Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
BrightToaster1
Danzaburou
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,735 Elo+
Party 2
Ra
Ra
IRUINZI
Ra
Level 156
God Stats
7W - 8L
1,386 SR
Queue Stats
205W - 157L
1,627 Elo+
Party 2
Bacchus
Bacchus
O from England
Bacchus
Level 127
God Stats
2W - 0L
1,695 SR
Queue Stats
109W - 93L
1,570 Elo+
Party 2
Jing Wei
Jing Wei
xaviergamersope
Jing Wei
Level 41
God Stats
5W - 8L
1,315 SR
Queue Stats
37W - 51L
1,320 Elo+
Solo
Team Averages
Level 104
1,479 SR
1,550 Elo+

VS

Team Averages
Level 73
1,309 SR
1,246 Elo+
Persephone
Persephone
Boss-_-BunnY18
Persephone
Level 88
God Stats
1W - 2L
1,302 SR
Queue Stats
101W - 198L
1,199 Elo+
Party 3
Baron Samedi
Baron Samedi
EviL-_-BunnY28
Baron Samedi
Level 25
God Stats
10W - 25L
1,070 SR
Queue Stats
22W - 63L
1,102 Elo+
Party 3
Hun Batz
Hun Batz
FluFFy-_-BunnY88
Hun Batz
Level 92
God Stats
5W - 22L
1,175 SR
Queue Stats
98W - 182L
1,202 Elo+
Party 3
Neith
Neith
Kylo-Ren-31
Neith
Level 57
God Stats
6W - 8L
1,501 SR
Queue Stats
73W - 84L
1,387 Elo+
Party 1
Cthulhu
Cthulhu
llBlOoDyDrEaMll
Cthulhu
Level 101
God Stats
3W - 4L
1,500 SR
Queue Stats
553W - 571L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
11 / 0 / 1
8,056
732
9,662
6,597
5,360
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
BrightToaster1
Danzaburou
9
1 / 1 / 1
5,593
508
3,884
5,885
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 0 / 6
6,731
612
6,356
4,963
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
6 / 1 / 8
7,096
645
5,658
7,338
6,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
7
0 / 0 / 1
4,900
445
1,600
3,515
1,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Boss-_-BunnY18
Persephone
6
0 / 5 / 0
4,653
423
3,227
7,896
2,245
Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
EviL-_-BunnY28
Baron Samedi
6
0 / 5 / 0
4,241
386
769
6,882
2,760
8
0 / 7 / 0
4,966
451
1,847
10,003
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
2 / 2 / 0
5,396
491
4,557
8,142
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,025
457
3,019
7,877
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
21
Kills
2
2
Deaths
22
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
11
0
1
11.5
L
Persephone
Boss-_-BunnY18
Persephone
0
5
0
0
W
Danzaburou
BrightToaster1
Danzaburou
1
1
1
1.5
L
Baron Samedi
EviL-_-BunnY28
Baron Samedi
0
5
0
0
L
0
7
0
0
W
3
0
6
6
L
2
2
0
1
W
6
1
8
10
L
0
3
0
0
W
Jing Wei
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,160
Damage
13,419
28,298
Taken
40,800
17,205
Mitigated
13,619
10,257
Healing
10,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
9,662
5,607
0
2,183
6,597
5,360
0
556
6,041
0
46,659
L
Persephone
Boss-_-BunnY18
Persephone
3,227
634
258
3,022
7,896
2,245
522
2,629
5,227
22,076
0
W
Danzaburou
BrightToaster1
Danzaburou
3,884
1,353
0
2,130
5,885
2,134
1,268
1,931
3,954
0
31,244
L
Baron Samedi
EviL-_-BunnY28
Baron Samedi
769
0
121
590
6,882
2,760
0
2,410
4,384
9,992
0
L
1,847
1,056
0
1,847
10,003
2,591
0
0
10,003
0
25,782
W
6,356
1,064
577
1,417
4,963
1,845
818
1,864
2,947
47,365
0
L
4,557
2,068
0
3,069
8,142
2,745
0
2,493
5,619
0
31,387
W
5,658
1,509
0
2,090
7,338
6,546
32
1,645
5,572
13,549
0
L
3,019
112
0
1,178
7,877
3,278
0
4,130
3,550
29,329
0
W
Jing Wei
1,600
773
0
1,860
3,515
1,320
0
678
2,769
0
15,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,376
Gold Earned
24,281
255
Minions Killed
213
0
Camps Cleared
0
1,034,159
Distance Traveled
979,879
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,056
732
80
7
0
231,465
5
L
Persephone
4,653
423
32
3
0
182,388
5
W
Danzaburou
5,593
508
40
4
0
207,552
2
L
Baron Samedi
4,241
386
22
2
0
197,601
0
L
Hun Batz
4,966
451
56
5
0
204,228
2
W
Ra
6,731
612
85
8
0
208,780
2
L
Neith
5,396
491
57
5
0
178,793
1
W
Bacchus
7,096
645
18
2
0
224,570
3
L
Cthulhu
5,025
457
46
4
0
216,869
0
W
Jing Wei
4,900
445
32
3
0
161,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role