2,142
7,113
4,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 0 / 3
7,153
511
2,054
6,086
4,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
BussyBrigade
Charybdis
15
10 / 0 / 1
9,550
682
12,549
11,397
4,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 2 / 0
7,370
526
4,573
11,818
9,559
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Topherre
Nemesis
12
0 / 1 / 3
7,088
506
5,185
11,090
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
WitheredRelic
Yu Huang
11
0 / 0 / 0
6,732
481
5,144
5,834
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
10
11
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
3
1.5
W
Charybdis
BussyBrigade
Charybdis
10
0
1
10.5
L
Izanami
0
8
0
0
L
Lancelot
Hocusbrocus
Lancelot
2
1
1
2.5
L
0
1
1
0.5
L
Ymir
1
0
1
1.5
W
0
2
0
0
L
0
1
0
0
W
Nemesis
Topherre
Nemesis
0
1
3
1.5
W
Yu Huang
WitheredRelic
Yu Huang
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,826
Damage
29,505
45,070
Taken
46,225
19,714
Mitigated
24,897
16,309
Healing
19,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,054
344
4,265
3,078
6,086
4,543
0
2,180
3,906
16,974
0
W
Charybdis
BussyBrigade
Charybdis
12,549
6,950
0
3,699
11,397
4,413
318
1,579
9,818
0
92,216
L
Izanami
5,144
2,839
0
1,447
13,726
3,769
0
682
13,044
0
60,160
L
Lancelot
Hocusbrocus
Lancelot
3,722
648
0
4,302
9,825
3,973
0
1,529
8,296
0
47,441
L
7,160
2,126
0
1,614
7,126
2,728
18
3,402
3,724
64,537
0
L
Ymir
7,658
3,038
0
4,348
7,280
5,048
0
0
7,280
67,966
0
W
4,573
834
0
2,648
11,818
9,559
0
6,391
5,007
0
54,380
L
2,142
600
2,874
1,724
7,113
4,196
0
1,585
5,528
21,172
0
W
Nemesis
Topherre
Nemesis
5,185
1,689
0
4,537
11,090
4,126
0
2,929
8,129
0
52,695
W
Yu Huang
WitheredRelic
Yu Huang
5,144
272
0
990
5,834
2,256
0
3,883
1,909
64,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,589
Gold Earned
37,893
454
Minions Killed
486
0
Camps Cleared
0
1,344,689
Distance Traveled
1,422,802
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,153
511
23
2
0
276,455
12
W
Charybdis
9,550
682
151
11
0
285,257
5
L
Izanami
6,519
466
85
6
0
244,714
1
L
Lancelot
7,219
516
88
6
0
315,117
4
L
Nu Wa
6,785
485
105
8
0
270,018
3
L
Ymir
8,650
618
154
11
0
255,984
0
W
Tyr
7,370
526
102
7
0
274,959
1
L
Yemoja
6,416
458
22
2
0
258,856
5
W
Nemesis
7,088
506
90
6
0
303,879
7
W
Yu Huang
6,732
481
120
9
0
282,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role