Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Damianlj
Hades
Level 127
God Stats
2W - 7L
1,264 SR
Queue Stats
304W - 364L
1,541 Elo+
Party 1
Ao Kuang
Ao Kuang
darkmaterwolf79
Ao Kuang
Level 78
God Stats
3W - 0L
1,735 SR
Queue Stats
219W - 273L
1,467 Elo+
Party 1
Odin
Odin
dimebagdarren
Odin
Level 107
God Stats
1W - 2L
1,228 SR
Queue Stats
187W - 228L
1,432 Elo+
Solo
Team Averages
Level 120
1,445 SR
1,488 Elo+

VS

Team Averages
Level 141
1,369 SR
1,514 Elo+
Heimdallr
Heimdallr
HG WPNS
Heimdallr
Level 138
God Stats
6W - 9L
1,530 SR
Queue Stats
87W - 89L
1,510 Elo+
Solo
Odin
Odin
Martyn XV
Odin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 170L
1,499 Elo+
Solo
Nox
Nox
Ragnarrx_
Nox
Level 143
God Stats
0W - 2L
1,129 SR
Queue Stats
13W - 10L
1,546 Elo+
Solo
Chang'e
Chang'e
Treedom54
Chang'e
Level 146
God Stats
3W - 2L
1,700 SR
Queue Stats
337W - 339L
1,488 Elo+
Solo
Sylvanus
Sylvanus
shadownet90
Sylvanus
Level 157
God Stats
0W - 5L
986 SR
Queue Stats
134W - 138L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
5 / 1 / 4
8,818
802
9,330
9,771
3,984
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
 
Neith
16
4 / 0 / 8
8,727
793
13,643
8,003
4,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hades
Damianlj
Hades
16
3 / 0 / 8
8,594
781
12,800
9,501
6,012
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
14
3 / 1 / 9
8,006
728
3,322
6,644
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 2 / 10
7,516
683
5,591
9,420
6,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HG WPNS
Heimdallr
14
0 / 2 / 2
7,544
686
4,850
10,834
4,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
15
2 / 2 / 1
7,889
717
6,099
9,525
10,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 2
7,842
713
8,024
9,732
4,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Treedom54
Chang'e
14
0 / 5 / 4
7,632
694
7,173
12,169
4,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
shadownet90
Sylvanus
13
0 / 4 / 2
7,062
642
5,155
14,103
10,312
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
17
Kills
4
4
Deaths
17
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
1
4
7
W
Neith
 
Neith
4
0
8
8
W
Hades
Damianlj
Hades
3
0
8
7
L
Heimdallr
HG WPNS
Heimdallr
0
2
2
0.5
L
Odin
2
2
1
1.25
L
2
4
2
0.75
L
Chang'e
Treedom54
Chang'e
0
5
4
0.4
W
Ao Kuang
3
1
9
7.5
W
2
2
10
3.5
L
Sylvanus
shadownet90
Sylvanus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,686
Damage
31,301
43,339
Taken
56,363
24,176
Mitigated
35,139
13,061
Healing
16,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,330
5,145
0
1,297
9,771
3,984
312
3,546
4,834
0
31,180
W
Neith
 
Neith
13,643
3,622
0
2,341
8,003
4,099
0
4,487
3,318
0
35,222
W
Hades
Damianlj
Hades
12,800
1,006
412
6,078
9,501
6,012
48
3,571
5,615
42,800
0
L
Heimdallr
HG WPNS
Heimdallr
4,850
2,058
0
2,427
10,834
4,904
0
4,159
6,608
0
29,736
L
Odin
6,099
747
0
845
9,525
10,363
0
2,140
7,218
0
24,404
L
8,024
503
0
790
9,732
4,816
0
3,161
6,569
26,359
0
L
Chang'e
Treedom54
Chang'e
7,173
1,304
4,611
3,739
12,169
4,744
93
2,792
9,337
24,028
0
W
Ao Kuang
3,322
528
0
2,133
6,644
3,234
0
2,866
3,647
10,953
0
W
5,591
278
0
800
9,420
6,847
0
4,761
4,373
114
12,206
L
Sylvanus
shadownet90
Sylvanus
5,155
1,351
1,648
1,957
14,103
10,312
96
3,984
9,940
13,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,661
Gold Earned
37,969
219
Minions Killed
203
0
Camps Cleared
0
1,107,428
Distance Traveled
1,022,747
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,818
802
57
5
0
223,016
0
W
Neith
8,727
793
49
4
0
176,470
4
W
Hades
8,594
781
70
6
0
230,229
2
L
Heimdallr
7,544
686
45
4
0
206,491
1
L
Odin
7,889
717
43
4
0
224,794
2
L
Nox
7,842
713
53
5
0
209,726
5
L
Chang'e
7,632
694
51
5
0
208,944
4
W
Ao Kuang
8,006
728
22
2
0
253,138
1
W
Odin
7,516
683
21
2
0
224,575
3
L
Sylvanus
7,062
642
11
1
0
172,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role